Patchnotes/Beta-0.2.13.00

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Version vom 30. September 2026, 22:37 Uhr von Wiki-design-bot (Diskussion | Beiträge) (Vollständige offizielle Beta-Patchnotes archiviert)
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Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FEATURES[/h1][list][*] Added multi-threaded system update *EXPERIMENTAL*
	[list][*]Causes every star system to run in a separate thread. Which should increase performance when multiple systems are active.
	[*]Can be enabled by setting "MultithreadedSystemUpdate" to "true" in the server.json file
	[*]This feature is highly experimental and will be temporarily enabled on the PVP & PVE Server [/list]
[*] Added new device: Local Teleporter
	[list][*]Can be used to teleport to another local teleporter instantly
	[*]Resource Cost: 150 Iron, 150 Copper, 150 Silicon, Crystal Vectronium 250
	[*]Power usage: 500 per teleport, with a buffer of 1000[/list]
[*] Editor light mode can now be switched while in ceiling mode

[*] Failed ship upgrades will now be refunded to your personal vault[/list]
[h1]BALANCE[/h1][list][*] Fixed resource costs of Chipset Break Firewall Percentage, was 1 silicon is now 10.

[*] All counter hacking chipsets recipes now cost 10 brass instead of 1, (and also 1 gold and 10 silicon)

[*] Changed recipe of deployable drone: 2 Drone Construction Components, 500 Copper, 1200 Standard Ammo

[*] Changed recipe of deployable drone {empty}: 2 Drone Construction Components, 500 Copper

[*] Changed recipe of deployable repair drone: 2 Drone Construction Components, 500 Copper

[*] Data core and hacking terminal power usage multiplier when damage was reduced from 10 to 2

[*] Some devices now drain power when a player is in the room (terminals, ship editor terminals, engineering terminals, holo tables, and trade terminals)[/list]
[h1]BUGFIXES[/h1][list][*] Fixed bug where protection GUI would not handle protection duration of more then a day correctly

[*] Fixed bug where the mouse mode would not be set correctly when going back to the main menu, allowing the mouse to go outside of the screen

[*] Fixed bug where slow lockstep update would slow down the mouse cursor

[*] Fixed bug where data core terminal slots would become locked when moving data cores during a ship modification

[*] Fixed bug where small teleporter could not be used to teleport inside the ship while in warp

[*] Fixed bug where ship upgrade would not correctly use the resources of the ship the upgrade was confirmed on, if the upgrade was initiated on a different ship

[*] Fixed bug where a ship's throttle would not be reset when disabled, leading to unresponsive thrusters once the ship was repaired

[*] Fixed graphical issues after rifting

[*] Fixed a desync in batteries and capacitors

[*] Fixed a client crash in the drone bay automation UI

[*] Fixed a crash on exit involving the logger

[*] Improved rift route finding to avoid blatantly unnecessary stops[/list]
[h1]VISUAL[/h1][list][*] Added new rift effect shader[/list]
[h1]SOUNDS[/h1][list][*] Footstep sounds for the player character are now twice as loud

[*] Warp sounds are now half as loud

[*] Fixed footstep sounds not listening to the settings correctly[/list]
[h1]NOTES[/h1][list][*]Servers need to be updated[/list]

Quelle

  • Offizielle Steam-News (GID: 2609208878381351178)