Patchnotes/Beta-0.2.4.00

Aus Interstellar Rift Wiki
Version vom 30. September 2026, 22:32 Uhr von Wiki-design-bot (Diskussion | Beiträge) (Vollständige offizielle Beta-Patchnotes archiviert)
(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Zur Navigation springenZur Suche springen
Vollständiges Quellarchiv
Historischer Versionsstand
Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- Vaultron passes can now be purchased on galactic banks at the faction desk, your standing with Vaultron determines the Tier of pass you can purchase

- reworked how resources spawn in star systems 
	[list][*] less different resources now spawn in systems, making them more specialized
	[*] resources are now easier to find if a system has them 
	[*] every system has a min and max value for rare and common resources of their tier
	[*] higher tiered systems include the chances for every tier below them[/list]	
- every system now has a chance to already have some prebuilt stations instead of requiring the players to build every station except for a few select static ones

- added slow mode, entities that have not been active in 30 minutes enter a slow mode, in slow mode devices ignore their update function, station shields compensate for slow mode (saving performance)

- added a Tier 1 ship for purchase at the faction desks and Store-O-Trons of Hurles Co, Sentinel Security Systems, and Galactic Trade, they can be purchased if you have more than 1k reputation for their respective factions 
	[list][*] S3 has the S3 Reaper Mk II, a medium sized battleship, equiped with plenty of weapons and salvaging equipment, available for 5 million units
	[*] HSC has the HSC Excavator Mk II, a medium sized mining vessle that was the winner of the latest design contest, available for 3 million units
	[*] GT has the GT Hauler Mk VI, a medium sized cargo hauler equiped with large cargo pods, available for 2.5 million units[/list]	
- removed christmas decorations and models

- reworked cargo drop code for drone bay and disposer

- asteroid finder can now insert resources in inactive asteroids when it can't find an asteroid that should be spawning

- added three new 1x1x1 exterior tiles

- new system name generator

- added popups when you can't purchase a ship due to low funds or low reputation ranking

- when teleporting to S3's Fort Bragg you now arrive in the main hall

- added "RefreshStarterShipsOnStartup" setting to the server.json that stops the game from checking if the purchasable ships are correct. When disabled you can change, and add, ships to be available for purchase. 

- scout events are no longer selectable when they are at the same location as a planet

- Scaverion (Drifters home solar system) is closer to the other starter systems now

[h1]GRAPHICS[/h1]

- stars now have different colours

[h1]UI[/h1]

- reworked the ship purchase interface to show multiple ships

- updated prop placement icons in the ship editor for props with offsets, more to come

- added new tier icons to multiple UIs

[h1]BUG FIXES[/h1]

- fixed an issue with the exterior view in the manned turret

- fixed an issues with the tutorial and the mission list

- fixed an issue with ships with 0 mass when spawned

- ship editor can't save ships with 0 mass anymore

- fixed a crash when failing to spawn an entity

- deviced can no longer spawn a ship with 0 mass

- drones no longer slow tick when the ship they come from is not in slow tick mode

- fixed an issue where drones would spawn far far away when being undocked

- fixed a bunch of issues with the purchasable ships

- fixed advanced heatsink not having trade stats

- fixed ACTRs still teleporting when turned off

- fixed a bug where sub targets would not cycle in the correct order

- fixed inaccessible doors on the Drifters Black Market

- fixed an issue with the life support systems when they run out of oxygen

- fixed debris not being visible

- fixed a bug where improved ammo had the stats of advanced ammo and vice versa

- fixed a bug where asteroid belts and spawners that are far away from the star of a system would not spawn any asteroids

- fixed dronebay hover tooltips

- a crash in the shipeditor

- fixed a coloring issue with the text edit fields

[h1]NOTES[/h1]

- servers need to be updated and restarted and need a full rebuild. This can be done in the game by pressing F8, and selecting the last option in the rebuild menu on your GRIP. Or it can be done via the server console, by using the "rebuildserver 2" command, as the server option starts at 0.

Quelle

  • Offizielle Steam-News (GID: 2426778849016795941)