Patchnotes/Beta-0.2.12.00

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Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FEATURES[/h1]
[list][*] Ship editor now has a mirror function in the exterior editor
[list][*] Three mirror modes, on the X, Y and Z plane
[*] You can move the plane with the square brackets ([ and ])
[/list]

[*] Ship editor now has a ceiling mode, which can be toggled with a button on the left side of the prop and interior painting modes.

[*] Ship editor now has a search function

[*] Ship editor now has a button the change the background

[*] "Interior Edit Mode" and "Prop Edit Mode" have been merged into a single mode, with all the categories of props combined

[*] The old interior edit mode now only allows the creation and removal of rooms. 

[*] There is a new button in the editor that allows you to 'lock' the creation of new room tiles, which prevents new tiles from being claimed when placing props

[*] You can now click and drag items to place multiple at a time in the interior and exterior ship editor. In the interior ship editor, press "M" to toggle to "Mouse rotation"

[*] Placing wall tiles and windows can now be done by targetting the wall tile, instead of the floor below them

[*] Secondary exterior camera (key short cut "L") now stays in place when right mouse button is released

[*] When placing blocks in the exterior editor, when holding down the left mouse key and pressing "L_CTRL", "Z", or "X" afterwards, block placement is constrained to one of three directional axes

[*] New button editor to toggle between click & drag placement and mouse based prop rotation

[*] Four new editor categories for the interior editor; "Weapons", "Resources", "Power", and "Life Support"
[/list]

[h1]VISUALS[/h1]
[list][*] The selected exterior prop now has the same shading as placed blocks

[*] New shaders for prop placing and deleting in the exterior editor

[*] New indicators for prop placing in the interior editor

[*] Better ship camera smoothing

[*] Exterior prop rotation now have an animation

[*] New visuals that indicate the blocked area for props

[*] New visuals to indicate when wall, floor and ceiling tiles cannot be placed
[/list]

[h1]BUG FIXES[/h1]
[list][*] Rich asteroids are now configurable

[*] Portable batteries are now configurable

[*] Ship Storage Device max ship mass is now configurable

[*] Banned players will now be kicked after their username has been updated when they try to connect, to allow admins to admin them

[*] Drones now only sell to a terminal if the price is what they expect it to be

[*] Drones no longer buy more then they need

[*] Drones now remember the correct buy and sell price if multiple player stores on a single ship sell the same resource

[*] Rewrote system loading code

[*] Fixed a bug where deleting wall tiles could create holes

[*] Fixed a server crash if the ExtractorMineSpeedScale was set to 0

[*] Fixed an out of memory crash by infinitely recursively loading a system when loading a system that had an uncompleted rift

[*] Ensured systems keep updating immediately after rifting to remove the rifted ship (should reduce and hopefully eradicate rifting duplication)

[*] Fixed asteroids all having the same starting rotational velocity

[*] Fixed oxygen icon being a power icon in the power editor

[*] Improved requesting save data from ghost clients

[*] Fixed "Server upgrading systems" warning to only appear when the server is actually upgrading systems

[*] Fixed bug where cargo teleporter would lock up when teleporting nothing to a vault
[/list]

[h1]NOTES[/h1]
[list][*] Servers need to be updated!

[*] If your server has not updated yet, you can switch to the 'previous' branch until it has updated
[/list]

Quelle

  • Offizielle Steam-News (GID: 2551782186274007811)