Patchnotes/Alpha-0.1.54

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Version vom 30. September 2026, 22:28 Uhr von Wiki-design-bot (Diskussion | Beiträge) (Vollständige offizielle Alpha-Patchnotes archiviert)
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Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- added new System events
[list]
	[*]Vaultron
		[list]
			    [*]Scout - required influence: 0
				[*]Build XT-22 Vault station - required influence: 0
				[*]Build XT-338 Rift station - required influence: 0
				[*]Build Vaultron Galactic bank - required influence: 2000
		[/list]
	[*]Logicorp
		[list]
			    [*]Scout - required influence: 0
				[*]Build Logicorp printing station - required influence: 0
		[/list]
	[*]HydroPEX
		[list]
			    [*]Scout - required influence: 0
				[*]Build HydroPEX Service Depot - required influence: 0				
				[*]Build HydroPEX Small Rift Hub - required influence: 0
				[*]Build HydroPEX Small Hub - required influence: 2000
		[/list]
[/list]
- scout system faction objectives now require to be scanned using scanners (fly close to them and enable scanners)

- added new device:
[list]
	[*]Medium rift generator 
	[list]
	[*]Can create rifts up to 1 million mass
	[*]Accepts Xanthium and Di-Xanthium as Rift Fuel
	[*]Cost: 1250 Steel, 250 Iron, 500 Copper, 500 Silicon
	[*]Size: 2x2x2 tiles
	[*]Mass: 3200
	[/list]
[/list]
- added new tool:
[list]
	[*]Automation Cartridge: Drone Bay
	[list]
		[*]Can be inserted into drone bay
		[*]Can contain up to 15 rules consisting of a condition and an action
		[*]Drone rules are executed in order
		[*]Available Conditions when docked:
			[list]
				[*]Resource Condition: 
					[list]
						[*]Can be set to any resource type
						[*]Can be set to equals, greater than or smaller than
						[*]Can be set to any of the three drone bay/drone inventories (Drone bay, Drone cargo and Drone Consumeables)
					[/list]
				[*]On Damage Condition: 
					[list]
						[*]Triggers when parent ship is receiving damage
					[/list]
			[/list]
		[*]Available Conditions when in flight:
			[list]
				[*]Mine (select resources to mine)
				[*]Recall
				[*]Attack/Defend target
				[*]Deliver to target
				[*]Repair target
			[/list]
		[*]Available Actions when docked:
			[list]
				[*]Move resource to target inventory: 
					[list]
						[*]Can be set to any resource type
						[*]Can move resources between two designated inventories
						[*]Source and Destination can be set to any of the three drone bay/drone inventories (Drone bay, Drone cargo and Drone Consumables)
					[/list]
				[*]Launch Drone: 
					[list]
						[*]Launches drone and repeats the last order
					[/list]
			[/list]
		[*]Available Actions when in flight:
			[list]
			[*]On ship damaged
			[*]On ship not damaged
			[*]Resource Condition
			[/list]
	[/list]
[/list]
- Player-deployed defense drones now have 1200 ammo and stop shooting once depleted

- Player-deployed defense drones are salvageable and will split into an ammo crate and and an empty drone

- Added new resource: Defense drone (empty)
[list]
	[*]Can be obtained by salvaging a defense drone
	[*]Can be created in assembler for 2 Drone construction components, 1 drone combat component, 1 drone electronics component
	[*]Can be combined with 1200 Ammo in the Assembling machine to create a non-empty Defense drone
[/list]
- drones launched from Drone bay now automatically repeat their last order when launched by either the new automation cartridge or a player

- drones will now defend themselves when fired upon by other players if equipped with weapons

- commands now try to find the closest match for players and systems, instead of the literal text

- mining drones now have different mine speeds per resource (now set to 5 times slower than extractor)

- re-added clear chat command

- added "giveTool <Name> <ToolType> <amount>" admin command to spawn a tool in a player's vault

[h1]GRAPHICS[/h1]

- added indicators for device inputs/outputs in editor

- all props with both an interior and exterior part now show properly in the editor

- delete key can now also be used to delete in-game mails

- added damage particle nodes for small, medium, large and extra large fuel tanks

- added damage particle nodes for Drone bay

- scout system event marker now changes to green if the player is in scan range and their scanners are turned on

- scout system event marker now changes to orange if the player is in scan range and they have no scanners or scanners are turned off

[h1]BALANCE[/h1]

- destroying drones in drone bay now returns part of the resources based on drone damage

- changed point defense drone recipe to include drone parts and bullets

- indestructible drifter entities no longer shoot at s3 entities (fixed Black pit firing at S3 Defense drones)

- increased player-deployed defense drone projectile speed to 750, from 500

- decreased player-deployed defense drone projectile spread to 5, from 10

- increased player-deployed defense drone projectile base damage to 20, from 10

[h1]BUG FIXES[/h1]

- fixed error in parsing bold text in main menu news

- fixed /killPlayer command not working properly

- fixed bug where reloading system would not correctly re-add long range objects like planets and suns (fixes disappearing sun after desync reconnect)

- salvager now properly displays entity names

- create fleet menu cancel button now works properly

- fixed potential crash in server browser

- fixed crash in engineering terminal

- reactor gui now checks whether a player has access

- fixed bug where teleporting players would sometimes crash the server

- fixed crash in rift route generation

- fixed potential crash on returning to main menu

- fixed drone not continuing to mine after it returned to drone bay once

- fixed some bugs where salvaging and upgrading would not return the correct amount of resources

- add some fixes that should make it a lot less likely for the server to crash on spawning large ships

- fixed actr not selecting the first item in device list

- fixed crash in engineering terminal

- fixed crash in hacking terminal

- fixed crash in player hud

- fixed crash in player customization UI

- fixed bug where game could crash on invalid data

- fixed bug where data core terminal would not use cartridge power correctly if no expansion bay was used

[h1]NOTES[/h1]

- Servers will need to be updated and restarted in order for players to join after the patch. No rebuilds are required for this patch.

Quelle

  • Offizielle Steam-News (GID: 4249665521682860162)