Patchnotes/Alpha-0.1.39

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Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- new Skrill enemy, the Stinger, a smaller skrill that sacrifices itself for the greater good (explodes on impact), only found in systems with a Skrill rating above 2000

- lights can now be toggled on and off

- added password protected servers

- toilet doors now have physics and can also open (and close)

- Added new respawn UI
[list]
[*]now has functionality for respawning on a friendly ship in the same star system, selected from a list
[*]contains ships that are in the player's crew and/or fleet as well
[*]respawning will cost a small amount of cash depending on the distance
[*]respawning within a system has a timer of 15 minutes by default (this does not count for ships within a 100km distance. This value can be changed in server config)
[*]you can always respawn at either your starter station or the black pit (in Hadron)
[/list]
[h1]GRAPHICS[/h1]

- POI icons in space now show owner name next to ship name

- added new main menu UI

[h1]SOUND[/h1]

- added new respawn menu sounds

- added light toggle sounds

[h1]BALANCING[/h1]

- increased distance at which the rift icon is shown to 100km instead of 6km

- increased small sensor array scan power from 10 to 100

- increased large sensor array scan power from 600 to 900

- increased the speed limit of steering system to 2000 from 200

[h1]BUG FIXES[/h1]

- fixed bug where players would see the starterships from their own server config instead of the server's server config

- fixed bug where players would be teleported to ship upon spawn

- fixed bug where eggnites would spawn when shields where still up

- fixed bug where faction influence would be displayed incorrectly on Rift Generator GUI

- fixed bug where power system would sometimes round recieved power to 0, causing devices to request power indefenitely

- fixed bug where oxygen equalization between rooms would stop working

- fixed bug where faction could be selected before player was fully initialized.

- fixed bug where game could desync on login

- fixed bug where rift POI icon's mass value would not update

- missiles now take the speed of the ship into account so players don't bump into them when shooting while moving

- fixed some bugs where ghost clients would crash on steam ID

- if the server can't find the startersystem, it will now create a new startersystem instead of throwing an error on server side

[h1]NOTES[/h1]

- servers need to be updated and restarted, rules for systems have to be rebuilt (first rebuilding option in the admin menu)

Quelle

  • Offizielle Steam-News (GID: 4249665521682869478)