Patchnotes/Alpha-0.1.49

Aus Interstellar Rift Wiki
Version vom 30. September 2026, 22:27 Uhr von Wiki-design-bot (Diskussion | Beiträge) (Vollständige offizielle Alpha-Patchnotes archiviert)
(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Zur Navigation springenZur Suche springen
Vollständiges Quellarchiv
Historischer Versionsstand
Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- added button in power mode of editor to assign all unassigned devices to the currently selected group

- added Data Decoder:
	[list]
	[*]Can be placed by admin
	[*]Can decode data cartridges every 60 minutes
	[*]Can be found on all faction starter locations
	[/list]
	
- added Data Cartridge:
	[list]
	[*]Can be inserted in a Data Decoder
	[*]Will give a random amount of resources
	[*]Has a chance of giving a cosmetic item as a reward in your Steam Inventory
	[/list]
	
 - added Steam Inventory functionality:
	[list]
	[*]added three new armor sets: Orion, Supernova, Astral
	[*]armor sets can be used as cosmetic overrides for default armor
	[*]a new tab has been added to the options menu where Steam items are displayed
	[*]cosmetic overrides can be equipped from the character customization screen
	[/list]
	
- mission mails are no longer able to be deleted while the mission is still in progress

- exterior camera now centers on the ship, instead of the location of the blue arrow in the editor

- reworked warp drop functionality
	[list]
	[*]Ship now checks if it's facing a planet
	[*]Steering away from the planet will allow for higher warp speeds
	[*]Added warp drop reason indicator
	[/list]
		
[h1]GRAPHICS[/h1]
 
 - ships now also show a particle when warping
 
 - added checklist to editor to give the player some construction tips
 
 - editor now shows max speed and max turn rate as a bar rather than a number
 
 - editor now shows the power requirement for warp on the top bar
 
 - editor now shows the maximum shield output the current ship can have
 
 - reworked ship flight camera movements:
	[list]
	[*]added interior camera sway
	[*]added exterior chase camera
	[/list]
	
- Added gravity well indicator:
	[list]
	[*]shows direction of nearby gravity well during warp
	[/list]
 
[h1]BALANCE[/h1]

- added idle timer which removes a delivery drone after an hour of being idle.

- ships will now accelerate to 30% of their max speed if the player set the thruster to 30% instead of whatever speed it would reach using 30% of its thrust. This should cause ships to represent player input more closesely. The same is true (and more noticable) for rotation

- added an base wanted level to the pirate drones that will never deplete

- ships no longer go faster when they move diagonally

- added linear smoothing (drag) for heavy ships

- tweaked resources that spawn on the chem plant

- added check so pirated drones do not attack players with a high drifter reputation.

- Reworked ship controls:
	[list]
	[*]Added Maximum speed (500 m/s)
	[*]Added maximum rotation thrust influence (2)
	[*]Added strafe thruster smoothing
	[*]Added roll thruster smoothing
	[*]Added weight scaling for thruster influence (heavier ship slower rotation speed)
	[*]Added weight scaling for ship acceleration/deceleration {heavier ship slower acceleration and deceleration}
	[/list]

- Reworked warp power usage:
	[list]
	[*]Warp power requirement: ship mass / 45;
	[*]charge between warp level power cost to 1.5x the mass of the ship in power (45k mass = 67.5k power)
	[/list]

- Reworked power usage of engines:
	[list]
	[*]Class 1 Ion Engine: 2 power per tick
	[*]Class 2 Ion Engine: 4 power per tick
	[*]Class 3 Ion Engine: 1 power per tick
	[*]Tech 2 Class 1 Ion Engine: 40 power per tick
	[*]Tech 3 Class 1 Ion Engine: 325 power per tick
	[/list]
	
- Reworked power usage of maneuvering thruster:
	[list]
	[*]Maneuvering Thruster: 5 power per tick
	[/list]
	
- Reworked Batteries:
	[list]
	[*]Maximum storage: 1,500,000 power
	[*]Maximum output: 300 power per tick
	[/list]
	
- Reworked Solar Panels:
	[list]
	[*]Full Solar Panel Output: 0.3 power per tick
	[*]Half Solar Panel Output: 0.15 power per tick
	[/list]
	
- Reworked Generators:
	[list]
	[*]Tech 1 Hydrogen Generator Max Output: 150 power per tick
        [*]Tech 1 Hydrogen Generator fuel consumption to 0.05 per tick
	[*]Tech 2 Hydrogen Generator Max Output: 1500 power per tick
        [*]Tech 2 Hydrogen Generator fuel consumption to 0.475 per tick
	[/list]
	
- Reworked Extractor:
	[list]
	[*]Power usage while mining: 50 power per tick
	[/list]
	
- Reworked oxygen vents:
	[list]
	[*]Power usage while mining: 0.25 power per tick
	[/list]
	
- Heatsink resource cost rebalanced
	[list]
	[*]Heatsink T1: 50 Aluminium, 6 Deuterium
	[*]Heatsink T2: 50 Aluminium, 12 Deuterium, 5 Beryllium
	[*]Heatsink T3: 50 Aluminium, 24 Deuterium, 10 Beryllium
        [*]Heatsinks now last twice as long in the ACTR
	[/list]
	
- Added additional armor value to smaller exterior blocks

- Doors power usage to 0.25 from 1

- Air vent power usage to 0.25 from 1

- increased nuclear full cell duration by 33%

- improved starter ships to function with the new ship controls

[h1]SOUND[/h1]

- added new warp level charge-up sound
 
[h1]BUG FIXES[/h1]

- Fixed bug where drones never arrived at their destination after warp
 
- fixed bug where ships would rotate faster when rotating diagonal
 
- fixed bug where editor would not accurately display a ships max speed
 
- fixed bug where shipcontrol buttons would overwrite each others state
 
- fixed bug where attacking pirate drones would give a wanted level
 
- fixed bug where game would crash when removing then placing devices in upgrade mode
 
- fixed bug where mission count for crews would be capped at 5

- fixed bug where the wrong tool would be show in the players hand in some cases

- fixed bug where warp charge sound would be layered on top of itself

- fixed bug where server would crash

- fixed bug where admin menu ship list would be too slow

- fixed slider label values not always being the same as the actual slider value

- fixed steal TNP from logicorp missions

- fixed power bar in ship status screen

[h1]ADMIN COMMANDS[/h1]

- added console command "removeAllDronesInSystem" with argument system ID that removes all drones in a system. 

- added console command "findSystemIdForPlayer" with argument player ID, that prints the system ID that player is in. 
 
[h1]NOTES[/h1]

- Servers and saves need to be rebuilt. Use the second rebuilding option on the F8 admin menu, or use server command RebuildServer 1 in the server console window. This will regenerate any existing stations, but will leave players ships as they are. 

Quelle

  • Offizielle Steam-News (GID: 4249665521682863108)