Patchnotes/Alpha-0.1.44

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Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- added Sentinel Security Desk
[list]
[*]manned by Keith the Security Droid
[*]can be found on all starter stations (except the Black Pit), static S3 Stations, and the Vaultron Galactic Bank
[*]can be used by players to hire security drones for 175k per drone per hour (with a discount if more are hired for longer), which results in the player gaining the same protection
[/list]

- added NPC Drones
[list]
[*]will warp in to protect stations against damage or hacking
[*]will attack Skrill
[*]will attack player ships if wanted level is greater than 0
[*]will try to fly in formation if there's enough of them
[*]capable of warping
[*]incapable of rifting
[/list]

- reworked no firing zones around stations
[list]
[*]No firing zones are now enforced by drones, in addition to the station's stationary defense turrets
[*]firing any type of weapon within no firing zones will result in an increase in wanted level (with just one shot meaning that you'll only be wanted for a few seconds)
[*]no firing zones are now displayed on the top screen of the cockpit interface, next to the system name
[*]no firing zones are currently only located around the starter stations
[/list]

- added wanted mechanism
[list]
[*]wanted level is bound to a ship, not the player
[*]wanted level is increased when firing at or hacking a neutral station/ship/drone
[*]max wanted level is 5
[*]if player is on a ship that is wanted, a counter will display in the top right corner of the screen, indicating current wanted level
[*]wanted level will slowly decrease over time (a wanted level of 5 will decrease to 0 in approximately 5 minutes)
[/list]

- added new protection status screen to GRIP (located under Status > Protection status)

- client will now automatically reconnect if a critical desync is detected

- added chat messages when players get reconnected for desyncs

- increased range of small teleporter to 1000 instead of 500

- added social media buttons to main menu

[h1]BUG FIXES[/h1]

- added check if saving succeeds before writing to the database

- some better handling when systems fail to load

- fixed bug where point defense drone AI would crash on factionless targets

- fixed bug where ghost clients would not close themselves down after they crashed or desynced

- players are now actually disconnected when removed from player manager

- fixed crash in repairgun

- fixed crash while upgrading ship

- fixed several crashes in character controller

- fixed crash in sensors screen

[h1]NOTES[/h1]

- For older saves, world will have to be rebuilt with the second rebuild option in the F8 menu (or "rebuildServer 1" in server console)

Quelle

  • Offizielle Steam-News (GID: 4249665521682866235)