Patchnotes/Alpha-0.1.56

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Version vom 30. September 2026, 22:28 Uhr von Wiki-design-bot (Diskussion | Beiträge) (Vollständige offizielle Alpha-Patchnotes archiviert)
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Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- added PvE mode
[list]
[*]ignores all player-caused damage and hacking to ships and players
[*]NPC's like Skrill can still damage ships
[/list]
- added "togglePvEmode" command to switch PvE Mode

- added "toggleCreativemode" command to switch Creative Mode

- added filter options in server list to sort by server modes

- target indicator in flight UI now flashes red when the player hits the target

- ships in death state can no longer be salvaged or upgraded

- added ability for the game to send engine crash dump files automatically (can be disabled by de-selecting "Allow anonymous data gathering" in the options menu)

[h1]SOUND[/h1]

- added character movement sounds
[list]
	[*]footstep sounds
	[*]jump sounds
	[*]sounds are slightly different for male and female characters
[/list]
[h1]EDITOR[/h1]

- reworked and optimized most of the behind-the-scenes code for the editor (allowing for more improvements in the future)

- added hover text when hovering over props in interior mode

- added fly camera mode to ship editor 
[list]
	[*]hold middle mouse or Left alt while moving the mouse, and WASD to move in the direction of the camera
	[*]is not limited in height position by the current floor
[/list]	
- editor now only loads all the prop images it currently needs instead of all of them all the time

- editor can now switch between orbit and fly camera using the ToggleCamera Hotkey (default: T)

- added editor camera movement hotkeys to options menu

- fixed bug where the player could click "through" some editor menus and unintentionally place a block

[h1]BUG FIXES[/h1]

- fixed desync when a lot of collisions happened at the same time in multiple systems

- refactored drone long range asteroid finding so it doesn't lag the server anymore

- fixed bug where system was sometimes loaded twice

- server will now create crash dump file when server crashes, to allow better debugging

- server will now disconnect connected players on server crash

- optimized some behind-the-scenes code to increase world generation speed

- fixed bug where wedge shaped window would glitch

- fixed bug where left arm would disappear on some AMD GPUs

- fixed bug where lights would sometimes flicker on some AMD GPUs

- fixed bug where floor would twitch when looking down and jumping

- fixed crash in nuclear reactor

- fixed scroll speed in option menu being too slow

- fixed bug where menu button in grip would summon infinite menus

- fixed bug where tool store would scroll up when clicking an item

- fixed system name/id not showing int the log when is ship is added to a solar system through the store-o-tron rather than a command (like ship editor terminal)

- fixed rare crash in GRIP

[h1]NOTES[/h1]

- Servers will need to be updated and restarted in order for players to join after the patch. No rebuilds are required for this patch.

Quelle

  • Offizielle Steam-News (GID: 4249665521682859068)