Patchnotes/Beta-0.2.2.00

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Version vom 30. September 2026, 22:39 Uhr von Wiki-design-bot (Diskussion | Beiträge) (Vollständige offizielle Beta-Patchnotes archiviert)
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Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- Player Vaults have been reworked:
[list]
[*]Are now limited to 500 crates by default
[*]Vault can be upgrades by purchasing a Vaultron Pass and storing it in your vault
[*]There can be 5 active passes in the vault
[*]Vault size for fleets and crew will be calculated by multiplying the default vault + any pass expansions, with the number of players in a crew or fleet
[*]The lowest tier pass can be purchased at the faction desk on any faction headquarters, higher tier passes can be found in LogiCorp Toolstores in systems with the same tier or higher.
[*]When salvaging/modifying a ship, excess resources are now handled in this order: dump on modified ship > dump in vault > dump on modifying ship > create debris field of max 400 pieces > create a large scrap asteroid
[*]Expansion passes add 100 crate capacity per pass on tier 0, 200 on tier 1, 300 on tier 2 and 400 on tier 3.   
[/list]
- reworked how some device rules work, exterior parts can no longer be build through other exterior parts

- removed editor subcategories, the item bar now expands to show all available props. 

- missions of a higher tier than the system they can be taken from will now spawn, but there will always be at least 4 missions from the same tier

- rooms can now be renamed ingame from the screens of a door leading to them

- drones can now use improved and advanced fuel

- pivot turret door now always has a chance to open, even if fully damaged

- crew and fleet vaults no longer accept mission resources

- ships with a station shield no longer allow screen shake

- adding resources to cargopods now merges crates

- added some new exterior blocks
[list]
[*]15 new 1x1x1 blocks
[*]8 new 2x1x1 blocks
[*]3 new 2x2x1 blocks
[*]3 new 2x2x2 blocks
[*]thinner versions of the existing solar panels
[/list]

- increased text chat message history to 500 messages from 150

- added a popup to ship salvaging when the vault lacks capacity

- cargo teleporters now merge crates

- new Cargo Containers, can be found under Room Edit Mode > Systems
[list]
[*]Small Cargo Container can hold up to 100 crates and costs 750 Iron and 225 Copper
[*]Medium Cargo Container can hold up to 200 crates and costs 1500 Iron and 225 Copper
[*]Large Cargo Container can hold up to 300 crates and costs 2250 Iron and 225 Copper
[*]Have an interior and exterior component
[*]Can be name with the sign above the terminal use <ResourceName> to get a resource Icon with the right color and name next to it. Example; <Hydrogen>
[/list]
[h1]BALANCE[/h1]

- reduced crew disband timer to be 24 hours

- reduced damage multiplier of pivot turret from 8 to 2

- reduced max station shield power usage from 15k to 12k per tick (when ship is over 2.5 million mass)

[h1]BUG FIXES[/h1]

- fixed Vault scrolling

- fixed a crash when quitting a single player game

- rail gun can no longer charge when warping or when it has no bullet loaded

- rift generator cartridges are now removed when using their last charge

- reworked all rules for props with both an interior and exterior component to fix some placement bugs (should not alter any existing ships)

- fixed a bug where expanding explosions would move

- optimized saving

- optimized all chat

- fixed some white glow materials that would not render on certain driver version of NVidia GPUs

- fixed visor material not rendering properly

- fixed some issues with ship destroyal notifications

- fixed a bug with a Hurles Co mission where you are told to mine a resource that is not available at the indicated location

- fixed a bug with the supply missions where you have to gather the resources, so it no longer asks for a ship to deposit resources on

- fixed a bug where the warp disrupt sphere would flash

- fixed a bug where the fleet vault would crash

- fixed a bug that caused the large cargo container to not fuction

- fixed some border offsets in the editor for prop icons

- cargo teleporter now uses the correct device names

- fixed editor buttons moving when hovering over them

- fixed a bug where crew and fleet vaults would accept mission resources

- fixed a bug where salvaging a ship would not update the vault interface correctly

- fixed a bug where cargo teleporters would not clear their visuals correctly

- fixed a crash in the Guide when you had an ammo loader on your ship

- fixed a bug where you could click through the expanding prop list in the editor

- fixed an issue with the out of range check for using the cargo containers

- fixed a crash in the pivot turret

- fixed a crash in the repair drones

- fixed a crash in the asteroid selection on certain devices

- fixed a crash in the export ship to file window

- main menu buttons now scale on resolution

- fixed bug where props could not be deleted in the editor when trying to click through the grid

- fixed a bug with the "supplies needed for expansion" mission where it would say no ship selected

- fixed a crash in the HydroPEX assistance menu

- fixed a crash in the advanced power overview window

- fixed a crash in the progress bar of some missions

- fixed a crash in the mission markers

- fixed a crash in the system event screen

- fixed a crash in the dronebay device

- fixed a crash in the ship statistics window

- fixed a crash in the diplomacy window

- better handling when the language file is missing or corrupt

- fixed a crash in the power group menu in the editor

- fixed mining drone lasers not showing

- fixed a bug where the cargo containers would not sort properly

- fixed a bug where the scout system event icons would not properly decouple from their parent planet icons

- POI icon positions update frequency fixed

- fixed a bug with the Hurles Co final system event

- dronebay drone overview screen now properly displays higher tier resources 

- fixed a bug where the ammo loader would display the wrong icons

- fixed a bug with renaming the rooms via the terminal screen on doors

- power manager should now spread drain on batteries and such equally instead of one at a time

- fixed a bug where the game would crash when trying to release gas when there was no gas in the ram scoop

- fixed a bug where the editor mouse tooltip would remain when switching editor modes

- fixed some issues with threading and added logging for aborted thread issues

[h1]NOTES[/h1]

- servers need to be updated and restarted, no rebuilds required.

Quelle

  • Offizielle Steam-News (GID: 2415514774184091759)