Patchnotes/0.2.14.80
Aus Interstellar Rift Wiki
| Vollständiges Quellarchiv | |
|---|---|
| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]BUG FIXES[/h1][list][*] Fixed upgrading device state save data when ships were loaded from the editor [*] Fixed a desync related to automated turrets [*] Fixed per system rebuilding when MultithreadedSystemUpdate is enabled [*] Fixed an error when trying to retrieve a ship from private ship storage [*] Fixed a server crash that occurred during a server wide rules and station rebuild [*] Fixed a threading related server crash that could occur when a ghost client connected or disconnected [*] Fixed two client crashes that could occur in the respawn window [*] Fixed a client crash that occurred when cargo was teleported at the exact moment that the ship was destroyed [*] Fixed a client crash that could occur when upgrading ships[/list] [h1]NOTES[/h1][list][*] Servers only need to update if they want to take advantage of the crash and desync fixes. No Rebuilds required. [*] If your preferred server has not updated yet, you can switch to the 'previous' branch until it has updated. [b]If you have launched a game in the new version already your saves will not work on the 'previous' branch![/b] [*] Please report [b]failed rifts or duplicated ships[/b] on our [url=https://discord.gg/InterstellarRift]Discord[/url] or on the bug reporting subforum, and include at least the following details:[list][*] what server you were on [*] The name of your ship [*] The system you were rifting from [*] The system you were rifting to[/list][/list]
Quelle
- Offizielle Steam-News (GID: 3110243214556061734)