Patchnotes/Alpha-0.1.35

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Historischer Versionsstand
Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- added Torpedo Launcher
[list][*]can be found under Room Edit Mode > Systems
	[*]can be added to weapon groups
	[*]can hold 4 missiles
	[*]requires 1000 power per firing sequence
	[*]missiles can be fired from cockpit the same way guns can.
	[*]missiles affect faction reputation when an NPC station/drone is hit
[/list]
- added a new station, the LogiCorp ChemPlant, the only station that contains the new TNP resource as loot, only spawns in systems with a LogiCorp rating above 3500

- added a new resource; TNP, also known as picric acid
[list][*] can only be found on the LogiCorp ChemPlant station
[*] used in  the construction of Advanced Missiles
[*] can not be sold or bought
[/list]
- added Advanced Missile
[list][*] created in the Assembling Machine from 40 Brass, 30 Steel, 100 TNP
[*] does 10,000 damage, has a speed of 800 m/s
[*] can not be sold or bought
[/list]
- added Missile
[list][*] created in the Assembling Machine from 40 Brass, 30 Steel, 70 Nitrous Oxide
[*] does 1,000 damage, has a speed of 600 m/s
[/list]
- Disposers disposing missiles will fire them in a straight line

- Reworked holotable System mode
[list][*]shows entire solar system by default
	[*]will group objects that are close together (i.e stations around planets)
[/list]
- added new reticule to plasma pistol. will flash red when a player or device is hit

- players will now recieve a mail when their ship is destroyed, indicating the cause

- players will now receive a mail when their ship is stored, containing the station name and system

- added power deficit counter to engineering terminal group window

- added power indicator to engineering terminal for batteries

- generators can now be toggled on and off with the engineering terminal

- added holster hotkey "H" rebind options coming soon

- increased size of selection are for holotable objects

[h1]GRAPHICS[/h1]

- optimized holotable performance

[h1]BALANCE[/h1]

- turrets and skrill now shoot at missiles

[h1]BUGFIXES[/h1]

- fixed bug where game would crash if weapons were placed in a weapon rack

- fixed bug where bullets referenced non-existent pistol transform or mesh when unequipping or dying just after shooting

- fixed bug where beam origin components were not invalidated when the a repairgun is unloaded

- fixed an issue with the engineering terminal where deleting the default group could invalidate all devices on a ship (with special thanks to Breea)

- fixed bug where ship editor would crash when trying to load a ship without any power groups

- fixed bug where engineering terminal's group deletion event would be tied to the "X" button instead of the "confirm deletion" button.

- added more advanced ship removal logging

- fixed bug where chunks sometimes would unfairly be treated as active

- fixed some crashes in the bulletin board

- fixed an issue that would sometimes cause the application to crash in the assembling machine UI

[h1]NOTES[/h1]

- server/client saves will need to be rebuilt using the second rebuild option. This option can be found in the Admin menu (F8).

Quelle

  • Offizielle Steam-News (GID: 4249665521682872203)