Patchnotes/Alpha-0.1.38

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Version vom 30. September 2026, 22:25 Uhr von Wiki-design-bot (Diskussion | Beiträge) (Vollständige offizielle Alpha-Patchnotes archiviert)
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Quelle Offizielle Steam-News

Diese Seite enthält die vollständige unveränderte offizielle Originalfassung der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.

[h1]FUNCTIONALITIES[/h1]

- added new resources
		[list]
		[*]Raw Resources
			[list]
			[*] Lead Ore (can spawn in every system)
			[*] Aluminium Ore (can spawn in every system)
			[*] Uranium Ore (25% chance to spawn in systems with a Skrill rating of 3000 and above)
			[/list]

		[*]Refined Resources
			[list]
			[*] Lead (Created from Lead Ore in Refinery)
			[*] Aluminium (Created from Aluminium Ore in Refinery)
			[*] Uranium (Created from Uranium Ore in Refinery)
			[/list]

		[*]Turbines
			[list]
			[*] Iron Turbine (Created in Assembling machine, costs 1200 Iron)
			[*] Steel turbine (Created in Assembling machine, costs 900 steel)
			[*] Platinum turbine (Created in Assembling machine, costs 600 Iron + 100 Platinum)
			[/list]
			
		[*]Reactor Fuel Cells
			[list]
			[*] Uranium-238 Fuel Cell (Created in Assembling machine, costs: 300 uranium + 150 Iron + 75 Steel + 75 Silicon)
			[*] Plutonium-239 Fuel Cell (Created in Assembling machine, costs: 4 Depleted Uranium-238 Fuel Cells)
			[*] Plutonium-241 Fuel Cell (Created in Assembling machine, costs: 4 Depleted Plutonium-239 Fuel Cells)
			[/list]

		[*]Depleted Reactor Fuel Cells
		[list]
			[*] Uranium-238D Fuel Cell (Created in Nuclear Reactor)
			[*] Plutonium-239D Fuel Cell (Created in Nuclear Reactor)
			[*] Plutonium-241D Fuel Cell (Created in Nuclear Reactor)
			[/list]
		[/list]
- added new items
		[list]
		[*] Heatsink TI (cost: 50 Aluminium, 5 Deuterium)
		[*] Heatsink TII (cost: 50 Copper, 5 Deuterium)
		[*] Heatsink TIII (cost: 25 Aluminium, 25 Beryllium, 5 Deuterium)
		[/list]
- added Nuclear Reactor
		[list]
		[*] cost: 1200 Steel, 1250 Lead, 500 Copper, 500 Silicon, 1500 Aluminium
		[*] generates power based on core heat
		[/list]
		[list]		
		[*] up to 4 fuel cells can be inserted
		[*] fuel cells cannot be removed unless depleted
		[*] each inserted fuel cell will generate heat (100K, 200K and 500K respectively)
		[/list]
		[list]
		[*] up to 2 Turbines can be inserted
		[*] reactor will only output power if at least one generator is inserted
		[/list]
		[list]
		[*] up to 8 heat sinks can be inserted
		[*] heat sinks will increase max safe temperature of reactor core (50K, 100K, 250K respectively)
		[*] reactor will start taking damage if temperature is above max safe temperature
		[/list]
		[list]
		[*] will explode and damage all devices in the same room if device health reaches 0
		[*] explosion will kill all players in the room
		[/list]			
- added new large engine
		[list]
		[*] thrust: 950K
		[*] rotational thrust: 500K
		[*] power usage: 5000/tick
		[*] mass: 7200
		[*] costs: 5250 Steel, 2500 Aluminium, 1500 Copper, 1500 Silicon
		[/list]		
- added sub-process saving [EXPERIMENTAL]
		[list]
		[*] nearly eliminates player join and save lag spike
		[*] is disabled by default while on experimental (will be turned on on the experimental test server)
		[*] can be turned on in the options menu (or setting "CreateGhostClients" to true)
		[*] will use more CPU on larger saves
		[*] will create an additional process per active star system
		[*] these processes do not create console windows, but they can be toggled on by setting "GhostClientConsoleVisible" to true
		[/list]
- added listplayers command to server console (lists all currently online players and their Steam Id's)		

[h1]BUG FIXES[/h1]

- re-added Mouse Invert Y axis option

- fixed ship exterior twitching during warp

- when upgrading a ship, its health % will be kept constant

- missions will now regenerate after a delay

- dead players are now properly removed from cockpits

- fixed clicking through respawn UI

- systemstats are now reloaded per generated system when rebuilding rules

- when rebuild world is called and a station is using an old position, it no longer triggers secondary rules like turrets or asteroid fields

[h1]NOTES[/h1]

- server/client saves will need to be rebuilt using the second rebuild option. This option can be found in the Admin menu (F8).

Quelle

  • Offizielle Steam-News (GID: 4249665521682870606)