Patchnotes/Alpha-0.1.61
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Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]FUNCTIONALITIES[/h1] - added new devices [list] [*]Faction Desk [list] [*]Can be found on starter stations [*]Has a store that sells specific faction Items [*]Is the only place to buy Rift generator enhancement cartridges [*]Allows the player to buy a ship [*]Will accept tributes from players to increase reputation [*]Displays faction rank and reputation information, and allows to set a faction spawn point [*]Provides a new home for Geoff the faction droid, and his twin brother [/list] [*]Small Refinery [list] [*]Works like a regular refinery but can only refine 1 crate at a time, and is slower [*]Cost: 350 Copper, 350 Iron, 1200 Steel [*]Size: 2x2x1 Interior blocks [/list] [/list] - added new tools [list] [*]RiftGenerator Enhancement T1 [list] [*]Can be obtained from faction desk after reaching 1000 reputation with one of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters) [*]Upgrades rift generator to access Tier 1 Systems [/list] [*]RiftGenerator Enhancement T2 [list] [*]Can be obtained from faction desk after reaching 2000 reputation with one of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters) [*]Upgrades rift generator to access Tier 2 Systems [/list] [*]RiftGenerator Enhancement T3 [list] [*]Can be obtained from faction desk after reaching 3000 reputation with one of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters) [*]Upgrades rift generator to access Tier 3 Systems [/list] [*]RiftGenerator Enhancement T1 (used) [list] [*]Can be bought from Drifter Faction Desk [*]Upgrades rift generator to access Tier 1 Systems [/list] [*]RiftGenerator Enhancement T2 (used) [list] [*]Can be bought from Drifter Faction Desk [*]Upgrades rift generator to access Tier 2 Systems [/list] [*]RiftGenerator Enhancement T3 (used) [list] [*]Can be bought from Drifter Faction Desk [*]Upgrades rift generator to access Tier 3 Systems [/list] [/list] - added Tiered progression system [list] [*]Categorized Most things in Interstellar Rift into Tiers [list] [*]There are 4 tiers: Tier 0 (No tier), Tier 1, Tier 2 and Tier 3 [*]Players will start at Rank 0 (which corresponds to tier 0) for their chosen faction [*]All resources have a tier assigned to them [*]Some systems will be marked as only accessable by a specific Tier and up, these will require an enhancement cartridge for the rift generator. [list] [*]Enhancement cartridges can be obtained from a faction desk by going up a rank for any of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters) [*]Resources from a specific tier will only spawn in systems with corresponding tier [/list] [/list] [/list] - upgraded rift generators [list] [*]rift generator now shows all unreachable systems in red [*]added enhancement slots to all three rift generators [*]Rift generator route planner will only generate route through systems with a tier it can actually rift to [/list] - added ability for server owners to enable a popup on join, displaying server news or other information - added 3 new resources [list] [*]Quartz [list] [*]Can be found in tier 3 systems [/list] [*]Crystal Vectronium [list] [*]Can be created by combining quartz and vectronium in a refinery [/list] [*]Improved Ammo [list] [*]Can be made using Assembling Machine [*]Recipe: 2 Standard Shell + 1 Nitrous Oxide + 1 Brass = 2 Improved ammo [*]has a base damage of 40 [/list] [/list] - updated system events [list] [*]Stations built by system events can now be upgraded to a new tier, making them bigger and adding more devices [*]when upgrading a station, the cost of it's previous iteration is deducted from its cost [*]This will require resources from the next tier [/list] - you can now visit the construction satellites - added multiple new stations - updated hsc excavator power groups - gained reputation for missions etc now clamps to the tier limit of the star system - loans now last for 24 in-game hours, and if it isn't repaid by then you will be fired upon until costs are recouped - renamed fines to loans/fines in message center - 2nd en 3rd loan are now locked behind system tier - added ability to select crew ships for missions as well as your own - added ability to scroll when hovering over any slider - cargo teleporter can now teleport into crew and fleet vaults - added ability to sit on benches [h1]GRAPHICS[/h1] - reworked mission GUI - updated popup messages to allow for multi-line popups - turret door now starts closed - transaction notifier can now show decimals - turret door now shows the state of the device and whether it is occupied - re-designed holotable galaxy mode, with system tier displays - stations with extractors now automatically mine near asteroids when no one is on board (and will add these ores to their stores) - changed gun icon to missile icon in flight gui - dropbox now lists system event resources as well - F3 Cinematic Camera now hides ALL of the HUD - decreased default inner deadzone size from 0.1 to 0.03 - fixed bug where player would stand up for one frame when sitting in cockpit seat [h1]EDITOR[/h1] - fixed paint buttons not properly returning to prop mode visuals and exterior mode visuals - made it impossible to delete rooms that aren't on the current level - updated editor GUI to reflect tiering changes, and added colored borders to every prop to display their resource requirement tier - added new checkboxes for tiers, enabling the player to filter specific tiers [h1]OPTIMIZATION[/h1] - added every single crate in the game to a single texture so they only need to load once - updated text renderer to be about 30% faster - updated several libraries [h1]BALANCE[/h1] - increased loan amounts to 750k/1250k/2000k - Changed recipes of several resources [list] [*]Standard Shell [list] [*]Recipe: 1 Copper + 1 Iron = 1 Standard Shell [/list] [*]Xanthium [list] [*]Recipe: 1 Beryllium + 1 Deuterium + 100 Nitrogen = 100 Xanthium [/list] [*]DiXanthium [list] [*]Recipe: 1000 Xanthium + 1 Mercury + 100 Nitrogen = 100 DiXanthium [/list] [*]TetraXanthium [list] [*]Recipe: 1000 DiXanthium + 1 Osmium + 100 Nitrogen = 100 TetraXanthium [/list] [/list] - Changed recipes of several tools [list] [*]Hack Chipset repair firewall [list] [*]Recipe: 10 Silicon, 10 Gold, 10 Brass [/list] [*]Hack Chipset repair firewall % [list] [*]Recipe: 10 Silicon, 10 Gold, 10 Brass [/list] [*]Hack Chipset repair firewall Pulse [list] [*]Recipe: 10 Silicon, 10 Gold, 10 Brass [/list] [*]Hack Chipset repair Hacked System [list] [*]Recipe: 10 Silicon, 10 Gold, 10 Brass [/list] [*]Heatsink TII [list] [*]Recipe: 50 Copper, 6 Deuterium [/list] [/list] [h1]BUG FIXES[/h1] - fixed bug where player got stuck in pilot seat when they got reconnected by desync - mission list on cargo teleporter now only displays missions which need to be delivered on selected station - fixed bug where cargo teleporter would teleport all cargo of a type instead of just what it needs when contributing a mission - missions should now try to find a new station when it's target is destroyed instead of fine the player - fixed crash in reputation change function - targetting a mission marker now shows a healthbar and lead indicator if it is an entity - fixed stats screen not updating properly when gone through a rift - fixed ACTR not selecting the correct default resource minimum amounts if crate size is < 20 - /giveallres command now gives ALL resources - drones spawned by ship protection now only spawn drones that can be spawned by drone controls in that system - ship protection now resets it's cooldown every time it is invoked, even if it is on cooldown, meaning it remains on cooldown until combat is over - fixed bug where mission objective target entities could not be targeted and would instantly un-target - give reputation command now doesnt require a restart - fixed crash in strobe light - fixed lingering death state alarm sound after closing the game - fixed crash in gas cloud - fixed bug where power editor gui would render over the editor menu - fixed bug where editor upper floor visuals could sometimes still be deleted - fixed manned turret making a bullet firing sound on opening and closing the doors - fixed bug where selling from a crew owned ship did not work correctly - fixed options menu not being enabled when used from in-game - options menu now doesnt scroll its page when hovering over a slider, so you can scroll the slider - fixed bug where warp up sound would sometimes randomly play - fixed bug where warp charge sound would sometimes play as if it is at max charge for a small duration when it starts - fixed maneuvering thrusters not showing up in engine screen [h1]NOTES[/h1] - existing saves must be rebuilt using the "/rebuildServer 2" command, or the 3rd rebuild option from the F8 Menu
Quelle
- Offizielle Steam-News (GID: 2499943313677526704)