Patchnotes/Alpha-0.1.46

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Version vom 30. September 2026, 22:27 Uhr von Wiki-design-bot (Diskussion | Beiträge) (Vollständige offizielle Alpha-Patchnotes archiviert)
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Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

--- Armour ---

- added new armour system 

- added new player armour pieces
[list]
[*]Helmet  - costs: 10 Platinum + 50 Carbon + 50 Silicon - (Provides 10 Armour)
[*]Chest - costs: 10 Platinum + 50 Carbon + 50 Stee - (Provides 15 Armour)
[*]Legs - costs: 10 Platinum + 50 Carbon - (Provides 10 Armour)
[*]Arm L - costs: 10 Platinum + 50 Carbon - (Provides 5 Armour)
[*]Arm R - costs: 10 Platinum + 50 Carbon - (Provides 5 Armour)
[*]Feet - costs: 10 Platinum + 50 Carbon - (Provides 5 Armour)
[/list]

- armour pieces can be created in the 3d Printer

- armour pieces be placed in weapon racks

- added new player equipment screen in GRIP under Status > Equipment

- added light to helmet

- helmet visor is now colorable and transparent

--- Solar systems --- 

- Mineable asteroids now spawn mainly in planetary rings (just fly into them or follow the markers)

- Resource rarity is determined by system resource abundancies

- Added initial spawn delays for events, (10 to 20 minutes for trade/mining drones, 1 to 2 hours for stations)

- new stations added to world gen
[list]
[*]S3 - Weapons Production Plant
[*]S3 - Refinery Outpost
[/list]

--- Characters --- 

- added face customization mode
[list]
[*]adds 3 new faces for each gender
[*]adds 6 new hairstyles
[/list]

- added ability to remove helmet

--- Drones --- 

- added Mining Drones
[list]
[*]will find stations with stores, and look up the prices of mineable resources
[*]will gather mineable resources from asteroids
[*]when their cargo hold is full they will sell to the stations
[*]will repeat until every station has their demands filled
[*]has a chance of being escorted by a maximum of two combat drones
[*]will drop a percentage of their cargo as debris and crates on destroy
[/list]

- added Trade Drones
[list]
[*]will find stations with stores, and look for the best deals with other stations
[*]will buy resources from stations
[*]will fly to other stations to sell it's goods
[*]has a chance of being escorted by a maximum of two combat drones
[*]will drop a percentage of their cargo as debris and crates on destroy
[/list]

--- Resource scanners --- 

- adjusted resource scanners
[list]
[*]scanners will now turn green per segment when an asteroid containing selected resource is in mining range
[/list]

- added hotkey to Cockpit UI to switch between scanners and flight UI (Default key: V)

--- Stores --- 

- store pricing is now calculated based on supply and demand

- store demand increases when a resource is bought (decreasing demand of all other resources)

- store now refine resources when no players are on the ship for an hour

- stores now have a minimum demand of 5 crates per resource instead of 1

--- Misc --- 

- moved player camera up by 5 centimeters so it aligns with the characters eyes

- add outer deadzone option to options menu

- when targetting an entity in shipcontrol, target is set for every weapon group

- gravitational anchor now respects device on/off state

- gravitational anchor now drops the ship out of warp

- 0 crates should no longer be added to your inventory when picking them up

- ammo tank now auto-inserts when placing a crate

- life support now auto-inserts when placing a crate

- added a zoom function, by default it is bound to middle mouse button. 

- added secondary FOV slider to control zoom level

- moved FOV slider from Graphics Options to Game Options

- keybindings can now also use mouse buttons

[h1]GRAPHICS[/h1]

- added additional options to the player screen in main menu
[list]
[*]added ability to colorize the character's body and armour pieces
[/list]

- added new space dust graphics

- added new graphics for skrill debris

[h1]BALANCING[/h1]

- changed Hydrogen consumption of generators
[list]
[*]Generator TI - from 0.125 / tick to 0.025 / tick
[*]Generator TII - from 0.1 / tick to 0.02 / tick
[/list]

- changed range of several devices:
[list]
[*]Extractor - from 500m to 1000m
[*]Protection Terminal - from 500m to 1000m
[*]Cargo Teleporter - from 500m to 1000m
[*]Ship Construction terminal - from 500m to 1000m
[*]HPX Service Depot - from 500m to 1000m
[*]GT Trade Terminals - from 500m to 1000m
[/list]

- skrill check mass before deciding to ram or shoot at a ship

[h1]BUG FIXES[/h1]

- fixed bug where network disconnect timeout would not return the player to the main menu

- fixed resource scanner button label

- fixed bug where ship upgrade would not take resources in some buffers into account such as ammo tank, oxygen generator, refinery and stripminer

- hydrogen tank hover now shows hydrogen tank contents when hydrogen is selected in your inventory

- fixed bug where hydrogen would dupe when teleporting into an almost full hydrogen tank

- thrusters now display particles when strafing

- fixed crash in defense drone UI

- fixed crash in ship editor device edit mode

- fixed bug where molecular assembler would show as in-use when it actually isn't

- fixed crash on selecting invalid item in inventory

- fixed crash in holo table

- toggling shadows does not restart the game anymore

- reputation is now handled correctly for point defense drones

- fixed bug where cross-system teleport from the admin menu (F8) would not work correctly and kill the player

- fixed some bugs where loading a rebuilt save would not work correctly

- fixed bug where bottom of life support piston did not show

- some windows no longer suggest they have devices

- fixed bug where ship validator would alter device state differently based on whether or not it has validated once before

- fixed LogiCorp printing station belonging to HydroPEX for some reason

- fixed crash in 3d printer when two or more people would pick up an item in the same frame

- fixed rare crash in cargo pad

- fixed bug where the player could get stuck in exterior view if you switch to it while exiting the cockpit

- fixed possible crash on depositing crate

- fixed hacking terminal hover text using the wrong localization ID

- fixed bug where large shield generator would stop generating past 5000 shield points

- fixed crash when user's FOV was set between 60 and 69

[h1]NOTES[/h1]

- due to the extreme amount of changes in this patch, older saves will have to be rebuilt using option 3 in your F8 Admin menu. (Or type "rebuildServer 2" in the server's console)

Quelle

  • Offizielle Steam-News (GID: 4249665521682864785)