Patchnotes/Beta-0.2.12.02
Aus Interstellar Rift Wiki
| Vollständiges Quellarchiv | |
|---|---|
| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]BUG FIXES[/h1][list][*] fixed a possible server hang when loading a system with an (already spawned) entity that had rifted in from another system [*] fixed a server crash involving bridge holo tables [*] fixed a server crash involving refineries [*] Fixed a client crash involving the ACTR UI [*] Handle a system save failure due to high memory usage in a better way [*] Better handling of failing save requests due to high memory usage [*] Unload more system related data when we're unloading systems because of high memory usage [*] fixed a server crash that could happen when rifting[/list] [h1]NOTES[/h1][list][*] servers only need to be updated if they want to take advantage of the rifting fixes [*] please report [b]failed rifts or duplicated ships[/b] on our [url=https://discord.gg/InterstellarRift]Discord[/url] or on the bug reporting subforum, and include at least the following details:[list][*] what server you were on [*] the name of your ship [*] the system you were rifting from [*] the system you were rifting to[/list][/list]
Quelle
- Offizielle Steam-News (GID: 3370312875249125169)