Patchnotes/0.2.14.80

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Version vom 30. September 2026, 22:40 Uhr von Wiki-design-bot (Diskussion | Beiträge) (Vollständige offizielle Patchnotes archiviert)
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Historischer Versionsstand
Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]BUG FIXES[/h1][list][*] Fixed upgrading device state save data when ships were loaded from the editor

[*] Fixed a desync related to automated turrets

[*] Fixed per system rebuilding when MultithreadedSystemUpdate is enabled

[*] Fixed an error when trying to retrieve a ship from private ship storage

[*] Fixed a server crash that occurred during a server wide rules and station rebuild

[*] Fixed a threading related server crash that could occur when a ghost client connected or disconnected

[*] Fixed two client crashes that could occur in the respawn window

[*] Fixed a client crash that occurred when cargo was teleported at the exact moment that the ship was destroyed

[*] Fixed a client crash that could occur when upgrading ships[/list]
[h1]NOTES[/h1][list][*] Servers only need to update if they want to take advantage of the crash and desync fixes. No Rebuilds required.

[*] If your preferred server has not updated yet, you can switch to the 'previous' branch until it has updated. [b]If you have launched a game in the new version already your saves will not work on the 'previous' branch![/b]

[*] Please report [b]failed rifts or duplicated ships[/b] on our [url=https://discord.gg/InterstellarRift]Discord[/url] or on the bug reporting subforum, and include at least the following details:[list][*] what server you were on
[*] The name of your ship
[*] The system you were rifting from
[*] The system you were rifting to[/list][/list]

Quelle

  • Offizielle Steam-News (GID: 3110243214556061734)