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	<title>Room edit mode - Versionsgeschichte</title>
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		<id>https://wiki.interstellarrift.de/index.php?title=Room_edit_mode&amp;diff=162&amp;oldid=prev</id>
		<title>imported&gt;Interstellar Rift Wiki Import: Übernommen aus dem öffentlichen Interstellar-Rift-Wiki und automatisch ins Deutsche übersetzt.</title>
		<link rel="alternate" type="text/html" href="https://wiki.interstellarrift.de/index.php?title=Room_edit_mode&amp;diff=162&amp;oldid=prev"/>
		<updated>2017-01-03T20:25:55Z</updated>

		<summary type="html">&lt;p&gt;Übernommen aus dem öffentlichen Interstellar-Rift-Wiki und automatisch ins Deutsche übersetzt.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Room/Interior Edit Mode&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Room/Interior Edit Mode&lt;br /&gt;
 |  image      = [[File:EditMode_Interior.png]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Room/Interior Edit Mode &lt;br /&gt;
| data2 = Room/Interior Edit Mode for designing ships&lt;br /&gt;
 |below      = Category: [[Editor Modes]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Interior Edit Mode allows a player the ability to create rooms with floors, ceilings and the &amp;#039;&amp;#039;&amp;#039;basic&amp;#039;&amp;#039;&amp;#039; components that make up each room.  The components that can be used to construct rooms are divided into several categories.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
===Floors===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Floors&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used to design each room&amp;#039;s floor using different kinds of textures.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; with=&amp;quot;100%&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Straight_01.png]]&lt;br /&gt;
| [[Floor Straight 01]]&lt;br /&gt;
| Provides center reflecting light line strips texture. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Standard_Floor_01.png]]&lt;br /&gt;
| [[Standard Floor 01]]&lt;br /&gt;
| Provides a standard floor texture.  This is also the default selection.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Halway_Floor_01.png]]&lt;br /&gt;
| [[Indus Hallway Floor 01]]&lt;br /&gt;
| Provides a walkway-like texture with reflecting light strips.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Halway_Floor_02.png]]&lt;br /&gt;
| [[Indus Hallway Floor 02]]&lt;br /&gt;
| Provides a walkway-like texture with a center reflecting light strip.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Corner_01.png]]&lt;br /&gt;
| [[Floor Corner 01]]&lt;br /&gt;
| Provides a texture similar to Floor Straight 01 but for corner multi-lined design.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Line_01.png ‎]]&lt;br /&gt;
| [[Floor Line 01]]&lt;br /&gt;
| Provides a texture similar to Floor Straight 01 but reflecting line is at the side.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_T_01.png]]&lt;br /&gt;
| [[Floor T 01]]&lt;br /&gt;
| Provides a T-like texture similar to Floor Straight 01 but can be used to join the reflecting light strips with other floors.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Crossing_01.png]]&lt;br /&gt;
| [[Floor Crossing 01]]&lt;br /&gt;
| Provides a junction texture similar Floor Straight 01 but can be used to join the reflecting light strips with other floors from all four sides.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Pattern_Floor_01.png]]&lt;br /&gt;
| [[Pattern Floor 01]]&lt;br /&gt;
| Provides a patterned texture at the center with four reflecting light points in a square.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Square_Floor_01.png]]&lt;br /&gt;
| [[Square Floor 01]]&lt;br /&gt;
| Provides a patterned texture similar to Square Floor 01.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Doors===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Doors&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used to divide rooms.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Hallway_Door_01.png]]&lt;br /&gt;
| [[Hallway Door 01]]&lt;br /&gt;
| Provides a room divider using a 1x1x1 access point.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Hallway_Door_Large_01.png]]&lt;br /&gt;
| [[Hallway Door Large 01]]&lt;br /&gt;
| Provides a room divider using a 2x1x1 access point.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HallwayDoor_02.png]]&lt;br /&gt;
| [[Hallway Door 02]]&lt;br /&gt;
| Provides a room divider using a 1x1x1 access point.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Hallway_Door_03.png]]&lt;br /&gt;
| [[Hallway Door 03]]&lt;br /&gt;
| Provides a room divider using a 1x1x1 access point.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Systems===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Systems&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used as interior-defined systems.  A complete list is supplied below:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_AGOS_Terminal_01.png]]&lt;br /&gt;
