Patchnotes/Alpha-0.1.54
Aus Interstellar Rift Wiki
| Vollständiges Quellarchiv | |
|---|---|
| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]FUNCTIONALITIES[/h1] - added new System events [list] [*]Vaultron [list] [*]Scout - required influence: 0 [*]Build XT-22 Vault station - required influence: 0 [*]Build XT-338 Rift station - required influence: 0 [*]Build Vaultron Galactic bank - required influence: 2000 [/list] [*]Logicorp [list] [*]Scout - required influence: 0 [*]Build Logicorp printing station - required influence: 0 [/list] [*]HydroPEX [list] [*]Scout - required influence: 0 [*]Build HydroPEX Service Depot - required influence: 0 [*]Build HydroPEX Small Rift Hub - required influence: 0 [*]Build HydroPEX Small Hub - required influence: 2000 [/list] [/list] - scout system faction objectives now require to be scanned using scanners (fly close to them and enable scanners) - added new device: [list] [*]Medium rift generator [list] [*]Can create rifts up to 1 million mass [*]Accepts Xanthium and Di-Xanthium as Rift Fuel [*]Cost: 1250 Steel, 250 Iron, 500 Copper, 500 Silicon [*]Size: 2x2x2 tiles [*]Mass: 3200 [/list] [/list] - added new tool: [list] [*]Automation Cartridge: Drone Bay [list] [*]Can be inserted into drone bay [*]Can contain up to 15 rules consisting of a condition and an action [*]Drone rules are executed in order [*]Available Conditions when docked: [list] [*]Resource Condition: [list] [*]Can be set to any resource type [*]Can be set to equals, greater than or smaller than [*]Can be set to any of the three drone bay/drone inventories (Drone bay, Drone cargo and Drone Consumeables) [/list] [*]On Damage Condition: [list] [*]Triggers when parent ship is receiving damage [/list] [/list] [*]Available Conditions when in flight: [list] [*]Mine (select resources to mine) [*]Recall [*]Attack/Defend target [*]Deliver to target [*]Repair target [/list] [*]Available Actions when docked: [list] [*]Move resource to target inventory: [list] [*]Can be set to any resource type [*]Can move resources between two designated inventories [*]Source and Destination can be set to any of the three drone bay/drone inventories (Drone bay, Drone cargo and Drone Consumables) [/list] [*]Launch Drone: [list] [*]Launches drone and repeats the last order [/list] [/list] [*]Available Actions when in flight: [list] [*]On ship damaged [*]On ship not damaged [*]Resource Condition [/list] [/list] [/list] - Player-deployed defense drones now have 1200 ammo and stop shooting once depleted - Player-deployed defense drones are salvageable and will split into an ammo crate and and an empty drone - Added new resource: Defense drone (empty) [list] [*]Can be obtained by salvaging a defense drone [*]Can be created in assembler for 2 Drone construction components, 1 drone combat component, 1 drone electronics component [*]Can be combined with 1200 Ammo in the Assembling machine to create a non-empty Defense drone [/list] - drones launched from Drone bay now automatically repeat their last order when launched by either the new automation cartridge or a player - drones will now defend themselves when fired upon by other players if equipped with weapons - commands now try to find the closest match for players and systems, instead of the literal text - mining drones now have different mine speeds per resource (now set to 5 times slower than extractor) - re-added clear chat command - added "giveTool <Name> <ToolType> <amount>" admin command to spawn a tool in a player's vault [h1]GRAPHICS[/h1] - added indicators for device inputs/outputs in editor - all props with both an interior and exterior part now show properly in the editor - delete key can now also be used to delete in-game mails - added damage particle nodes for small, medium, large and extra large fuel tanks - added damage particle nodes for Drone bay - scout system event marker now changes to green if the player is in scan range and their scanners are turned on - scout system event marker now changes to orange if the player is in scan range and they have no scanners or scanners are turned off [h1]BALANCE[/h1] - destroying drones in drone bay now returns part of the resources based on drone damage - changed point defense drone recipe to include drone parts and bullets - indestructible drifter entities no longer shoot at s3 entities (fixed Black pit firing at S3 Defense drones) - increased player-deployed defense drone projectile speed to 750, from 500 - decreased player-deployed defense drone projectile spread to 5, from 10 - increased player-deployed defense drone projectile base damage to 20, from 10 [h1]BUG FIXES[/h1] - fixed error in parsing bold text in main menu news - fixed /killPlayer command not working properly - fixed bug where reloading system would not correctly re-add long range objects like planets and suns (fixes disappearing sun after desync reconnect) - salvager now properly displays entity names - create fleet menu cancel button now works properly - fixed potential crash in server browser - fixed crash in engineering terminal - reactor gui now checks whether a player has access - fixed bug where teleporting players would sometimes crash the server - fixed crash in rift route generation - fixed potential crash on returning to main menu - fixed drone not continuing to mine after it returned to drone bay once - fixed some bugs where salvaging and upgrading would not return the correct amount of resources - add some fixes that should make it a lot less likely for the server to crash on spawning large ships - fixed actr not selecting the first item in device list - fixed crash in engineering terminal - fixed crash in hacking terminal - fixed crash in player hud - fixed crash in player customization UI - fixed bug where game could crash on invalid data - fixed bug where data core terminal would not use cartridge power correctly if no expansion bay was used [h1]NOTES[/h1] - Servers will need to be updated and restarted in order for players to join after the patch. No rebuilds are required for this patch.
Quelle
- Offizielle Steam-News (GID: 4249665521682860162)