Patchnotes/Alpha-0.1.44
Aus Interstellar Rift Wiki
| Vollständiges Quellarchiv | |
|---|---|
| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]FUNCTIONALITIES[/h1] - added Sentinel Security Desk [list] [*]manned by Keith the Security Droid [*]can be found on all starter stations (except the Black Pit), static S3 Stations, and the Vaultron Galactic Bank [*]can be used by players to hire security drones for 175k per drone per hour (with a discount if more are hired for longer), which results in the player gaining the same protection [/list] - added NPC Drones [list] [*]will warp in to protect stations against damage or hacking [*]will attack Skrill [*]will attack player ships if wanted level is greater than 0 [*]will try to fly in formation if there's enough of them [*]capable of warping [*]incapable of rifting [/list] - reworked no firing zones around stations [list] [*]No firing zones are now enforced by drones, in addition to the station's stationary defense turrets [*]firing any type of weapon within no firing zones will result in an increase in wanted level (with just one shot meaning that you'll only be wanted for a few seconds) [*]no firing zones are now displayed on the top screen of the cockpit interface, next to the system name [*]no firing zones are currently only located around the starter stations [/list] - added wanted mechanism [list] [*]wanted level is bound to a ship, not the player [*]wanted level is increased when firing at or hacking a neutral station/ship/drone [*]max wanted level is 5 [*]if player is on a ship that is wanted, a counter will display in the top right corner of the screen, indicating current wanted level [*]wanted level will slowly decrease over time (a wanted level of 5 will decrease to 0 in approximately 5 minutes) [/list] - added new protection status screen to GRIP (located under Status > Protection status) - client will now automatically reconnect if a critical desync is detected - added chat messages when players get reconnected for desyncs - increased range of small teleporter to 1000 instead of 500 - added social media buttons to main menu [h1]BUG FIXES[/h1] - added check if saving succeeds before writing to the database - some better handling when systems fail to load - fixed bug where point defense drone AI would crash on factionless targets - fixed bug where ghost clients would not close themselves down after they crashed or desynced - players are now actually disconnected when removed from player manager - fixed crash in repairgun - fixed crash while upgrading ship - fixed several crashes in character controller - fixed crash in sensors screen [h1]NOTES[/h1] - For older saves, world will have to be rebuilt with the second rebuild option in the F8 menu (or "rebuildServer 1" in server console)
Quelle
- Offizielle Steam-News (GID: 4249665521682866235)