Patchnotes/Alpha-0.1.61

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Version vom 30. September 2026, 22:30 Uhr von Wiki-design-bot (Diskussion | Beiträge) (Vollständige offizielle Alpha-Patchnotes archiviert)
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Historischer Versionsstand
Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- added new devices
[list]
[*]Faction Desk
	[list]
		[*]Can be found on starter stations
		[*]Has a store that sells specific faction Items
		[*]Is the only place to buy Rift generator enhancement cartridges
		[*]Allows the player to buy a ship
		[*]Will accept tributes from players to increase reputation
		[*]Displays faction rank and reputation information, and allows to set a faction spawn point
		[*]Provides a new home for Geoff the faction droid, and his twin brother
	[/list]
[*]Small Refinery
	[list]
		[*]Works like a regular refinery but can only refine 1 crate at a time, and is slower
		[*]Cost: 350 Copper, 350 Iron, 1200 Steel
		[*]Size: 2x2x1 Interior blocks
	[/list]
[/list]
- added new tools
[list]
	[*]RiftGenerator Enhancement T1
		[list]
			[*]Can be obtained from faction desk after reaching 1000 reputation with one of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters)
			[*]Upgrades rift generator to access Tier 1 Systems
		[/list]	
	[*]RiftGenerator Enhancement T2
			[list]
			[*]Can be obtained from faction desk after reaching 2000 reputation with one of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters)
			[*]Upgrades rift generator to access Tier 2 Systems
		[/list]	
	[*]RiftGenerator Enhancement T3
			[list]
			[*]Can be obtained from faction desk after reaching 3000 reputation with one of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters)
			[*]Upgrades rift generator to access Tier 3 Systems
		[/list]
		
	[*]RiftGenerator Enhancement T1 (used)
		[list]
			[*]Can be bought from Drifter Faction Desk
			[*]Upgrades rift generator to access Tier 1 Systems
		[/list]	
	[*]RiftGenerator Enhancement T2 (used)
			[list]
			[*]Can be bought from Drifter Faction Desk			
			[*]Upgrades rift generator to access Tier 2 Systems
		[/list]	
	[*]RiftGenerator Enhancement T3 (used)
			[list]
			[*]Can be bought from Drifter Faction Desk
			[*]Upgrades rift generator to access Tier 3 Systems
		[/list]			
[/list]
- added Tiered progression system
[list]
[*]Categorized Most things in Interstellar Rift into Tiers
	[list]
	[*]There are 4 tiers: Tier 0 (No tier), Tier 1, Tier 2 and Tier 3
	[*]Players will start at Rank 0 (which corresponds to tier 0) for their chosen faction
	[*]All resources have a tier assigned to them
	[*]Some systems will be marked as only accessable by a specific Tier and up, these will require an enhancement cartridge for the rift generator. 
		[list]
			[*]Enhancement cartridges can be obtained from a faction desk by going up a rank for any of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters)
			[*]Resources from a specific tier will only spawn in systems with corresponding tier			
		[/list]
	[/list]
[/list]
- upgraded rift generators
[list]
	[*]rift generator now shows all unreachable systems in red
	[*]added enhancement slots to all three rift generators
	[*]Rift generator route planner will only generate route through systems with a tier it can actually rift to
[/list]
- added ability for server owners to enable a popup on join, displaying server news or other information
	
- added 3 new resources
[list]
[*]Quartz
	[list]
		[*]Can be found in tier 3 systems
	[/list]
[*]Crystal Vectronium
	[list]
		[*]Can be created by combining quartz and vectronium in a refinery
	[/list]
[*]Improved Ammo
	[list]
		[*]Can be made using Assembling Machine
		[*]Recipe: 2 Standard Shell + 1 Nitrous Oxide + 1 Brass = 2 Improved ammo
		[*]has a base damage of 40
	[/list]
[/list]
- updated system events
[list]
	[*]Stations built by system events can now be upgraded to a new tier, making them bigger and adding more devices
	[*]when upgrading a station, the cost of it's previous iteration is deducted from its cost
	[*]This will require resources from the next tier
[/list]
- you can now visit the construction satellites

- added multiple new stations

- updated hsc excavator power groups

- gained reputation for missions etc now clamps to the tier limit of the star system

- loans now last for 24 in-game hours, and if it isn't repaid by then you will be fired upon until costs are recouped

- renamed fines to loans/fines in message center

- 2nd en 3rd loan are now locked behind system tier

- added ability to select crew ships for missions as well as your own

- added ability to scroll when hovering over any slider

- cargo teleporter can now teleport into crew and fleet vaults

- added ability to sit on benches

[h1]GRAPHICS[/h1]

