Patchnotes/Alpha-0.1.51
Aus Interstellar Rift Wiki
| Vollständiges Quellarchiv | |
|---|---|
| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]FUNCTIONALITIES[/h1]
- systems now start with much lower faction influences
- added system events for the four major factions
[list]
[*]When first entering a new system, objectives for the different factions will be generated
[*]Completing objectives will cause faction influence for the faction to which the objective belongs to increase
[*]When a single faction completes their final objective, no more objectives will generate and the system will be marked as owned by that faction
[*]System event objective status can be checked out on the GRIP, through a new button at the top of GRIP's main menu
[/list]
[list]
[*]Hurles Co. Objectives:
[list]
[*]Faction influence required: 0
[list]
[*]Gather Resource
[*]Scout
[*]Build Refinery Station
[/list]
[*]Faction influence required: 1000+
[list]
[*]Build Assembly Station
[*]Build Trade hub
[/list]
[*]Faction influence required: 2000+
[list]
[*]Build Mining Outpost
[*]Build industrial Complex
[/list]
[*]Faction influence required: 4000+
[list]
[*]Mine large Asteroid
[/list]
[/list]
[*]Sentinel Security Systems Objectives:
[list]
[*]Faction influence required: 0
[list]
[*]Gather Resource
[*]Scout
[*]Build a Guns R Us
[/list]
[*]Faction influence required: 1000+
[list]
[*]Defend Defense Point
[*]Kill Skrill
[*]Kill Drifter Station
[/list]
[*]Faction influence required: 2000+
[list]
[*]Build Fort Bragg
[/list]
[*]Faction influence required: 4000+
[list]
[*]Defend Supply Station
[/list]
[/list]
[*]Galactic Trade:
[list]
[*]Faction influence required: 0
[list]
[*]Gather Resource
[*]Scout
[*]Build GT Trade Sphere
[/list]
[*]Faction influence required: 1000+
[list]
[*]Gather Rare Resource
[*]Gather Iron (Better reward)
[*]Meet trade demand - Ores
[*]Meet trade demand - refined resources
[*]Meet trade demand - Refined resources (better reward)
[/list]
[*]Faction influence required: 2000+
[list]
[*]Meet trade demand - Rare resources
[*]Meet trade demand - Constructed resources
[*]Meet trade demand - Rare ores
[*]Meet trade demand - Rare Refined resources
[*]Build Trade Hub
[/list]
[*]Faction influence required: 4000+
[list]
[*]Buy Advanced Fuel
[/list]
[/list]
[*]Drifters:
[list]
[*]Faction influence required: 0
[list]
[*]Gather Iron
[*]Scout
[*]Gather Scrap
[*]Destroy any non drifter station (FI reward)
[*]Build Mojo's Dojo
[/list]
[*]Faction influence required: 1000+
[list]
[*]Gather Iron (Pirate drone spawnrate bonus)
[*]Destroy S3 combat drones
[/list]
[*]Faction influence required: 2000+
[list]
[*]Build The Black Pit
[/list]
[*]Faction influence required: 4000+
[list]
[*]Hack station and steal hacking chipsets
[/list]
[/list]
[/list]
- added new resources
[list]
[*]Advanced Fuel
[list]
[*]Can be bought after completing GT final objective
[*]Can put into regular hydrogen tanks
[*]Lasts 10x as long as normal Hydrogen Fuel
[*]Cannot be crafted
[/list]
[*]Advanced Ammo
[list]
[*]Is spawned on S3 Supply Station after completing S3 final objective
[*]60 damage per bullet
[*]2400 bullets per crate
[*]Cannot be crafted
[/list]
[*]Fluorite
[list]
[*]Is spawned in a rich asteroid for Hurles Co. Final objective
[*]Can be mined with Strip Miner
[/list]
[/list]
- added new tools
[list]
[*]Advanced Heatsink
[list]
[*]Can be crafted in 3D Printer (cost: 50 Aluminium, 10 Beryllium, 20 Fluorite)
[*]last 4 times as long as a T3 Heatsink
[*]Can be used in reactor and ACTRs
[/list]
[*]Chipset Break Firewall (Tier II)
[list]
[*]Is spawned on Mojo's dojo after completing Drifter final objective
[*]last up to 4 times as long as Tier I cartridges
[*]can hack up to 3 times as quickly as Tier I cartridges
[/list]
[*]Chipset Repair Firewall (Tier II)
[list]
[*]Is spawned on Mojo's dojo after completing Drifter final objective
[*]last up to 4 times as long as Tier I cartridges