| [[AGOS Terminal Wall 01]]&lt;br /&gt;
| Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics.  Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details.  Also provides access to the main game menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_PowerCell_Medium_01.png]]&lt;br /&gt;
| [[Power Cell Medium 01]]&lt;br /&gt;
| Large capacitor that stores 50,000 energy per unit with unlimited discharge rate. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_FuseBox_01.png]]&lt;br /&gt;
| [[Fusebox 01]]&lt;br /&gt;
| Provides a decorative texture of a circuit breaker panel. Replaces a wall tile, doors can be opened and closed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Tech2 Class 1 Ion Engine 01.png]]&lt;br /&gt;
| [[Tech 2 Class 1 Ion Engine]] 01&lt;br /&gt;
| Provides highest thrust in-game from a single engine.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Disposer_01.png]]&lt;br /&gt;
| [[Disposer 01]]&lt;br /&gt;
| Provides trash removal and beacon or drone launch in-game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Walls===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Walls&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used for decorative room walls.  A complete list is supplied below:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Wall_01.png]]&lt;br /&gt;
| [[Deco Wall 01]]&lt;br /&gt;
| Provides a decorative wall texture with reflective light strips in a horizontal configuration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Wall_04.png]]&lt;br /&gt;
| [[Deco Wall 04]]&lt;br /&gt;
| Provides a decorative cross patterned design texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Hallway_Wall_01.png]]&lt;br /&gt;
| [[Indus Hallway Wall 01]]&lt;br /&gt;
| Provides a decorative reflective industrial window-like texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Hallway_Wall_03.png]]&lt;br /&gt;
| [[Indus Hallway Wall 03]]&lt;br /&gt;
| Provides a decorative reflective industrial texture whose light strips are at the center.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Wall_02.png]]&lt;br /&gt;
| [[Deco Wall 02]]&lt;br /&gt;
| Provides a decorative single centered-light-strip wall texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Standard_Wall_01.png]]&lt;br /&gt;
| [[Standard Wall 01]]&lt;br /&gt;
| Provides a decorative standard wall texture.  This is also the default selection.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Wall_03.png]]&lt;br /&gt;
| [[Deco Wall 03]]&lt;br /&gt;
| Provides a decorative texture similar to Standard Wall 01 but has a running light-strip at the center from top to bottom.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Ad_Wall_01.png]]&lt;br /&gt;
| [[Deco Wall Ad 01]]&lt;br /&gt;
| Provides a decorative reflective [[LogiCorp]] Ad texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Deco_Ad_Wall_01.png]]&lt;br /&gt;
| [[Deco Wall Ad 02]]&lt;br /&gt;
| Provides a decorative reflective [[Hurles Co.]] Ad texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Indus_Hallway_Wall_02.png]]&lt;br /&gt;
| [[Indus Hallway Wall 02]]&lt;br /&gt;
| Provides an decorative industrial walkway-like reflective texture.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Life Support===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Life Support&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used to supply rooms with life support systems such as [[Oxygen]].  A complete list is supplied below:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;  style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_LifeSupport_Systems_01.png]]&lt;br /&gt;
| [[Life Support Systems]] 01&lt;br /&gt;
| Provides in-game life support.  It is considered a required component in order to use a ship continuously.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Ceiling_Fan_01.png]]&lt;br /&gt;
| [[Ceiling Fan 01]]&lt;br /&gt;
| Provides in-game [[Oxygen]]/[[Carbon]] venting.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Floor_Fan_01.png]]&lt;br /&gt;
| [[Floor Fan 01]]&lt;br /&gt;
| Provides in-game [[Oxygen]]/[[Carbon]] venting.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Air_Vent_01.png|64px]]&lt;br /&gt;
| [[ir Vent 01]]&lt;br /&gt;
| Provides in-game [[Oxygen]]/[[Carbon]] venting.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lights===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Lights&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used to light each room.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoWallLight_01.png]]&lt;br /&gt;
| [[Deco Wall Light 01]]&lt;br /&gt;
| Provides bright directional light to the environment using walls.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoCeilingLight_01.png]]&lt;br /&gt;
| [[Deco Ceiling Light 01]]&lt;br /&gt;
| Provides bright directional light to the environment using ceilings.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DoubleCeilingLight_01.png]]&lt;br /&gt;
| [[Double Ceiling Light 01]]&lt;br /&gt;
