Patchnotes/Beta-0.2.9.00
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| Vollständiges Quellarchiv | |
|---|---|
| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]FUNCTIONALITIES[/h1] - added Derelict ships (the results of the ship design contest) [list] [*]can spawn with a random throttle setting (if they have engines) [*]can spawn with Self-Destruct activated [*]can spawn random tools in lockers [*]can spawn with random cargo on board [*]can spawn with a swarm of Skrill around them [*]spawns with damaged devices [/list] - officially added trade data cartridge [list] [*]can be bought from Logicorp Tool Stores [*]can be used in the Datacore to scan the current system for it's current trade prices [*]to update a system's trade data, enable scanners from the datacore terminal when the cartridge is inserted [*]can store multiple systems worth of trade data [/list] - power transfer box, cargo teleporter and ACTR can now be used when access firewall is hacked - added new file browser for the import/export menus in the editor - defense drone UI now shows all damageable entities [h1]GRAPHICS[/h1] - added on-screen text when ship has self-destruct active [h1]BUG FIXES[/h1] - improved performance of starting system ghost client threads - improved performance thread creation of ServerChunk packets to improve lag spike when saving / sending large systems - optimized the removal of entities - fixed possible desyncs with advanced missiles, flak, and red gas clouds - optimized checking for entities to damage for advanced missiles, flak, and red gas clouds - fixed crash in Railgun render function - fixed crash in Drone AI - fix crash in Cockpit HUD - fix actually disabling auto save and backup when their delays are set to 0 - fix crash in updating turret positions - fix crash in shifting warp levels - fix crash in Extractor when starting to mine an asteroid - fixed some tools and resources spawning when they shouldn't - fixed lockers and item lockers not opening when access is hacked - fixed things spawning on weaponracks when they shouldn't - fix possible crashes when user.db can somehow not be loaded or created - optimized client-side adding of entities - fix modification of visibility range by scanner power - fix removal timer for mining, pirate, and trade drones - simplied code to find station that sells needed resources to a drone - mostly unified how an entity being in a safezone is checked - fix pirate drone deadlock until cell unload when his target disappears - fix GUI low frequency update to actually be low fequency - updated Nvidia API [h1]NOTES[/h1] - servers will need to be rebuilt using the "rebuild rules" option to allow the new derelict ships to spawn, or type "/rebuildServer 0" in the chat. This option can be found under the F8 menu as an admin. it can also be used from the console by typing "rebuildServer 0"
Quelle
- Offizielle Steam-News (GID: 2436927798945614438)