Patchnotes/1.0.0.50
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| Vollständiges Quellarchiv | |
|---|---|
| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h2]FEATURES[/h2][list][*] Added a finished loading galaxy log entry (Useful for server admins who want to know if the server is ready after booting) [*] Added outputToolRecipeList and outputResourceRecipeList commands which create a textfile in the AppData folder of Interstellar Rift with the currently available tool and resource recipes[/list] [h2]BUG FIXES[/h2][list][*] Fixed prop previews not being removed on editor mode switch [*] Massively reduced CPU usage of system update threads [*] Fixed SolarSystemState SaveVersion not being set after upgrade [*] Fixed recipe of Coolant, no longer misses resources when making a full crate [*] Fixed a bug with drone fuel being consumed at a rate that was 1000 timer higher than it should be [*] Fixed a server crash that could occur when a player was somehow not in a system [*] Fixed bug where players could not teleport to hacked ships [*] Upgrades are now correctly carried over to new ship when another blueprint is loaded in the editor [*] Game now throws an error when explosion fails to spawn child explosion instead of crashing [*] Fixed a server crash that could occur when a fleet changed[/list] [h2]NOTES[/h2][list][*] Servers need to be updated[/list]
Quelle
- Offizielle Steam-News (GID: 3853351107554007774)