Patchnotes/Alpha-0.1.61.30

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Version vom 30. September 2026, 22:31 Uhr von Wiki-design-bot (Diskussion | Beiträge) (Vollständige offizielle Alpha-Patchnotes archiviert)
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Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]BUG FIXES[/h1]

- trade drones now use the right faction when spawned by stations

- fixed an issue where combat drones under attack would spawn more combat drones, in a loop until the fight ended

- fixed /setAllRes command to actually set ALL resources to a given amount

- fix for some missions missing mission targets in the HUD

- fixed a bug where the players would not be added to the system correctly after reloading the system (fixed mass death bug when desync reload kicks in)

- fixed a rare de-sync when the wrong kind of random was called

- fixed bug where the join faction button on the faction desk would not work

- ship protection now spawns drones instead of calling drones that are very far away (decreases responding time severely)

- fixed a bug where some factions would start with too much influence

- fixed a bug where the deliver resource system event would not give reputation. 

(note that the build ship system event only gives reputation when the resources to deliver are of the same tier as the system it is in. Handing in iron in a T1 system will not give reputation. This will be made more clear in upcoming updates.)

[h1]NOTES[/h1]

- Servers will have to be updated and restarted.

Quelle

  • Offizielle Steam-News (GID: 2434643023997808418)