Patchnotes/0.2.14.00

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Version vom 30. September 2026, 22:40 Uhr von Wiki-design-bot (Diskussion | Beiträge) (Vollständige offizielle Patchnotes archiviert)
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Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FEATURES[/h1]
[list][*] The game now preloads all textures and has a loading screen when it first boots. 

[*] Added two automated weapons to the game, an automated laser turret and automated auto cannons. 
[list][*] Can be found in the ship editor under Exterior Edit Mode > Weapons
[*] Automatic Auto Cannon resource cost: 250 Iron,  150 Copper, 250 Silicon.  
[*] Automatic Laser Turret resource cost: 250 Iron,  150 Copper, 250 Silicon.  
[*] Both use the same amount of CPU as their non-automatic counterparts, but have reduced fire rate and a mis chance. 
[*] Target the neares enemy object, and refocus once they lose track of the object.
[*] They are Tier 1 devices.
[*] Like other weapons, automatic weapons need to be in an active weapon group in order to work.
[*] Automatically attacks Skrill, but only returns fire on other targets
[/list]                              
                                     
[*] Added line of sight check to the Point defense drones around stations, and the normal drones. 

[*] Upgraded the interface of the CPU terminal, now allows players to toggle line of sights check, add and remove weapons to a weapon group, and selection of weapon groups.

[*] Local teleporters can now be used by anyone when the access of the ship/station they are on is hacked.

[*] Added export to .csv file button to translation tool

[*] Added automated weapons CPU values to server config file
[/list]

[h1]BALANCE[/h1]
[list][*] Changed tier of Torpedo Launchers to tier 2, now use aluminium instead of steel.

[*] Rebalanced the way in which user drones find resources, now more based on the abundancy of the resource in the system. 
[/list]

[h1]BUG FIXES[/h1]
[list][*] Cargo teleporter no longer resets using player ID when he leaves the ship

[*] Reworked disposer so it doesn't freeze when it has no power anymore.

[*] Fixed incorrect price of the disposable repair drone (was 10 times more expensive than intended)

[*] Ship upgrades now also repair all devices on the ship at the cost of a fraction of the original cost based on the damage it had

[*] The default state of an escape pod is now "On"

[*] Ships with an active station shield now won't be considered for auto-storage anymore

[*] Changed a lot of underlying systems to prevent too much memory from being allocated

[*] Fixed bug where tradestats cartridge would not scan a system when it runs from an extension bay

[*] Fixed issue where trade data cartridge would not display the correct data

[*] Fixed bug where unreachable tile button would not be clickable

[*] Fixed bug where unreachable tile validator would not work correctly

[*] Unreachable tile validator now also takes local teleporters into account

[*] Ship editor now shows stats based on server settings when upgrading

[*] Fixed a desync when entities where queued to be added to the gamestate

[*] Fixed a crash with the solar panels

[*] Fixed a bug where components of entities with delayed spawning would be added twice

[*] Fixed a crash in the POI ui

[*] Reduced memory allocations for drones checking if they need fuel

[*] Reduced memory allocations for active ships

[*] Fixed material of the lights on the nuclear reactor

[*] Fixed user drone warp speed

[*] Weapon groups now disable when a ship is in destruction state

[*] Ship upgrade now aggressively replaces the device state during upgrades to prevent resource duping
[/list]

[h1]NOTES[/h1][list][*] Servers need to be updated.

[*] If your preferred server has not updated yet, you can switch to the 'previous' branch until it has updated

[*] Please report [b]failed rifts or duplicated ships[/b] on our [url=https://discord.gg/InterstellarRift]Discord[/url] or on the bug reporting subforum, and include at least the following details:[list][*] what server you were on
[*] The name of your ship
[*] The system you were rifting from
[*] The system you were rifting to[/list][/list]

Quelle

  • Offizielle Steam-News (GID: 2984138620245754554)