Patchnotes/Alpha-0.1.62.00

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Version vom 30. September 2026, 22:31 Uhr von Wiki-design-bot (Diskussion | Beiträge) (Vollständige offizielle Alpha-Patchnotes archiviert)
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Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- added EMP generator device
[list]
	[*]Can generate an expanding EMP field to disable incoming missile tracking AI
	[*]Range: 800m
	[*]Requires no ammo
	[*]Has an internal power buffer of 8000
	[*]Can only be used when power buffer is full
	[*]Has a cooldown of 20 seconds
	[*]Default key to use: N
	[*]EMP field does 250 shield damage to everything in its radius (except the owner)
	[*]EMP field removes between 100 and 1000 power from batteries when struck by it
[/list]
- added 3 new weapons CPU devices, can be found in the editor under Prop Edit Mode > Systems
[list]
	[*]Small Weapons CPU
	[list]
		[*]Provides 175 CPU to the weapon group it is placed in.
		[*]Resource cost 250 Iron, 75 Copper
	[/list]
	[*]Medium Weapons CPU
	[list]
		[*]Provides 275 CPU to the weapon group it is placed in.
		[*]Resource cost 250 Iron, 150 Copper, 100 Silicon
	[/list]
	[*]Large Weapons CPU
	[list]
		[*]Provides 375 CPU to the weapon group it is placed in.
		[*]Resource cost 250 Iron, 150 Copper, 100 Silicon, 100 vectronium
	[/list]
[/list]
- added 3 new Power Transfer Box devices, (these look like the old fusebox, but renamed and tiered). Can be found under Room Edit Mode > Systems
[list]
[*]Power Transfer Box (Low output)
	[list]
		[*]Can supply 150 power to the group it is placed in from another group.
		[*]Resource cost 125 Iron, 15 Copper
	[/list]
[*]Power Transfer Box (Medium output)
	[list]
		[*]Can supply 1500 power to the group it is placed in from another group.
		[*]Resource cost 75 Iron, 15 Copper, 50 Silicon
	[/list]
[*]Power Transfer Box (High output)
	[list]
		[*]Can supply 15000 power to the group it is placed in from another group.
		[*]Resource cost 75 Iron, 50 Aluminium, 100 Silicon
	[/list]
[/list]
- added 3 new gimballed weapons, can be found in the editor under Exterior Edit Mode > Weapons
[list]
	[*]Small Pulse Laser
	[list]
		[*]Can use Standard, Improved and Advanced Laser Cells, to be provided via the Ammunition Loader. 
		[*]Pay attention to the placing in the editor, they have a firing arc equal to the half of a sphere, and wont fire outside of their firing arc.
		[*]Requires a weapons CPU to fire. 
		[*]Resource cost 250 Iron, 150 Copper
	[/list]
	[*]Small Auto Cannon
	[list]
		[*]Can use Standard, Improved and Advanced Ammo, to be provided via the Ammunition Loader. 
		[*]Requires a weapons CPU to fire.
		[*]Pay attention to the placing in the editor, they have a firing arc equal to the half of a sphere, and wont fire outside of their firing arc.
		[*]Resource cost 250 Iron, 150 Copper
	[/list]
	[*]Small Missile Launcher
	[list]
		[*]Can use Standard, Improved and Advanced SideWinder Missiles, to be provided via the Ammunition Loader. 
		[*]Requires a weapons CPU to fire.
		[*]Pay attention to the placing in the editor, they have a firing arc equal to the half of a sphere, and wont fire outside of their firing arc.
		[*]Resource cost 250 Iron, 150 Copper
	[/list]
[/list]
- added 3 armor generator devices, can be found in the editor under Prop Edit Mode > Systems
[list]
	[*]Small Armor Generator
	[list]
		[*]Provides 10000 armor.
		[*]Armor can be repaired with repair drones, by visiting a station which offers a repair service, or by supplying nanobots to the device.
		[*]When supplied with nanobots, will repair your hull, armor, and onboard devices. 
		[*]Resource cost 100 Steel, 250 Iron, 50 Copper
		[*]CPU Usage: 15
	[/list]
	[*]Medium Armor Generator
	[list]
		[*]Provides 50000 armor.
		[*]Armor can be repaired with repair drones, by visiting a station which offers a repair service, or by supplying nanobots to the device.
