Patchnotes/0.2.15.21

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Historischer Versionsstand
Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]BUG FIXES[/h1][list][*] Fixed the physics mesh of hexagon walls

[*] Avoid an out of memory crash on the client when trying to plot a rifting route to a far away system by limiting the maximum amount of stops to 25

[*] Log an error when we can't find the attachment point of a terminal

[*] Fixed a server crash that would occur when invoking /setSuperAdmin on an offline player

[*] Fixed a server crash that could occur when a system was reloaded and MultithreadedSystemUpdate was enabled

[*] Fixed a client crash that could occur when the ship you were on was destroyed

[*] Fixed a client crash that could occur when pressing the inventory slot hotkeys while in the loading screen

[*] Fixed a client crash that could occur when looping a sound failed[/list]

[h1]NOTES[/h1][list][*] Servers only need to be updated if they want to take advantage of the server crash fixes. No rebuilds required.

[*] If your preferred server has not updated yet, you can switch to the 'previous' branch until it has updated.

[*] Please report [b]failed rifts or duplicated ships[/b] on our [url=https://discord.gg/InterstellarRift]Discord[/url] or on the bug reporting subforum, and include at least the following details:[list][*] what server you were on
[*] The name of your ship
[*] The system you were rifting from
[*] The system you were rifting to[/list][/list]

Quelle

  • Offizielle Steam-News (GID: 3444640809422814692)