Patchnotes/Alpha-0.1.43

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Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- added automation slots to extractor, salvager, refinery, 3D printer, and assembler

- added new buttons to extractor, salvager, refinery, 3D printer, and assembler GUI to enable automation

- added new cartridges:
[list]
[*]Automation Cartridge: Extraction
	[list]
	[*]Resource Cost: 10 silicon, 10 gold, 10 silver
	[*]Durability: 12 Hours
	[*]Can be used in Extractor and Salvager
	[/list]
[*]Automation Cartridge: Processing
	[list]
	[*]Resource Cost: 10 silicon, 10 gold, 10 silver
	[*]Durability: 12 Hours
	[*]Can be used in Refinery and Assembling Machine
	[/list]
[*]Automation Cartridge: Printing
	[list]
	[*]Resource Cost: 10 silicon, 10 gold, 10 silver
	[*]Durability: 12 Hours
	[*]Can be used in 3D Printer
	[/list]
[/list]
- ship editor exterior resource cost no longer updates when in interior mode (should fix some editor lag spikes)

- added button to editor with which the player can update them manually

- paint colour icon in the editor is now also a button to get into paint mode

- Added on screen message + Timer when the game desyncs.

[h1]BALANCE[/h1]

- increased Logicorp Chem plant spawn rate to double the original

- increased S3 Defense Point spawn rate to double the original

- buffed hydrogen so 1 game tick now uses 0.125 hydrogen in the TI hydrogen generator, and 0.1 in the TII hydrogen generator (used to be 0.5 and 0.4)

- fixed missions reward for supply hydropex mission

- increased power output of HSC Excavator

- added vault to HSC Industrial Complex main chamber (will only show up after rebuild option 2 is used)

- increased range of Salvager from 500m to 1000m

[h1]BUG FIXES[/h1]

- players are now saved properly when a rebuild moves their ships to the storeOtron

- fixed some instances where starter system would not be regenerated when it can't be loaded

- made some changes to logout handling, should prevent players to be saved on no ship

- fixed bug where credit rewards would be given to the crew owner instead of crew members

- fixed bug where crews would internally split into two identical crews when a player relogs (this should fix crew vaults and several other crew issues, might cause some resource duplication in the process of being converted to the new system)

- fixed bug where tutorial would not show "Press Tab to open GRIP message"

- fixed bug where cartridges in hand would not show walking animation

- fixed bug where ship destruction mail would not be sent when owner was on ship

- fixed bug where game would crash when opening map

- fixed bug where game would crash when opening invalid system in holo table

- fixed bug where game would crash if target ship was destroyed while their stats screen was displaying

- fixed bug where game would crash if target drone was destroyed while their stats screen was displaying

- fixed bug where game would crash when a non-existing channel was selected in chat

- fixed bug where game would crash if refinery received invalid resource

- fixed bug where game would sometimes crash if a prop with multiple sub-props was selected

- fixed bug where metadata could be saved incorrectly when loading a capitalized save. (causing system references not to be deleted and potentially increase rebuild version)

- fixed bug where additional spawn rules of mission entities wouldn't do the same thing as normal spawn rules

- fixed bug where server would crash if on incorrect client input in the extractor

- fixed bug where a player's ship could be deleted in a rebuild under certain conditions

[h1]NOTES[/h1]

- Servers will need to be updated and restarted. Server's and saves can be rebuilt using rebuild option 2 if a vault is desired on the HSC industrial hub main chamber

Quelle

  • Offizielle Steam-News (GID: 4249665521682866697)