| Provides bright directional light to the environment using ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ceilings===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Ceilings&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used to decorate room ceilings.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoCeiling_02.png]]&lt;br /&gt;
| [[Deco Ceiling 02]]&lt;br /&gt;
| Provides a decorative ceiling texture with two cross-beams.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_IndusHallwayCeiling_01.png]]&lt;br /&gt;
| [[Indus Hallway Ceiling 01]]&lt;br /&gt;
| Provides an industrial reflective ceiling texture.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoCeiling_01.png]]&lt;br /&gt;
| [[Deco Ceiling 01]]&lt;br /&gt;
| Provides a decorative reflective ceiling texture in a octagon configuration.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Standard_Ceiling_01.png]]&lt;br /&gt;
| [[Standard Ceiling 01]]&lt;br /&gt;
| Provides  a standard ceiling texture.  This is also the default selection.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Furniture===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Furniture&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used as interior decorative pieces.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_BunkBedsWall_01.png]]&lt;br /&gt;
| [[Bunk Beds Wall 01]]&lt;br /&gt;
|Provides a decorative texture of bunk beds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoBookShelfWall_01.png]]&lt;br /&gt;
| [[Deco Bookshelf Wall 01]]&lt;br /&gt;
| Provides a decorative texture of a bookshelf.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Locker_01.png]]&lt;br /&gt;
| [[Locker 01]]&lt;br /&gt;
| Provides a decorative texture of a locker.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Kitchen_01.png]]&lt;br /&gt;
| [[Kitchen 01]]&lt;br /&gt;
| Provides a decorative texture of a kitchen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used provide outside view of rooms via windows.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SlopedExtWindow_01.png]]&lt;br /&gt;
| [[Sloped EXT Window 01]]&lt;br /&gt;
| Provides a top-to-bottom wide view window.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SquareWindow_01.png]]&lt;br /&gt;
| [[Square Window 01]]&lt;br /&gt;
| Provides a square narrow view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_WedgedWindow_01.png]]&lt;br /&gt;
| [[Wedged Window 01]]&lt;br /&gt;
| Provides a V-shaped view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SquareBayWindow_01.png]]&lt;br /&gt;
| [[Square Bay Window 01]]&lt;br /&gt;
| Provides a bay-ed squared view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Porthole_01.png]]&lt;br /&gt;
| [[Porthole 01]]&lt;br /&gt;
| Provides a port-hole view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_TopWindow_01.png]]&lt;br /&gt;
| [[Top Window 01]]&lt;br /&gt;
| Provides a high-positioned window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Skylight_01.png]]&lt;br /&gt;
| [[Skylight 01]]&lt;br /&gt;
| Provides octagon view ceiling window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_ArcWindow_01.png]]&lt;br /&gt;
| [[Arc Window 01]]&lt;br /&gt;
| Provides an arched view ceiling window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DoubleWindow_01.png]]&lt;br /&gt;
| [[Double Window 01]]&lt;br /&gt;
| Provides a 2x1 wide view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SquareCeilingWindow_01.png]]&lt;br /&gt;
| [[Square Ceiling Window 01]]&lt;br /&gt;
| Provides a squared ceiling window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_WindowFloor_01.png]]&lt;br /&gt;
| [[Window Floor 01]]&lt;br /&gt;
| Provides a floor view window.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Biodome_01.png]]&lt;br /&gt;
| [[Biodome 01]]&lt;br /&gt;
| Provides a 5x5 biodome.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used in combat.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Turret_01.png]]&lt;br /&gt;
| [[Turret 01]]&lt;br /&gt;
| Provides a gimballed weapon with a limited movement. Requires a crew member to operate. Needs an [[Ammunition Loader]] with [[Standard Ammo]] to fire.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cockpits===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Cockpits&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used to control/man ships.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HelmLarge_01.png]]&lt;br /&gt;
| [[Helm Large 01]]&lt;br /&gt;
| Provides a 2x1x1 cockpit/helm with a fairly wide view. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HelmLarge_02.png]]&lt;br /&gt;
| [[Helm Large 02]]&lt;br /&gt;
| Provides a 2x1x1 cockpit/helm with a narrow view. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HelmSmall_01.png]]&lt;br /&gt;
| [[Helm Small 01]]&lt;br /&gt;
| Provides a 1x1x1 cockpit/helm with a very wide view.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HelmSmall_02.png]]&lt;br /&gt;
| [[Helm Small 02]]&lt;br /&gt;
| Provides a 1x1x1 cockpit/helm with a narrow view.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Interstellar Rift Wiki Import</name></author>
	</entry>
</feed>