		[*]When supplied with nanobots, will repair your hull, armor, and onboard devices. 
		[*]Resource cost 500 Steel, 500 Iron, 250 Copper, 250 Silicon
		[*]CPU Usage: 70
[/list]
	[*]Large Armor Generator
	[list]
		[*]Provides 100000 armor.
		[*]Armor can be repaired with repair drones, by visiting a station which offers a repair service, or by supplying nanobots to the device.
		[*]When supplied with nanobots, will repair your hull, armor, and onboard devices. 
		[*]Resource cost 1200 Steel, 750 Iron, 750 Aluminium, 250 Silicon
		[*]CPU Usage: 125
	[/list]
[/list]
- added a new Medium Shield Generator device, can be found under Prop Edit Mode > Systems
[list]
	[*]Resource costs: 1250 Steel, 250 Copper, 250 Iron, 250 Silicon
	[*]Provides 5000 shield
	[*]Uses 675 power per tick
	[*]Uses 65 CPU
[/list]
- added new resources
[list]
	[*]Standard Sidewinder Missiles
		[list]
		[*]can be inserted into an ammo loader
		[*]is consumed by small missile launcher
		[*]Can be created in the Assembling machine
		[*]Recipe: 4 brass + 5 Iron + 10 Nitrous Oxide
		[*]Crate Size: 50
		[*]Damage: 150
		[/list]
	[*]Improved Sidewinder Missiles
		[list]
		[*]can be inserted into an ammo loader
		[*]is consumed by small missile launcher
		[*]Can be created in the Assembling machine
		[*]Recipe: 4 brass + 5 Iron + 30 Calireon
		[*]Crate Size: 75
		[*]Damage: 180
		[/list]
	[*]Advanced Sidewinder Missiles
		[list]
		[*]can be inserted into an ammo loader
		[*]is consumed by small missile launcher
		[*]Can be created in the Assembling machine
		[*]Recipe: 4 brass + 1 Crystal Vectronium + 10 Calireon
		[*]Crate Size: 100
		[*]Damage: 210
		[/list]
	[*]Standard NanoBots
		[list]
			[*]Provides 10 regen every two seconds when place in an armor generator.
			[*]Crate size 600
			[*]Resource cost 2 Iron, 1 Copper per 2
		[/list]
	[*]Improved NanoBots 
		[list]
			[*]Provides 20 regen every two seconds when place in an armor generator.
			[*]Crate size 1200
			[*]Resource cost 2 Iron, 1 Copper, 1 Silicon per 2
		[/list]
	[*]Advanced NanoBots
		[list]
			[*]Provides 20 regen every two seconds when place in an armor generator.
			[*]Crate size 2400
			[*]Resource cost 2 Iron, 1 Copper, 1 Silicon, 1 Aluminium per 2
		[/list]
	[*]Standard Laser Cell
		[list]
			[*]Crate size 1200
			[*]Fired by small laser turret (Damage: 25 + 10 shield damage)
			[*]Resource cost: 2 Nitrous Oxide, 1 Carbon per 2
			[*]Can be created in assembling Machine
			[*]Can be inserted into ammo Loader
		[/list]
	[*]Improved Laser Cell
		[list]
			[*]Crate size 1800	
			[*]Fired by small laser turret (Damage: 35 + 15 shield damage)
			[*]Resource cost: 2 Nitrous Oxide, 1 Copper, 1 Carbon, 1 Brass per 2
			[*]Can be created in assembling Machine
			[*]Can be inserted into ammo Loader
		[/list]
	[*]Advanced Laser Cell
		[list]
			[*]Crate size 2400	
			[*]Fired by small laser turret (Damage: 45 + 20 shield damage)
			[*]Resource cost: 2 Calireon, 1 Copper, 1 Carbon, 1 Brass per 2
			[*]Can be created in assembling Machine
			[*]Can be inserted into ammo Loader
		[/list]
[/list]
- Added in a new weapons overview in the cockpit. Here you can use the Arrow keys to activate and deactive weapons, shields, and armor generators from your current CPU.
	[list]
		[*]Can be activated with default key "K"
		[*]Use Up and Down arrows to navigate up and down between the device types
		[*]Use Left and Right to add and remove devices from the CPU in the selected weapon group
		[*]Indicates wether a device is; Active, Inactive, Switching Mode, or Broken
	[/list]
- Overhauled the Power Manager in the Ship Editor
	[list]
		[*]Power groups can now have assigned colors
		[*]Weapon groups now indicate the amount of CPU required and used per group
		[*]Added a tree view that sorts devices per device type
		[*]Added buttons to move devices to a different group per type
	[/list]
- Added second freelook exterior camera hotkey "L".

