Patchnotes/Beta-0.2.9.00

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Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- added Derelict ships (the results of the ship design contest)
[list]
[*]can spawn with a random throttle setting (if they have engines)
[*]can spawn with Self-Destruct activated
[*]can spawn random tools in lockers
[*]can spawn with random cargo on board
[*]can spawn with a swarm of Skrill around them
[*]spawns with damaged devices
[/list]

- officially added trade data cartridge
[list]
[*]can be bought from Logicorp Tool Stores
[*]can be used in the Datacore to scan the current system for it's current trade prices
[*]to update a system's trade data, enable scanners from the datacore terminal when the cartridge is inserted
[*]can store multiple systems worth of trade data
[/list]

- power transfer box, cargo teleporter and ACTR can now be used when access firewall is hacked

- added new file browser for the import/export menus in the editor

- defense drone UI now shows all damageable entities

[h1]GRAPHICS[/h1]

- added on-screen text when ship has self-destruct active

[h1]BUG FIXES[/h1]

- improved performance of starting system ghost client threads

- improved performance thread creation of ServerChunk packets to improve lag spike when saving / sending large systems

- optimized the removal of entities

- fixed possible desyncs with advanced missiles, flak, and red gas clouds

- optimized checking for entities to damage for advanced missiles, flak, and red gas clouds

- fixed crash in Railgun render function

- fixed crash in Drone AI

- fix crash in Cockpit HUD

- fix actually disabling auto save and backup when their delays are set to 0

- fix crash in updating turret positions

- fix crash in shifting warp levels

- fix crash in Extractor when starting to mine an asteroid

- fixed some tools and resources spawning when they shouldn't

- fixed lockers and item lockers not opening when access is hacked

- fixed things spawning on weaponracks when they shouldn't

- fix possible crashes when user.db can somehow not be loaded or created

- optimized client-side adding of entities

- fix modification of visibility range by scanner power

- fix removal timer for mining, pirate, and trade drones

- simplied code to find station that sells needed resources to a drone

- mostly unified how an entity being in a safezone is checked

- fix pirate drone deadlock until cell unload when his target disappears

- fix GUI low frequency update to actually be low fequency

- updated Nvidia API

[h1]NOTES[/h1]

- servers will need to be rebuilt using the "rebuild rules" option to allow the new derelict ships to spawn, or type "/rebuildServer 0" in the chat. This option can be found under the F8 menu as an admin. it can also be used from the console by typing "rebuildServer 0"

Quelle

  • Offizielle Steam-News (GID: 2436927798945614438)