Patchnotes/0.2.15.21
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| Vollständiges Quellarchiv | |
|---|---|
| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]BUG FIXES[/h1][list][*] Fixed the physics mesh of hexagon walls [*] Avoid an out of memory crash on the client when trying to plot a rifting route to a far away system by limiting the maximum amount of stops to 25 [*] Log an error when we can't find the attachment point of a terminal [*] Fixed a server crash that would occur when invoking /setSuperAdmin on an offline player [*] Fixed a server crash that could occur when a system was reloaded and MultithreadedSystemUpdate was enabled [*] Fixed a client crash that could occur when the ship you were on was destroyed [*] Fixed a client crash that could occur when pressing the inventory slot hotkeys while in the loading screen [*] Fixed a client crash that could occur when looping a sound failed[/list] [h1]NOTES[/h1][list][*] Servers only need to be updated if they want to take advantage of the server crash fixes. No rebuilds required. [*] If your preferred server has not updated yet, you can switch to the 'previous' branch until it has updated. [*] Please report [b]failed rifts or duplicated ships[/b] on our [url=https://discord.gg/InterstellarRift]Discord[/url] or on the bug reporting subforum, and include at least the following details:[list][*] what server you were on [*] The name of your ship [*] The system you were rifting from [*] The system you were rifting to[/list][/list]
Quelle
- Offizielle Steam-News (GID: 3444640809422814692)