Patchnotes/Alpha-0.1.63.10

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Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- reworked cockpit icon interface
[list]
[*]icons that are close to planets are now grouped under the planets, and can be revealed by targeting them
[*]pressing the target button multiple times while hovering over an icon will target the sub icons
[*]icons will split when approaching the planet[/list]
- added a new list to the secondary terminals in the cockpit that allows you to select stations that are visibile to you and target them. The list can also be found on any agos terminal. 

- combat drones can now use all ammo types

- added auto storage for ships that have not had active players on them for an extended amount of time
[list]
	[*]Ships will be stored on the nearest station with a Store-O-Tron, when no station with a Store-O-Tron is in the system it won't be stored.
	[*]Ships within the no fire zone will be stored after 24 hours
	[*]Ships not within the no fire zone will be stored after 28 days
	[*]Players on board of a ship being stored will be teleported to the station where the ship is stored.
	[*]Server owners can change these settings in the server.config file in the Interstellar Rift appdata folder[/list]
- added 4 new scrap types
[list]
	[*]Lead Scrap
	[*]Aluminium Scrap
	[*]Vectronium Scrap
	[*]Tungsten Scrap
[/list]
- added 4 new ammo types
[list]
[*]Standard Flak Ammo
	[list]
		[*]Made in an assembling machine
		[*]Resource cost 3 Brass, 3 Steel, 6 Nitrous Oxide
		[*]Crate size 100
	[/list]
[*]Improved Flak Ammo
	[list]
		[*]Made in an assembling machine
		[*]Resource cost 3 Brass, 3 Steel, 24 Calireon
		[*]Crate size 100
	[/list]
[*]Advanced Flak Ammo
	[list]
		[*]Made in an assembling machine
		[*]Resource cost 3 Brass, 3 Tungsten, 30 Calireon
		[*]Crate size 100
	[/list]
[*]Rail Gun Ammo
	[list]
		[*]Made in an assembling machine
		[*]Crate size 10
		[*]Resource cost 60 tungsten
	[/list]
[/list]
- added 2 new resources
[list]
	[*]Tungsten Ore
	[list]
		[*]Can be found in tier 2 and higher systems
		[*]Can be mined with an extractor or strip miner from Large Resource Asteroids
		[*]Crate size 600
	[/list]
	[*]Tungsten
	[list]
		[*]Can be made in a refinery from tungsten ore
		[*]Crate size 600
	[/list]
[/list]
- added new weapon, Rail Gun
[list]
	[*]Can be found under room edit mode > Systems
	[*]Has an interior and exterior component
	[*]Uses Rail Gun Ammo, to be supllied by via the device itself
	[*]Can be fired from the cockpit only, by holding down the fire button for 2 seconds and releasing. In those 2 seconds the device will charge up, if it's firing theshold is met it will auto fire after ten seconds or when the fire button is released.
	[*]Resource cost: 500 Steel, 750 Aluminium, 250 Silicon, 500 Vectronium.
[/list]
- added new weapon, Flak Cannon
[list]
	[*]Can be found under exterior edit mode > Weapons
	[*]Requires Flak Ammo, can be provided via an ammo loader.
	[*]Can be fired from the cockpit. 
	[*]Resource cost: 1250 Steel, 250 Aluminium, 250 Silicon
[/list]
- Skrill Grunts can now evolve in tier 2 or higher systems
[list]
[*]Standard Grunt
	[list]
		[*]Same as before
		[*]Between 1600 and 3200 hitpoints
		[*]Can spawn in any system
		[*]Can evolve into a Green Grunt when eating Acidium gas
	[/list]
[*]Green Grunt
	[list]
		[*]Can spawn naturally in tier 2 or higher systems
		[*]Between 1600 and 3200 hitpoints
		[*]Has a shield
		[*]Can evolve into a Blue Grunt when eating Fulgurium gas
	[/list]
[*]Blue Grunt
	[list]
		[*]Can spawn naturally in tier 2 or higher systems
		[*]Between 3200 and 6400 hitpoints
		[*]Has a shield
		[*]Can emit lightning bolts 
		[*]Can evolve into a Red Grunt when eating Calerion gas
	[/list]
[*]Red Grunt
	[list]
		[*]Can spawn naturally in tier 2 or higher systems
		[*]Between 6400 and 12800 hitpoints
		[*]Has a shield
		[*]Can emit lightning bolts 
		[*]Can fire missiles
	[/list]
[/list]
- added 2 new lights to the game, can be found under Prop Edit Mode > Furniture. Lights have framework attachments that can be used to connect them to walls, ceilings and other parts of the ship, these lights can also be placed underneath walkways and prop floors. 

[h1]GRAPHICS[/h1]

- new crate for carbon scrap

- icon for carbon scrap is now the same as for other scraps

[h1]BALANCE[/h1]

- tweaked alien spawn rates, should now be smaller groups

- small armor generator no longer uses steel, uses more iron instead

[h1]BUG FIXES[/h1]

- new tooltips for cockpit buttons

- fixed threading issues

- optimized gascloud performance

- fixed bug where the hacking terminal would select the wrong ship

- fixed bug where the editor would deselect the current prop when switching rooms

- fixed bug where aliens shields would sometimes not show

- fixed bug where chat would not remember its channel 

- fixed multiple things in the drone behaviors which should make them more effective at their job

- fixed a crash in the CPU device

- fixed a crash in the Ship Editor Terminal UI

- fixed a crash when hovering over a crate

- fixed a crash in a mission with specific targets

- fixed crash in scanner UI

- fixed a crash in the enhancement cartridge slot helper code

- fixed a threading issue with some missions

- fixed a crash in device damage

- fixed a crash in the solar system grid

[h1]NOTES[/h1]

- Rules need to be rebuild on older saves to allow the spawning of tungsten ore. 

- Servers need to be updated

Quelle

  • Offizielle Steam-News (GID: 3167611029750664970)