Patchnotes/Alpha-0.1.56
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| Vollständiges Quellarchiv | |
|---|---|
| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]FUNCTIONALITIES[/h1] - added PvE mode [list] [*]ignores all player-caused damage and hacking to ships and players [*]NPC's like Skrill can still damage ships [/list] - added "togglePvEmode" command to switch PvE Mode - added "toggleCreativemode" command to switch Creative Mode - added filter options in server list to sort by server modes - target indicator in flight UI now flashes red when the player hits the target - ships in death state can no longer be salvaged or upgraded - added ability for the game to send engine crash dump files automatically (can be disabled by de-selecting "Allow anonymous data gathering" in the options menu) [h1]SOUND[/h1] - added character movement sounds [list] [*]footstep sounds [*]jump sounds [*]sounds are slightly different for male and female characters [/list] [h1]EDITOR[/h1] - reworked and optimized most of the behind-the-scenes code for the editor (allowing for more improvements in the future) - added hover text when hovering over props in interior mode - added fly camera mode to ship editor [list] [*]hold middle mouse or Left alt while moving the mouse, and WASD to move in the direction of the camera [*]is not limited in height position by the current floor [/list] - editor now only loads all the prop images it currently needs instead of all of them all the time - editor can now switch between orbit and fly camera using the ToggleCamera Hotkey (default: T) - added editor camera movement hotkeys to options menu - fixed bug where the player could click "through" some editor menus and unintentionally place a block [h1]BUG FIXES[/h1] - fixed desync when a lot of collisions happened at the same time in multiple systems - refactored drone long range asteroid finding so it doesn't lag the server anymore - fixed bug where system was sometimes loaded twice - server will now create crash dump file when server crashes, to allow better debugging - server will now disconnect connected players on server crash - optimized some behind-the-scenes code to increase world generation speed - fixed bug where wedge shaped window would glitch - fixed bug where left arm would disappear on some AMD GPUs - fixed bug where lights would sometimes flicker on some AMD GPUs - fixed bug where floor would twitch when looking down and jumping - fixed crash in nuclear reactor - fixed scroll speed in option menu being too slow - fixed bug where menu button in grip would summon infinite menus - fixed bug where tool store would scroll up when clicking an item - fixed system name/id not showing int the log when is ship is added to a solar system through the store-o-tron rather than a command (like ship editor terminal) - fixed rare crash in GRIP [h1]NOTES[/h1] - Servers will need to be updated and restarted in order for players to join after the patch. No rebuilds are required for this patch.
Quelle
- Offizielle Steam-News (GID: 4249665521682859068)