Patchnotes/Beta-0.2.1.00
Aus Interstellar Rift Wiki
| Vollständiges Quellarchiv | |
|---|---|
| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]FUNCTIONALITIES[/h1] - added warp firewall [list] [*]Can only be hacked when a ship is in warp [*]When this firewall is down, the ship will drop out of warp and will generate a warp signature. The ship will also be unable to enter warp while this firewall is down. [*]Can be repaired with repair cartridges [*]Can be hacked from a distance that is 30 * the target's warp speed if the target's warp level is below 5 [*]If the target's warp level is 5 or above, the range is system wide [/list] - added scanner signatures [list] [*]every ship and other important object can leave a scanner signature [*]ships scan periodically for new signatures, this is sped up by enabling scanners, the duration of this is defined by the closeness [*]when getting closer to a scanner signature, a bar displays over the icon, when the bar reaches zero, the signature updates it's location, allowing the user to get closer to it's true location [*]ships generate a warp signature upon exiting warp. This signature is very precise but lasts only a couple of minutes. [*]signatures are now the only way to find rich asteroids and gas clouds [/list] - added station shield [list] [*]Resource Cost: 7500 Iron , 2500 Copper [*]Creates a shield around the ship, rendering it invulnerable from any damage [*]Can only be activated within a certains distance from the system's star (differs per system as the star's size differs. The termianl on the device shos when in range.) [*]Upon activation, renders ship globally visible and a 15 minute timer will start to run [*]15 minutes after activation, the station shield activates fully [*]The shield is always visible and is able to be colored [*]Power cost scales between 300 and 15000 power, depending on the mass of the station, capping at 1 million mass. [*]Requires one of 3 types of Focusing Crystal to be inserted to operate [/list] - added 3 new tools [list] [*]Focusing Crystal TI [list] [*]lasts 24 hours in Station Shield [*]Can be created in 3D Printer [*]Costs 50 Carbon, 6 Deuterium [/list] [*]Focusing Crystal TII [list] [*]lasts 48 hours in Station Shield [*]Can be created in 3D Printer [*]Costs 50 Carbon, 50 Vectronium [/list] [*]Focusing Crystal TIII [list] [*]lasts 96 hours in Station Shield [*]Can be created in 3D Printer [*]Costs 50 Carbon, 10 Quartz [/list] [/list] - added cloaking device [list] [*]Resource Cost: 1750 Iron , 500 Copper, 500 Silicon [*]when activated, makes a ship much harder to find. [*]requires heatsinks to operate [*]drones and skrill no longer target cloaked ships [*]is disabled by any interaction with the outside of the ship (for example: mining, disposing of resources, drones docking/undocking) [*]is disabled by warping [*]is disabled when weapons are enabled [*]Will engage deep cloaking mode after 2 hours of continuous operation. Will render a ship completely invisible. [*]Power cost scales between 250 and 7500 power depending on the mass of the ship, capping at 1 million mass. [/list] - holotable now shows a glowing ring around systems which contained active players in the last 5 minutes - added option for server owners to limit system generation range [list] [*]MaxUniverseGeneratorGenerationDist in serverConfig.json [*]Changing this can lock players in their system when they were previously outside of the range! [/list] - added several upgrades to Ship Flight UI [list] [*]made own ships, crew ships and fleet ships globally visible [*]ship flight markers and text now scale with resolution (no more unreadables on 4k resolutions) [*]ship markers are now globally visible while they are in warp [*]scout markers are now properly grouped under their parent objects [/list] - added Hydropex Fuel Trader [list] [*]functions like the Galactic Trade Emporium but sells fuel and heatsinks [*]Randomly jumps into systems and releases several trade drones into the system [/list] - added ignore function [list] [*]type /ignore <playerName> in chat to add a player to your ignore list. This will work across all servers as it is saved locally in your config file. [*]type /unignore <playerName> in chat to remove a player from your ignore list. This will work across all servers as it is saved locally in your config file. [*]type /clearignorelist in chat to clear your ignore list [*]ignoring a player will cause none of their chat messages to appear [/list] - missions can now be flagged illegal, if a ship with an illegal mission is scanned by drones, it will gain wanted level - illegal missions yield 1.5 times more reward - implemented new drifter mission (basically a transport mission, but it's illegal) - dronebay automation cartridge "launch" now gives "defend" instruction if no instruction has been set - decreased chance of warp disrupt for grunts - added base damage values to Ammo and missile types in the encyclopedia [h1]GRAPHICS[/h1] - scout markers are now properly grouped under their parent objects - markers no longer display the T to target by default - markers are now spaced out more when hovered over - ship flight mouse cursor now scales with resolution - player names above their heads are now handled the same way as in-game screens, so they can no longer be seen through walls - flight markers now scale with resolution - flight marker UI scale can now be controlled by a slider in the options menu - fixed octagonal door sign being too high - fixed crate facing the wrong way in the medium armor generator - fixed bug where in-world markers would twitch - fixed ram scoop button hover text - added button to disable the text coloring in the server browser. [h1]BALANCE[/h1] - rebalanced hacking cartridges [list] [*]Duration reduced to 3-4 minutes (both defensive and offensive) [*]Creation resource costs have been reduced to 10 Silicon, 1 Gold and 1 Cartridge specific rare resource [/list] - removed player ships from holotable if they are far away and not transponding - emp now has a range of 2000 units, but falls off over distance. Disabling missiles still works from 800 units or closer. - tweaked flak missile speed to more closely match combat range of other weapons - added checks so final objectives for the main faction ultimate system events only spawn when that faction's headquarters had been built - ship targets now untarget automatically when they are out of range [h1]BUG FIXES[/h1] - fixed bug where damage to devices would not work - fixed bug where flight UI would not display Hurles Co final objective asteroid - fixed bug where game would try to load systems that are already being loaded in the background - fixed bug where mission locations and system event locations would not be targetable when parented to a planet, causing the planet to be unselected as well - fixed bug where player was added to player list before successful login - fixed bug where player login would wait for system load - fixed bug where chat bar would scale the text if it went over the width of the text field - fixed bug where drones had trouble selecting targets - flak cannons should no longer fire backwards when flying backwards - fixed bug where GT Player Trade Terminal would not always reset its scroll level upon switching pages - fixed bug where GT Player Trade Terminal would not always display stock value - turning scanners on or off now puts all of them in the same state as opposed to swqitching them individually - implemented various server optimizations - streamlined player login sequence [h1]TECHNICAL[/h1] - upgraded to .Net 4.7.1 [h1]NOTES[/h1] - Server need to be updated and restarted.
Quelle
- Offizielle Steam-News (GID: 2403127338447761826)