Patchnotes/Beta-0.2.5.00
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| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]FUNCTIONALITIES[/h1] - added disabled state, this happens when a ship reaches 0 armor, but still has hull hit points. Once the hull has been repaired and the armor gens have come online again the ship becomes movable again - hacking can no longer be done through shields, they need to be down before a connection can be made (warp hacking still works) - armor generator now has a 5 minute charge up time when switched from weapon groups or when added to a cpu - universe generator random seed in server settings - added new tutorials: [list] [*]Cargo & Trading [*]Ship construction [*]Getting a ship flight-ready [*]Ship flight [*]Ship Combat [*]Rifting [*]Mining & refining [*]Tools & repair [/list] - removed old tutorial [h1]GRAPHICS[/h1] - updated warp shader - added new warp charge effect - made displays of currency use the long value instead of int so it can go above 2 billion [h1]BALANCE[/h1] - gas clouds spawned by players should no longer be able to damage player ships in on PVE servers - recipe of the TII heat sink now uses 35 silicon instead of 50 aluminium - small armor generator now has 25,000 hit points instead of 10000, and a weight of 500 - medium armor generator now has 75000 hit points instead of 50000 , and a weight of 7,500 - large armor generator now has 250,000 hit points instead of 100000, and a weight of 25,000 - small shield generator now has 10,000 hit points instead of 1,000, and a weight of 500 - medium shield generator now has 30,000 hit points instead of 5,000, and a weight of 5,000 - large shield generator now has 100,000 hit points instead of 10,000, and a weight of 12,500 - standard side winder missile now does 400 damage instead of 150 - improved side winder missile now does 500 damage instead of 180 - advanced side winder missile now does 600 damage instead of 210 - railgun charge time is now 4 seconds - railgun damage is now 200 per tick spread over 20 ticks on hit. - point defense turrets now do 50 base damage, 50 shield damage and 0.5 % of max shield as damage per hit. Up from only 20 base damage - deployable turret now does 30 damage instead of 20 - combat drones now do 25 base and 15 shield damage, instead of 15 base and 5 shield - Skrill Grunts now do 50 base damage instead of 30 - Green Skrill now do 65 base instead of 50 - Red Skrill now does 0.2% percent of max shield as shield damage instead of 0.3% - standard laser ammo now does 25 base and 35 shield damage, instead of 25 base and 10 shield - improved laser ammo now does 30 base damage and 50 shield damage, instead of 35 base and 15 shield - advanced laser ammo now does 40 base damage and 90 shield damage, instead of 45 base and 20 shield - ion ammo now does 75 shield damage + 0.1%, instead of 30 base damage + 0.2% - reduced repair costs multiplier per missing hitpoint from 25 to 8 [h1]BUG FIXES[/h1] - fixed several issues with the power transfer box - fixed issues with the pacements of the icons in the mission list - fixed the faction of the HydroPEX fuel trader, which could result in multiple being present at the same time - fixed an issue with the cargo container names not showing up - signs no longer think every tick - fixed a bug where drones would not spawn debris on death when they had no cargo - fixed a bug where drones would spawn resources from tiers above the one of the system they are currently in - fixed a bug where resources are not correctly moved from the crew vault to a player vault when the crew disbands while the players are offline - fixed an issue with collision sounds - fixed player store when buying to a ship - fixed footsteps not listening to volume settings - fixed several events in the chat system not being unloaded when switching gamemodes, causing double messages - optimize spawning debris field when a ship is destroyed (removes lag spike) - credits can now be exited with escape [h1]TECHNICAL[/h1] - more debug logging on shutdown - Havok physics is no longer initialized on the server and ghost clients - add time between baking ships (and force a garbage collection and wait longer after baking a big ship) [h1]NOTES[/h1] - servers need to be updated and restarted
Quelle
- Offizielle Steam-News (GID: 2465061982068738357)