- reworked mission GUI

- updated popup messages to allow for multi-line popups

- turret door now starts closed

- transaction notifier can now show decimals

- turret door now shows the state of the device and whether it is occupied

- re-designed holotable galaxy mode, with system tier displays

- stations with extractors now automatically mine near asteroids when no one is on board (and will add these ores to their stores)

- changed gun icon to missile icon in flight gui

- dropbox now lists system event resources as well

- F3 Cinematic Camera now hides ALL of the HUD

- decreased default inner deadzone size from 0.1 to 0.03 

- fixed bug where player would stand up for one frame when sitting in cockpit seat

[h1]EDITOR[/h1]

- fixed paint buttons not properly returning to prop mode visuals and exterior mode visuals

- made it impossible to delete rooms that aren't on the current level

- updated editor GUI to reflect tiering changes, and added colored borders to every prop to display their resource requirement tier

- added new checkboxes for tiers, enabling the player to filter specific tiers

[h1]OPTIMIZATION[/h1]

- added every single crate in the game to a single texture so they only need to load once

- updated text renderer to be about 30% faster

- updated several libraries

[h1]BALANCE[/h1]

- increased loan amounts to 750k/1250k/2000k

- Changed recipes of several resources
[list]
[*]Standard Shell
	[list]
		[*]Recipe: 1 Copper + 1 Iron = 1 Standard Shell
	[/list]
[*]Xanthium
	[list]
		[*]Recipe: 1 Beryllium + 1 Deuterium + 100 Nitrogen = 100 Xanthium
	[/list]
[*]DiXanthium
	[list]
		[*]Recipe: 1000 Xanthium + 1 Mercury + 100 Nitrogen = 100 DiXanthium
	[/list]
[*]TetraXanthium
	[list]
		[*]Recipe: 1000 DiXanthium + 1 Osmium + 100 Nitrogen = 100 TetraXanthium
	[/list]
[/list]
- Changed recipes of several tools
[list]
[*]Hack Chipset repair firewall
	[list]
		[*]Recipe: 10 Silicon, 10 Gold, 10 Brass
	[/list]
[*]Hack Chipset repair firewall %
	[list]
		[*]Recipe: 10 Silicon, 10 Gold, 10 Brass
	[/list]
[*]Hack Chipset repair firewall Pulse
	[list]
		[*]Recipe: 10 Silicon, 10 Gold, 10 Brass
	[/list]
[*]Hack Chipset repair Hacked System
	[list]
		[*]Recipe: 10 Silicon, 10 Gold, 10 Brass
	[/list]
[*]Heatsink TII
	[list]
		[*]Recipe: 50 Copper, 6 Deuterium
	[/list]
[/list]
[h1]BUG FIXES[/h1]

- fixed bug where player got stuck in pilot seat when they got reconnected by desync

- mission list on cargo teleporter now only displays missions which need to be delivered on selected station

- fixed bug where cargo teleporter would teleport all cargo of a type instead of just what it needs when contributing a mission

- missions should now try to find a new station when it's target is destroyed instead of fine the player

- fixed crash in reputation change function

- targetting a mission marker now shows a healthbar and lead indicator if it is an entity

- fixed stats screen not updating properly when gone through a rift

- fixed ACTR not selecting the correct default resource minimum amounts if crate size is < 20

- /giveallres command now gives ALL resources

- drones spawned by ship protection now only spawn drones that can be spawned by drone controls in that system

- ship protection now resets it's cooldown every time it is invoked, even if it is on cooldown, meaning it remains on cooldown until combat is over

- fixed bug where mission objective target entities could not be targeted and would instantly un-target

- give reputation command now doesnt require a restart

- fixed crash in strobe light

- fixed lingering death state alarm sound after closing the game

- fixed crash in gas cloud

- fixed bug where power editor gui would render over the editor menu

- fixed bug where editor upper floor visuals could sometimes still be deleted

- fixed manned turret making a bullet firing sound on opening and closing the doors

- fixed bug where selling from a crew owned ship did not work correctly

- fixed options menu not being enabled when used from in-game

- options menu now doesnt scroll its page when hovering over a slider, so you can scroll the slider

- fixed bug where warp up sound would sometimes randomly play

- fixed bug where warp charge sound would sometimes play as if it is at max charge for a small duration when it starts

- fixed maneuvering thrusters not showing up in engine screen

[h1]NOTES[/h1]

- existing saves must be rebuilt using the "/rebuildServer 2" command, or the 3rd rebuild option from the F8 Menu

Quelle

  • Offizielle Steam-News (GID: 2499943313677526704)