Patchnotes/Beta-0.2.1.00

Aus Interstellar Rift Wiki
Zur Navigation springenZur Suche springen
Vollständiges Quellarchiv
Historischer Versionsstand
Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- added warp firewall
[list]
	[*]Can only be hacked when a ship is in warp
	[*]When this firewall is down, the ship will drop out of warp and will generate a warp signature. The ship will also be unable to enter warp while this firewall is down.
	[*]Can be repaired with repair cartridges
	[*]Can be hacked from a distance that is 30 * the target's warp speed if the target's warp level is below 5
	[*]If the target's warp level is 5 or above, the range is system wide
[/list]
- added scanner signatures
[list]
	[*]every ship and other important object can leave a scanner signature
	[*]ships scan periodically for new signatures, this is sped up by enabling scanners, the duration of this is defined by the closeness
	[*]when getting closer to a scanner signature, a bar displays over the icon, when the bar reaches zero, the signature updates it's location, allowing the user to get closer to it's true location
	[*]ships generate a warp signature upon exiting warp. This signature is very precise but lasts only a couple of minutes.
	[*]signatures are now the only way to find rich asteroids and gas clouds
[/list]
- added station shield
[list]
	[*]Resource Cost: 7500 Iron , 2500 Copper
	[*]Creates a shield around the ship, rendering it invulnerable from any damage
	[*]Can only be activated within a certains distance from the system's star (differs per system as the star's size differs. The termianl on the device shos when in range.)
	[*]Upon activation, renders ship globally visible and a 15 minute timer will start to run
	[*]15 minutes after activation, the station shield activates fully
	[*]The shield is always visible and is able to be colored
	[*]Power cost scales between 300 and 15000 power, depending on the mass of the station, capping at 1 million mass. 
	[*]Requires one of 3 types of Focusing Crystal to be inserted to operate
[/list]
- added 3 new tools
[list]
	[*]Focusing Crystal TI
		[list]
			[*]lasts 24 hours in Station Shield
			[*]Can be created in 3D Printer
			[*]Costs 50 Carbon, 6 Deuterium
		[/list]
	[*]Focusing Crystal TII
		[list]
			[*]lasts 48 hours in Station Shield
			[*]Can be created in 3D Printer
			[*]Costs 50 Carbon, 50 Vectronium
		[/list]
	[*]Focusing Crystal TIII
		[list]
			[*]lasts 96 hours in Station Shield
			[*]Can be created in 3D Printer
			[*]Costs 50 Carbon, 10 Quartz
		[/list]
[/list]
- added cloaking device
[list]
	[*]Resource Cost: 1750 Iron , 500 Copper, 500 Silicon
	[*]when activated, makes a ship much harder to find. 
	[*]requires heatsinks to operate
	[*]drones and skrill no longer target cloaked ships
	[*]is disabled by any interaction with the outside of the ship (for example: mining, disposing of resources, drones docking/undocking)
	[*]is disabled by warping
	[*]is disabled when weapons are enabled
	[*]Will engage deep cloaking mode after 2 hours of continuous operation. Will render a ship completely invisible.
	[*]Power cost scales between 250 and 7500 power depending on the mass of the ship, capping at 1 million mass. 
[/list]
- holotable now shows a glowing ring around systems which contained active players in the last 5 minutes

- added option for server owners to limit system generation range
[list]
	[*]MaxUniverseGeneratorGenerationDist in serverConfig.json
	[*]Changing this can lock players in their system when they were previously outside of the range!
[/list]
- added several upgrades to Ship Flight UI
[list]
	[*]made own ships, crew ships and fleet ships globally visible
	[*]ship flight markers and text now scale with resolution (no more unreadables on 4k resolutions)
	[*]ship markers are now globally visible while they are in warp
	[*]scout markers are now properly grouped under their parent objects 
[/list]
- added Hydropex Fuel Trader
[list]
	[*]functions like the Galactic Trade Emporium but sells fuel and heatsinks
	[*]Randomly jumps into systems and releases several trade drones into the system
[/list]
- added ignore function
[list]
	[*]type /ignore <playerName> in chat to add a player to your ignore list. This will work across all servers as it is saved locally in your config file.
	[*]type /unignore <playerName> in chat to remove a player from your ignore list. This will work across all servers as it is saved locally in your config file.
	[*]type /clearignorelist in chat to clear your ignore list
	[*]ignoring a player will cause none of their chat messages to appear
[/list]
- missions can now be flagged illegal, if a ship with an illegal mission is scanned by drones, it will gain wanted level

- illegal missions yield 1.5 times more reward

- implemented new drifter mission (basically a transport mission, but it's illegal)

- dronebay automation cartridge "launch" now gives "defend" instruction if no instruction has been set

- decreased chance of warp disrupt for grunts

- added base damage values to Ammo and missile types in the encyclopedia

[h1]GRAPHICS[/h1]

- scout markers are now properly grouped under their parent objects 

- markers no longer display the T to target by default

- markers are now spaced out more when hovered over

- ship flight mouse cursor now scales with resolution

- player names above their heads are now handled the same way as in-game screens, so they can no longer be seen through walls

- flight markers now scale with resolution

- flight marker UI scale can now be controlled by a slider in the options menu

- fixed octagonal door sign being too high

- fixed crate facing the wrong way in the medium armor generator

- fixed bug where in-world markers would twitch

- fixed ram scoop button hover text

- added button to disable the text coloring in the server browser.

[h1]BALANCE[/h1]

- rebalanced hacking cartridges
[list]
	[*]Duration reduced to 3-4 minutes (both defensive and offensive)
	[*]Creation resource costs have been reduced to 10 Silicon, 1 Gold and 1 Cartridge specific rare resource
[/list]
- removed player ships from holotable if they are far away and not transponding

- emp now has a range of 2000 units, but falls off over distance. Disabling missiles still works from 800 units or closer.

- tweaked flak missile speed to more closely match combat range of other weapons

- added checks so final objectives for the main faction ultimate system events only spawn when that faction's headquarters had been built

- ship targets now untarget automatically when they are out of range

[h1]BUG FIXES[/h1]

- fixed bug where damage to devices would not work

- fixed bug where flight UI would not display Hurles Co final objective asteroid

- fixed bug where game would try to load systems that are already being loaded in the background

- fixed bug where mission locations and system event locations would not be targetable when parented to a planet, causing the planet to be unselected as well

- fixed bug where player was added to player list before successful login

- fixed bug where player login would wait for system load

- fixed bug where chat bar would scale the text if it went over the width of the text field

- fixed bug where drones had trouble selecting targets

- flak cannons should no longer fire backwards when flying backwards

- fixed bug where GT Player Trade Terminal would not always reset its scroll level upon switching pages

- fixed bug where GT Player Trade Terminal would not always display stock value

- turning scanners on or off now puts all of them in the same state as opposed to swqitching them individually

- implemented various server optimizations

- streamlined player login sequence

[h1]TECHNICAL[/h1]

- upgraded to .Net 4.7.1

[h1]NOTES[/h1]

- Server need to be updated and restarted. 

Quelle

  • Offizielle Steam-News (GID: 2403127338447761826)