Patchnotes/Beta-0.2.6.00

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Version vom 30. September 2026, 22:34 Uhr von Wiki-design-bot (Diskussion | Beiträge) (Vollständige offizielle Beta-Patchnotes archiviert)
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Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- new load ship physics state can be seen during the loading screen, this should prevent people from falling through their ships after crashes/disconnects at unfortunate moments

- added 5 new resources[list]
[*] Lithium Ore, can be found in tier 3 systems and is used to make lithium in a refinery
[*] Lithium, can be made in a refinery from 100 lithium ore
[*] Titanium, a new rare resource that can be found in tier 3 systems, used in the new Heavy Rail Gun projectiles and to make tier 3 portable batteries
[*] Manganese, a new rare resource that can be found in tier 3 systems, used in tier 3 portable batteries
[*] Heavy Rail Gun Ammo, can be used in the new Heavy Rail Gun, is made from 150 Tungsten, 25 Titanium, and 25 Carbon in an assembling machine
[/list]
- added 4 new Portable Battery Tools, can be made in a 3D printer. [list]
[*] Portable Battery T0, made from 50 Carbon, 50 Copper, 5 Gold, capacity 25k, charge rate 100, discharge rate 25
[*] Portable Battery T1, made from 50 Carbon, 50 Brass, 5 Gold, capacity 150k, charge rate 250, discharge rate 75
[*] Portable Battery T2, made from 50 Carbon, 50 Vectronium, 5 Gold, capacity 750k, charge rate 750, discharge rate 250
[*] Portable Battery T3, made from 50 Carbon, 50 Lithium, 20 Manganese, 20 Titanium, capacity 2.5 million, charge rate 2250, discharge rate 750
[/list]
- added a new Heavy Rail Gun device, can be found under Ship Interior Edit Mode > Devices 
[list]
[*] resource cost; 2500 Steel, 750 Silicon, 1500 Crystal Vectronium, 4500 Aluminium
[*] mass: 10800
[*] uses 750 power/tick to be active (weapons active)
[*] uses 150k power to fire
[*] uses Heavy Rail Gun Ammo
[*] uses 100 CPU
[*] damage is 2k per tick for 20 ticks per projectile
[/list]
- added a new Portable Battery Charger device, can be found under Ship Interior Edit Mode > Devices
[list]
[*] resource cost; 200 Iron, 60 Copper
[*] can hold up to 8 batteries
[/list]
- optimized ship construction

- ship modifying load is now handled in a separate thread

- tweaked asteroid spawning and resource generation, rare resources now always have at least 1 per system

- production stations now have portable battery chargers, to assist in production or to draw power from

- added new "eventium" admin resources, a stackable and non-stackable variant. 
[list]
[*] chat command to obtain stackable version: /addstackablespecialresource ResourceID NAME
[*] chat command to obtain single version: /addspecialresource ResourceID NAME
[*] chat command to remove an admin resoruce: /removespecialresource ResourceID
[*] ID is a number between 4251 and 4500
[*] resources can be given with the normal /giveres /giveresinv commands
[*] example command:  [code]/addspecialresource 4444 Space Dust[/code]
[/list]

[h1]GRAPHICS[/h1]

- added new flare effect to suns

[h1]BUG FIXES[/h1]

- correctly check if a resource is accepted in the rift generator when coming from the ACTR

- fixed an issue where some exterior devices were not registered/unregistered correctly, breaking the repair gun sometimes

- fixed rewards for missions, where 1 unit of the reward resource would have a higher price than the allowed price, resulting in the mission giving you 0 of the resource. Now always gives at least 1. 

- fixed a crash in the engines

- fixed a bug where players would not be visible when going through a rift

- fixed a bug where two values for the auto-storage timers were reversed

- rewrote the initialization and unload functions for every device in the game, which should fix some crashes related to these functions

- fixed a crash in the locker

- fixed a crash in the ammo loader

- fixed a bug with the unloading of the particles of engines

- added more logging for crashes on unloading devices

- fixed a crash in getting a position for a ship

[h1]NOTES[/h1]

- servers need to be updated and restarted, no need for rebuilds to obtain the new resources, they should be added to the systems automatically in new asteroids

Quelle

  • Offizielle Steam-News (GID: 3140604542242326409)