Patchnotes/1.0.0.50

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Vollständiges Quellarchiv
Historischer Versionsstand
Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h2]FEATURES[/h2][list][*] Added a finished loading galaxy log entry (Useful for server admins who want to know if the server is ready after booting)

[*] Added outputToolRecipeList and outputResourceRecipeList commands which create a textfile in the AppData folder of Interstellar Rift with the currently available tool and resource recipes[/list]

[h2]BUG FIXES[/h2][list][*] Fixed prop previews not being removed on editor mode switch

[*] Massively reduced CPU usage of system update threads

[*] Fixed SolarSystemState SaveVersion not being set after upgrade

[*] Fixed recipe of Coolant, no longer misses resources when making a full crate

[*] Fixed a bug with drone fuel being consumed at a rate that was 1000 timer higher than it should be

[*] Fixed a server crash that could occur when a player was somehow not in a system

[*] Fixed bug where players could not teleport to hacked ships

[*] Upgrades are now correctly carried over to new ship when another blueprint is loaded in the editor

[*] Game now throws an error when explosion fails to spawn child explosion instead of crashing

[*] Fixed a server crash that could occur when a fleet changed[/list]

[h2]NOTES[/h2][list][*] Servers need to be updated[/list]

Quelle

  • Offizielle Steam-News (GID: 3853351107554007774)