Patchnotes/0.2.15.00

Aus Interstellar Rift Wiki
Zur Navigation springenZur Suche springen
Vollständiges Quellarchiv
Historischer Versionsstand
Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FEATURES[/h1]
[list][*] Added new building blocks to the editor:
[list][*] Hexagon Wall (25 Iron)
[*] Hexagon Floor (25 Iron)
[*] Hexagon Ceiling (25 Iron)
[*] Hexagon Wall Light (25 Iron, 5 Copper)
[*] Hexagon Ceiling Light (25 Iron, 5 Copper)
[*] DecoBlock Wall (25 Iron)
[*] DecoBlock Wall Light (25 Iron, 5 Copper)[/list]
[*] Tutorials now unlock in order
[*] Removed the Guide
[*] Moved damaged device markers from guide to Repair Gun (Toggleable, by default they show when a Repair Gun is equipped)
[/list]

[h1]BALANCE[/h1]
[list][*] Changed tier of Torpedo Launchers to tier 0, resource cost:
[list][*] 500 Steel
[*] 125 Copper
[*] 1500 Iron[/list]
[*] Rebalanced torpedo damage and resource cost, and added improved torpedo.
[list][*]  Standard torpedo damage increased from 2500 to 3000, recipe changed, is now:
[list][*] 40 Iron
[*] 30 Steel
[*] 60 Nitrous Oxide[/list]
[*] Improved torpedo damage 4500, recipe:
[list][*] 40 Brass
[*] 30 Steel
[*] 60 Nitrous Oxide[/list]
[*] Advanced torpedo base damage increased from 2500 to 5000, recipe unchanged.[/list]
[*] Changed recipe and damage of rail gun ammo:
[list][*] Standard Rail Gun Ammo damage from 200 per tick for 20 ticks to 250, recipe:
[list][*] 40 Tungsten 
[*] 60 Carbon[/list]
[*] Advanced Rail Gun Ammo damage from 2000 per tick for 20 ticks to 2500, recipe:
[list][*] 75 Tungsten
[*] 5 Titanium
[*] 60 Carbon[/list][/list]
[*] Repair Gun now uses Carbon instead of Silicon in its recipe
[/list]

[h1]UI[/h1]
[list][*] Reworked mission UI
[list][*] Missions can now be found on your GRIP
[*] Missions can be individually toggled to be active
[*] The HUD only shows bullet points and direct objectives[/list]
[*] Added new pop up system to cover mission updates and advancements
[*] Tweaked color and borders of GRIP screen to increase readability of content
[*] Reworked options and server options menu
[*] Reworked in-game options menu
[*] Options can now be reset to defaults
[*] Added advancements tab to the GRIP, gives credits & reputation as reward for small objectives that are completed. (Popups can be disabled)
[*] Markers now fade out when you are close to them
[*] Added ability to highlight UI buttons
[*] Tutorials now start with a popup with a short description
[*] Players are now prompted to complete at least one tutorial if they haven't done so
[*] New hover labels when players look at devices, these show the device name, the interaction key, and in some cases a key to go to the encyclopedia case, more to be added. (Parts of this can be disabled)
[/list]

[h1]BUG FIXES[/h1]
[list][*] Fixed mail sound being in the "SFX" group instead of the "UI" group
[*] Fixed some sounds being queued play while in the editor
[*] Bullet materials no longer update every frame (Performance)
[*] Cache some components in bullets so we don't need to request them every frame (Performance)
[*] Fixed colored text not working in loading screen
[*] Fixed a server side login error that could occur when reconnecting after disconnecting before finishing the previous login attempt
[*] Fixed a client crash that could occur when opening the map on a terminal just when the ship was destroyed (This was worked around a while ago, but the added logging has now resulted in us being able to properly fix it)
[*] Fixed a client crash that could occur when pressing the ship stats firewall overview button at the exact moment the ship was destroyed
[*] Fixed a crash when an offline player would be sent a mail.
[*] Removed corrupt textures that would still try to load but were unused
[*] Fixed a crash when upgrading ships
[*] Fixed a bug where upgraded ships would not be send to clients correctly
[/list]

[h1]NOTES[/h1][list][*] Servers need to be updated.

[*] If your preferred server has not updated yet, you can switch to the 'previous' branch until it has updated

[*] Please report [b]failed rifts or duplicated ships[/b] on our [url=https://discord.gg/InterstellarRift]Discord[/url] or on the bug reporting subforum, and include at least the following details:[list][*] what server you were on
[*] The name of your ship
[*] The system you were rifting from
[*] The system you were rifting to[/list][/list]

Quelle

  • Offizielle Steam-News (GID: 3384966595884549657)