Patchnotes/Alpha-0.1.39
Aus Interstellar Rift Wiki
| Vollständiges Quellarchiv | |
|---|---|
| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]FUNCTIONALITIES[/h1] - new Skrill enemy, the Stinger, a smaller skrill that sacrifices itself for the greater good (explodes on impact), only found in systems with a Skrill rating above 2000 - lights can now be toggled on and off - added password protected servers - toilet doors now have physics and can also open (and close) - Added new respawn UI [list] [*]now has functionality for respawning on a friendly ship in the same star system, selected from a list [*]contains ships that are in the player's crew and/or fleet as well [*]respawning will cost a small amount of cash depending on the distance [*]respawning within a system has a timer of 15 minutes by default (this does not count for ships within a 100km distance. This value can be changed in server config) [*]you can always respawn at either your starter station or the black pit (in Hadron) [/list] [h1]GRAPHICS[/h1] - POI icons in space now show owner name next to ship name - added new main menu UI [h1]SOUND[/h1] - added new respawn menu sounds - added light toggle sounds [h1]BALANCING[/h1] - increased distance at which the rift icon is shown to 100km instead of 6km - increased small sensor array scan power from 10 to 100 - increased large sensor array scan power from 600 to 900 - increased the speed limit of steering system to 2000 from 200 [h1]BUG FIXES[/h1] - fixed bug where players would see the starterships from their own server config instead of the server's server config - fixed bug where players would be teleported to ship upon spawn - fixed bug where eggnites would spawn when shields where still up - fixed bug where faction influence would be displayed incorrectly on Rift Generator GUI - fixed bug where power system would sometimes round recieved power to 0, causing devices to request power indefenitely - fixed bug where oxygen equalization between rooms would stop working - fixed bug where faction could be selected before player was fully initialized. - fixed bug where game could desync on login - fixed bug where rift POI icon's mass value would not update - missiles now take the speed of the ship into account so players don't bump into them when shooting while moving - fixed some bugs where ghost clients would crash on steam ID - if the server can't find the startersystem, it will now create a new startersystem instead of throwing an error on server side [h1]NOTES[/h1] - servers need to be updated and restarted, rules for systems have to be rebuilt (first rebuilding option in the admin menu)
Quelle
- Offizielle Steam-News (GID: 4249665521682869478)