Patchnotes/Alpha-0.1.46
Aus Interstellar Rift Wiki
| Vollständiges Quellarchiv | |
|---|---|
| Historischer Versionsstand | |
| Quelle | Offizielle Steam-News |
Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.
[h1]FUNCTIONALITIES[/h1] --- Armour --- - added new armour system - added new player armour pieces [list] [*]Helmet - costs: 10 Platinum + 50 Carbon + 50 Silicon - (Provides 10 Armour) [*]Chest - costs: 10 Platinum + 50 Carbon + 50 Stee - (Provides 15 Armour) [*]Legs - costs: 10 Platinum + 50 Carbon - (Provides 10 Armour) [*]Arm L - costs: 10 Platinum + 50 Carbon - (Provides 5 Armour) [*]Arm R - costs: 10 Platinum + 50 Carbon - (Provides 5 Armour) [*]Feet - costs: 10 Platinum + 50 Carbon - (Provides 5 Armour) [/list] - armour pieces can be created in the 3d Printer - armour pieces be placed in weapon racks - added new player equipment screen in GRIP under Status > Equipment - added light to helmet - helmet visor is now colorable and transparent --- Solar systems --- - Mineable asteroids now spawn mainly in planetary rings (just fly into them or follow the markers) - Resource rarity is determined by system resource abundancies - Added initial spawn delays for events, (10 to 20 minutes for trade/mining drones, 1 to 2 hours for stations) - new stations added to world gen [list] [*]S3 - Weapons Production Plant [*]S3 - Refinery Outpost [/list] --- Characters --- - added face customization mode [list] [*]adds 3 new faces for each gender [*]adds 6 new hairstyles [/list] - added ability to remove helmet --- Drones --- - added Mining Drones [list] [*]will find stations with stores, and look up the prices of mineable resources [*]will gather mineable resources from asteroids [*]when their cargo hold is full they will sell to the stations [*]will repeat until every station has their demands filled [*]has a chance of being escorted by a maximum of two combat drones [*]will drop a percentage of their cargo as debris and crates on destroy [/list] - added Trade Drones [list] [*]will find stations with stores, and look for the best deals with other stations [*]will buy resources from stations [*]will fly to other stations to sell it's goods [*]has a chance of being escorted by a maximum of two combat drones [*]will drop a percentage of their cargo as debris and crates on destroy [/list] --- Resource scanners --- - adjusted resource scanners [list] [*]scanners will now turn green per segment when an asteroid containing selected resource is in mining range [/list] - added hotkey to Cockpit UI to switch between scanners and flight UI (Default key: V) --- Stores --- - store pricing is now calculated based on supply and demand - store demand increases when a resource is bought (decreasing demand of all other resources) - store now refine resources when no players are on the ship for an hour - stores now have a minimum demand of 5 crates per resource instead of 1 --- Misc --- - moved player camera up by 5 centimeters so it aligns with the characters eyes - add outer deadzone option to options menu - when targetting an entity in shipcontrol, target is set for every weapon group - gravitational anchor now respects device on/off state - gravitational anchor now drops the ship out of warp - 0 crates should no longer be added to your inventory when picking them up - ammo tank now auto-inserts when placing a crate - life support now auto-inserts when placing a crate - added a zoom function, by default it is bound to middle mouse button. - added secondary FOV slider to control zoom level - moved FOV slider from Graphics Options to Game Options - keybindings can now also use mouse buttons [h1]GRAPHICS[/h1] - added additional options to the player screen in main menu [list] [*]added ability to colorize the character's body and armour pieces [/list] - added new space dust graphics - added new graphics for skrill debris [h1]BALANCING[/h1] - changed Hydrogen consumption of generators [list] [*]Generator TI - from 0.125 / tick to 0.025 / tick [*]Generator TII - from 0.1 / tick to 0.02 / tick [/list] - changed range of several devices: [list] [*]Extractor - from 500m to 1000m [*]Protection Terminal - from 500m to 1000m [*]Cargo Teleporter - from 500m to 1000m [*]Ship Construction terminal - from 500m to 1000m [*]HPX Service Depot - from 500m to 1000m [*]GT Trade Terminals - from 500m to 1000m [/list] - skrill check mass before deciding to ram or shoot at a ship [h1]BUG FIXES[/h1] - fixed bug where network disconnect timeout would not return the player to the main menu - fixed resource scanner button label - fixed bug where ship upgrade would not take resources in some buffers into account such as ammo tank, oxygen generator, refinery and stripminer - hydrogen tank hover now shows hydrogen tank contents when hydrogen is selected in your inventory - fixed bug where hydrogen would dupe when teleporting into an almost full hydrogen tank - thrusters now display particles when strafing - fixed crash in defense drone UI - fixed crash in ship editor device edit mode - fixed bug where molecular assembler would show as in-use when it actually isn't - fixed crash on selecting invalid item in inventory - fixed crash in holo table - toggling shadows does not restart the game anymore - reputation is now handled correctly for point defense drones - fixed bug where cross-system teleport from the admin menu (F8) would not work correctly and kill the player - fixed some bugs where loading a rebuilt save would not work correctly - fixed bug where bottom of life support piston did not show - some windows no longer suggest they have devices - fixed bug where ship validator would alter device state differently based on whether or not it has validated once before - fixed LogiCorp printing station belonging to HydroPEX for some reason - fixed crash in 3d printer when two or more people would pick up an item in the same frame - fixed rare crash in cargo pad - fixed bug where the player could get stuck in exterior view if you switch to it while exiting the cockpit - fixed possible crash on depositing crate - fixed hacking terminal hover text using the wrong localization ID - fixed bug where large shield generator would stop generating past 5000 shield points - fixed crash when user's FOV was set between 60 and 69 [h1]NOTES[/h1] - due to the extreme amount of changes in this patch, older saves will have to be rebuilt using option 3 in your F8 Admin menu. (Or type "rebuildServer 2" in the server's console)
Quelle
- Offizielle Steam-News (GID: 4249665521682864785)