Patchnotes/Alpha-0.1.35
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| Vollständiges Quellarchiv | |
|---|---|
| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]FUNCTIONALITIES[/h1] - added Torpedo Launcher [list][*]can be found under Room Edit Mode > Systems [*]can be added to weapon groups [*]can hold 4 missiles [*]requires 1000 power per firing sequence [*]missiles can be fired from cockpit the same way guns can. [*]missiles affect faction reputation when an NPC station/drone is hit [/list] - added a new station, the LogiCorp ChemPlant, the only station that contains the new TNP resource as loot, only spawns in systems with a LogiCorp rating above 3500 - added a new resource; TNP, also known as picric acid [list][*] can only be found on the LogiCorp ChemPlant station [*] used in the construction of Advanced Missiles [*] can not be sold or bought [/list] - added Advanced Missile [list][*] created in the Assembling Machine from 40 Brass, 30 Steel, 100 TNP [*] does 10,000 damage, has a speed of 800 m/s [*] can not be sold or bought [/list] - added Missile [list][*] created in the Assembling Machine from 40 Brass, 30 Steel, 70 Nitrous Oxide [*] does 1,000 damage, has a speed of 600 m/s [/list] - Disposers disposing missiles will fire them in a straight line - Reworked holotable System mode [list][*]shows entire solar system by default [*]will group objects that are close together (i.e stations around planets) [/list] - added new reticule to plasma pistol. will flash red when a player or device is hit - players will now recieve a mail when their ship is destroyed, indicating the cause - players will now receive a mail when their ship is stored, containing the station name and system - added power deficit counter to engineering terminal group window - added power indicator to engineering terminal for batteries - generators can now be toggled on and off with the engineering terminal - added holster hotkey "H" rebind options coming soon - increased size of selection are for holotable objects [h1]GRAPHICS[/h1] - optimized holotable performance [h1]BALANCE[/h1] - turrets and skrill now shoot at missiles [h1]BUGFIXES[/h1] - fixed bug where game would crash if weapons were placed in a weapon rack - fixed bug where bullets referenced non-existent pistol transform or mesh when unequipping or dying just after shooting - fixed bug where beam origin components were not invalidated when the a repairgun is unloaded - fixed an issue with the engineering terminal where deleting the default group could invalidate all devices on a ship (with special thanks to Breea) - fixed bug where ship editor would crash when trying to load a ship without any power groups - fixed bug where engineering terminal's group deletion event would be tied to the "X" button instead of the "confirm deletion" button. - added more advanced ship removal logging - fixed bug where chunks sometimes would unfairly be treated as active - fixed some crashes in the bulletin board - fixed an issue that would sometimes cause the application to crash in the assembling machine UI [h1]NOTES[/h1] - server/client saves will need to be rebuilt using the second rebuild option. This option can be found in the Admin menu (F8).
Quelle
- Offizielle Steam-News (GID: 4249665521682872203)