[*]can repair up to 3 times as quickly as Tier I cartridges
[/list]
[/list]
- ship owners (and members of their crew) now gain U-NITS for killing skrill based on skrill type, skrill faction influence and S3 faction influence
- rebuild commands now wait until all systems are removed (and thus saved) before notifying a rebuild is complete
- added an ingame encyclopedia to the upper left corner of the GRIP that lists all resources, tools, and devices
[list]
[*]click on a tool or resource to see the recipe
[*]double click on a tool or resource to see what use they have in other recipes
[*]filter on tools, resources, or devices
[*]click on devices to see what resources can be made with that device
[*]use the history buttons on the upper left to go back and forth between visited pages
[/list]
[h1]BALANCE[/h1]
- decreased Skrill debris
- Skrill Grunts
[list]
[*]minimum burst fire delay for normal Skrill bullets is now 20 ticks (from 15)
[*]max burst fire delay for normal Skrill bullets is now 40 ticks (from 20)
[*]bounty: 7.5k - 30k U-NITS
[/list]
- Skrill Hunters
[list]
[*]minimum burst fire delay for normal Skrill bullets is now 20 ticks (from 15)
[*]max burst fire delay for normal Skrill bullets is now 40 ticks (from 20)
[*]Shield draining bullets now fire in salvos of 3 instead of 5
[*]bounty: 10k - 75k U-NITS
[/list]
- Skrill Stingers
[list]
[*]Armor value: 100 - 150 (from 1000 - 1200)
[*]bounty: 15k - 100k U-NITS
[*]max speed: 600m/s (from 800)
[/list]
- Skrill Disruptor
[list]
[*]Armor value: 10000 - 15000 (from 1000 - 1200)
[*]bounty: 35k - 250k U-NITS
[*]max speed: 500m/s (from 1000)
[*]minimum burst fire delay for normal Skrill bullets is now 20 ticks (from 15)
[*]max burst fire delay for normal Skrill bullets is now 40 ticks (from 20)
[*]normal Skrill bullets now fire in salvos of 3 instead of 5
[/list]
- Drones now drop resources when destroyed regardless of whether they were carrying anything (on top of what they were carrying)
[h1]GRAPHICS[/h1]
- teleporters now show name of ship creator instead of power usage
- transponding ships now show under transponding name in teleporter
- fix position of female astral armor fore arm pieces
- reworked Hacking terminal UI and fixed several bugs with it in the process
[h1]BUG FIXES[/h1]
- fix crash in trade drone when there are no possible stations
- fixed crash in Fleet Rank member screen
- fixed two crashes in Main Menu
- fixed crash in ship flight screen
- fix ghost client crash in weapongroups
- added more logging on unintended ship removals
- fixed bug where server would crash if any entity that is not a ship tries to go through a rift
- fixed bug where loading screen would freeze if player logs in on a ship that no longer exists
- cleaned up some unnecessary loading of sounds (should save some memory)
- fixed bug where cargo on non-cargopad devices would not be included in ship construction
- fixed bug where rifts would sometimes move objects which are scheduled for deletion (killing players on arrival)
- fixed bug where galaxy meta data would not save after a full rebuild (causing player ships to not show up in store-o-tron)
- fixed divide by zero on trade drone AI
- fixed random for planet assignment for station generation to also include the last generated planet
- fixed a bug where the server could crash on destroying a drone
- fixed a bug where hacking chip sets that were used on your own ship would stop working after going through a rift
- fixed a bug where the editor could crash on props with non-existing device types
- fixed a crash in the hacking terminal
[h1]NOTES[/h1]
- servers and personal saves will have to be rebuilt using the 3rd redbuild option from the F8 admin menu. ("rebuildServer 2" in server console)
this may take some time to complete depending on save file size.
Quelle
- Offizielle Steam-News (GID: 4249665521682861922)