Patchnotes/Beta-0.2.5.00

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Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- added disabled state, this happens when a ship reaches 0 armor, but still has hull hit points. Once the hull has been repaired and the armor gens have come online again the ship becomes movable again

- hacking can no longer be done through shields, they need to be down before a connection can be made (warp hacking still works)

- armor generator now has a 5 minute charge up time when switched from weapon groups or when added to a cpu

- universe generator random seed in server settings

- added new tutorials:
[list]
	[*]Cargo & Trading
	[*]Ship construction
	[*]Getting a ship flight-ready
	[*]Ship flight
	[*]Ship Combat
	[*]Rifting
	[*]Mining & refining
	[*]Tools & repair
[/list]

- removed old tutorial

[h1]GRAPHICS[/h1]

- updated warp shader

- added new warp charge effect

- made displays of currency use the long value instead of int so it can go above 2 billion

[h1]BALANCE[/h1]

- gas clouds spawned by players should no longer be able to damage player ships in on PVE servers

- recipe of the TII heat sink now uses 35 silicon instead of 50 aluminium

- small armor generator now has 25,000 hit points instead of 10000, and a weight of 500

- medium armor generator now has 75000 hit points instead of 50000 , and a weight of 7,500

- large armor generator now has 250,000 hit points instead of 100000, and a weight of 25,000

- small shield generator now has 10,000 hit points instead of 1,000, and a weight of 500

- medium shield generator now has 30,000 hit points instead of 5,000, and a weight of 5,000

- large shield generator now has 100,000 hit points instead of 10,000, and a weight of 12,500

- standard side winder missile now does 400 damage instead of 150

- improved side winder missile now does 500 damage instead of 180

- advanced side winder missile now does 600 damage instead of 210

- railgun charge time is now 4 seconds

- railgun damage is now 200 per tick spread over 20 ticks on hit. 

- point defense turrets now do 50 base damage, 50 shield damage and 0.5 % of max shield as damage per hit. Up from only 20 base damage

- deployable turret now does 30 damage instead of 20

- combat drones now do 25 base and 15 shield damage, instead of 15 base and 5 shield

- Skrill Grunts now do 50 base damage instead of 30

- Green Skrill now do 65 base instead of 50

- Red Skrill now does 0.2% percent of max shield as shield damage instead of 0.3%

- standard laser ammo now does 25 base and 35 shield damage, instead of 25 base and 10 shield

- improved laser ammo now does 30 base damage and 50 shield damage, instead of 35 base and 15 shield

- advanced laser ammo now does 40 base damage and 90 shield damage, instead of 45 base and 20 shield

- ion ammo now does 75 shield damage + 0.1%, instead of 30 base damage + 0.2%

- reduced repair costs multiplier per missing hitpoint from 25 to 8

[h1]BUG FIXES[/h1]

- fixed several issues with the power transfer box

- fixed issues with the pacements of the icons in the mission list

- fixed the faction of the HydroPEX fuel trader, which could result in multiple being present at the same time

- fixed an issue with the cargo container names not showing up

- signs no longer think every tick

- fixed a bug where drones would not spawn debris on death when they had no cargo

- fixed a bug where drones would spawn resources from tiers above the one of the system they are currently in

- fixed a bug where resources are not correctly moved from the crew vault to a player vault when the crew disbands while the players are offline

- fixed an issue with collision sounds

- fixed player store when buying to a ship

- fixed footsteps not listening to volume settings

- fixed several events in the chat system not being unloaded when switching gamemodes, causing double messages

- optimize spawning debris field when a ship is destroyed (removes lag spike)

- credits can now be exited with escape

[h1]TECHNICAL[/h1]

- more debug logging on shutdown

- Havok physics is no longer initialized on the server and ghost clients

- add time between baking ships (and force a garbage collection and wait longer after baking a big ship)

[h1]NOTES[/h1]

- servers need to be updated and restarted

Quelle

  • Offizielle Steam-News (GID: 2465061982068738357)