Patchnotes/0.2.14.00
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| Vollständiges Quellarchiv | |
|---|---|
| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]FEATURES[/h1]
[list][*] The game now preloads all textures and has a loading screen when it first boots.
[*] Added two automated weapons to the game, an automated laser turret and automated auto cannons.
[list][*] Can be found in the ship editor under Exterior Edit Mode > Weapons
[*] Automatic Auto Cannon resource cost: 250 Iron, 150 Copper, 250 Silicon.
[*] Automatic Laser Turret resource cost: 250 Iron, 150 Copper, 250 Silicon.
[*] Both use the same amount of CPU as their non-automatic counterparts, but have reduced fire rate and a mis chance.
[*] Target the neares enemy object, and refocus once they lose track of the object.
[*] They are Tier 1 devices.
[*] Like other weapons, automatic weapons need to be in an active weapon group in order to work.
[*] Automatically attacks Skrill, but only returns fire on other targets
[/list]
[*] Added line of sight check to the Point defense drones around stations, and the normal drones.
[*] Upgraded the interface of the CPU terminal, now allows players to toggle line of sights check, add and remove weapons to a weapon group, and selection of weapon groups.
[*] Local teleporters can now be used by anyone when the access of the ship/station they are on is hacked.
[*] Added export to .csv file button to translation tool
[*] Added automated weapons CPU values to server config file
[/list]
[h1]BALANCE[/h1]
[list][*] Changed tier of Torpedo Launchers to tier 2, now use aluminium instead of steel.
[*] Rebalanced the way in which user drones find resources, now more based on the abundancy of the resource in the system.
[/list]
[h1]BUG FIXES[/h1]
[list][*] Cargo teleporter no longer resets using player ID when he leaves the ship
[*] Reworked disposer so it doesn't freeze when it has no power anymore.
[*] Fixed incorrect price of the disposable repair drone (was 10 times more expensive than intended)
[*] Ship upgrades now also repair all devices on the ship at the cost of a fraction of the original cost based on the damage it had
[*] The default state of an escape pod is now "On"
[*] Ships with an active station shield now won't be considered for auto-storage anymore
[*] Changed a lot of underlying systems to prevent too much memory from being allocated
[*] Fixed bug where tradestats cartridge would not scan a system when it runs from an extension bay
[*] Fixed issue where trade data cartridge would not display the correct data
[*] Fixed bug where unreachable tile button would not be clickable
[*] Fixed bug where unreachable tile validator would not work correctly
[*] Unreachable tile validator now also takes local teleporters into account
[*] Ship editor now shows stats based on server settings when upgrading
[*] Fixed a desync when entities where queued to be added to the gamestate
[*] Fixed a crash with the solar panels
[*] Fixed a bug where components of entities with delayed spawning would be added twice
[*] Fixed a crash in the POI ui
[*] Reduced memory allocations for drones checking if they need fuel
[*] Reduced memory allocations for active ships
[*] Fixed material of the lights on the nuclear reactor
[*] Fixed user drone warp speed
[*] Weapon groups now disable when a ship is in destruction state
[*] Ship upgrade now aggressively replaces the device state during upgrades to prevent resource duping
[/list]
[h1]NOTES[/h1][list][*] Servers need to be updated.
[*] If your preferred server has not updated yet, you can switch to the 'previous' branch until it has updated
[*] Please report [b]failed rifts or duplicated ships[/b] on our [url=https://discord.gg/InterstellarRift]Discord[/url] or on the bug reporting subforum, and include at least the following details:[list][*] what server you were on
[*] The name of your ship
[*] The system you were rifting from
[*] The system you were rifting to[/list][/list]
Quelle
- Offizielle Steam-News (GID: 2984138620245754554)