- Missiles are now fired via a separate hotkey (default "M"), can be changed in the options menu. 

- Missiles now require a missile lock, to do this hover your targetting indicator over the target and keep it in the vicinity for a couple of seconds.

- Missile launchers have been renamed to Torpedo Launchers

- Torpedo launcher will now show a bar locking target when fired from console

- Activating weapon groups now has a cooldown of 2 seconds.

- Ships have a default weapon CPU installed. The capacity of this CPU is 125. These CPUs can be viewed ingame via the ship stats window on any terminal. 

- Shields now stay down until all of them have gone down or no damage is taken for a while

- Replaced network library for packet sending

- Ships now have an AFK shield (Hardened Armor) that slowly regenerates when no weapons are active and you don't take any damage. When maxed it gives 20 seconds of invulnerability when attacked. When you activate weapons the shield immediately disappears.

- added a new Large Power Battery device, which can be found under Prop Edit Mode > Systems
	[list]
		[*]Storage of 25,000,000 power, 3750 discharge rate, 15000 charge rate.
		[*]Resource cost 1500 Iron, 1250 Copper, 150 Vectronium
	[/list]	
- warp now has a chance to be disrupted on every instance of damage

[h1]GRAPHICS[/h1]

- added incoming missile indicator

- reworked ammo loader UI to indicate which types of weapons are available

- reworked health bars in the Ship Flight UI target indicator. Now shows layered health bars for hardened armor, armor, and hull, and shows amounts as well

- added error indicators on devices in editor power mode

- fixed lagging mouse cursor with low fps

[h1]BALANCE[/h1]

- added CPU requirement values to existing devices
	[list]
		[*]Small Shield Generator: 25 CPU
		[*]Large Shield Generator: 100 CPU
		[*]Mounted Turret: 20 CPU
		[*]Ammo Loader: 5 CPU
		[*]Cyber warfare suite: 10 CPU
	[/list]
- solar panel generation increased from 0.15 for half panels to 0.25, and from 0.3 for normal panels to 0.5

- reduced device damage from weapons to do about 1/10th damage

- price update time in shops is now 6 hours (prices no longer update after every transaction)

- previously available missiles and advanced missiles are renamed to Torpedoes

- reduced power usage of small refinery from 100 to 50

- increased power usage of large refinery from 100 to 150

[h1]BUG FIXES[/h1]

- fixed a crash on handing in tributes

- fixed a crash in the turret when a ship was destroyed

- fixed a crash on finalizing ship loading

- fixed a crash in calculating the modify resources in the ship editor

- fixed a crash in the beam of the repair gun

- fixed a crash in the ACTR device when the ship it was on got destroyed

- fixed a crash in the StarMap tool 

- fixed a crash in the missile launcher when the target was destroyed

- fixed a crash when firing a first person gun

- added multiple new error messages in cockpit hud to better explain why a weapon would not fire

- fixed popup backgrounds in main menu not being centered properly

- fixed a bug where drone AI would get stuck in a purchase procedure

- removed upgrade resource bars in editor when in power mode

- fixed a crash in the escape pod UI

- fixed a big where editor camera movement would not be disabled when typing in a textfield

- fixed a bug where modifying a ship from the editor would not work when the ship was saved

- fixed a bug where modifying a ship would cause issues with devices that would have the same ID

- fixed animations of large shield generator cutting off when disabling the device

[h1]NOTES[/h1]

- servers need to be updated, no rebuilds required.

Quelle

  • Offizielle Steam-News (GID: 2444779293787898349)