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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Prop_edit_mode</id>
	<title>Prop edit mode - Versionsgeschichte</title>
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	<updated>2026-09-30T00:46:33Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Interstellar Rift Wiki</subtitle>
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	<entry>
		<id>https://wiki.interstellarrift.de/index.php?title=Prop_edit_mode&amp;diff=147&amp;oldid=prev</id>
		<title>imported&gt;Interstellar Rift Wiki Import: Übernommen aus dem öffentlichen Interstellar-Rift-Wiki und automatisch ins Deutsche übersetzt.</title>
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		<updated>2017-01-15T19:25:12Z</updated>

		<summary type="html">&lt;p&gt;Übernommen aus dem öffentlichen Interstellar-Rift-Wiki und automatisch ins Deutsche übersetzt.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Prop/Interior Edit Mode&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |above        = Prop/Interior Edit Mode&lt;br /&gt;
 |  image      = [[File:EditMode_RoomInterior.png]]&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#ccf;&lt;br /&gt;
 |labelstyle   = background:#ddf;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Prop/Interior Edit Mode &lt;br /&gt;
| data2 = Prop/Interior Edit Mode for designing ships&lt;br /&gt;
 |below      = Category: [[Editor Modes]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Prop Edit Mode allows a player the ability to add decorative and critical components to rooms.  The components that can be used are divided into several categories.&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
===Windows===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Windows&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used to design interiors with glass windows.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_BayWindow_Prop_01.png]]&lt;br /&gt;
| [[Bay Window Prop 01]]&lt;br /&gt;
| Provides a pretty wide, top-bottom view interior window.  Can be used to create interior tunnel-like configurations.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_BayWindow_Prop_04.png]]&lt;br /&gt;
| [[Bay Window Prop 04]]&lt;br /&gt;
| Provides a window similar to Bay Window Prop 01 except it&amp;#039;s view is cutoff at the top.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_BayWindow_Prop_02.png]]&lt;br /&gt;
| [[Bay Window Prop 02]]&lt;br /&gt;
| Provides a window similar to Bay Window Prop 01.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_BayWindow_Prop_03.png]]&lt;br /&gt;
| [[Bay Window Prop 03]]&lt;br /&gt;
| Provides a window similar Bay Window Prop 04.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Walkways===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Walkways&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used in upstairs floors.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPropFloor_01.png]]&lt;br /&gt;
| [[Deco Prop Floor 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_QuarterDecoPropFloor_01.png]]&lt;br /&gt;
| [[Quarter Deco Prop Floor 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_QuarterDecoPropFloor_02.png]]&lt;br /&gt;
| [[Quarter Deco Prop Floor 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoFence_01.png]]&lt;br /&gt;
| [[Deco Fence 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoFence_01.png]]&lt;br /&gt;
| [[Deco Fence Middle 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPropWall_01.png]]&lt;br /&gt;
| [[Deco Prop Wall 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HalfGirderPropFloor_01.png]]&lt;br /&gt;
| [[Half Girder Prop Floor 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Int_HalfGirderPropFloor_02.png]]&lt;br /&gt;
| [[Half Girder Prop Floor 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HalfGirderPropWall_01.png]]&lt;br /&gt;
| [[Half Girder Prop Wall 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HalfGirderPropWall_02.png]]&lt;br /&gt;
| [[Half Girder Prop Wall 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]]&lt;br /&gt;
| [[Half Deco Fence Left 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]]&lt;br /&gt;
| [[Half Deco Fence Middle 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HalfDecoFence_Left_01.png]]&lt;br /&gt;
| [[Half Deco Fence Right 01]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Stairs===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Stairs&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used to connect room floors.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Stairs_FullHeight_01.png]]&lt;br /&gt;
| [[Stairs Full Height 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Stairs_FullHeight_02.png]]&lt;br /&gt;
| [[Stairs Full Height 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SpiralStairs_01.png]]&lt;br /&gt;
| [[Spiral Stairs 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SpiralStairsExtension_01.png]]&lt;br /&gt;
| [[Spiral Stairs Extension 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SpiralStairsExtension_02.png]]&lt;br /&gt;
| [[Spiral Stairs Extension 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Banister_FullHeight_Left_01.png]]&lt;br /&gt;
| [[Banister Full Height Left 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Banister_FullHeight_Left_01.png]]&lt;br /&gt;
| [[Banister Full Height Right 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallStairs_01.png]]&lt;br /&gt;
| [[Steep Stairs 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallStairs_01.png]]&lt;br /&gt;
| [[Steep Stairs 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallStairs_01.png]]&lt;br /&gt;
| [[Steep Stairs 03]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallStairs_01.png]]&lt;br /&gt;
| [[Steep Stairs 04]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Pilars===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Pilars&amp;#039;&amp;#039;&amp;#039; category provides a player with decorative pillar components.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPillar_02.png]]&lt;br /&gt;
| [[Deco Pillar 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPillar_01.png]]&lt;br /&gt;
| [[Deco Pillar 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]]&lt;br /&gt;
| [[Deco Pillar Small 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]]&lt;br /&gt;
| [[Deco Pillar Small 02]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPillarSmall_01.png]]&lt;br /&gt;
| [[Deco Pillar Small 03]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Furniture===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Furniture&amp;#039;&amp;#039;&amp;#039; category provides a player with decorative furniture components.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_HoloTable_01.png]]&lt;br /&gt;
| [[Holo Table 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor CaptainChair 01.png]]&lt;br /&gt;
| [[Captain Chair 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_PotPlantLarge_01.png]]&lt;br /&gt;
| [[Pot Plant Large 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_EasterHeadProp_01.png]]&lt;br /&gt;
| [[Easter Head Prop 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Fern_01.png]]&lt;br /&gt;
| [[Pot Plant Fern 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_AlienPotPlant_01.png]]&lt;br /&gt;
| [[Alien Pot Plant 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SunFlower_01.png]]&lt;br /&gt;
| [[Pot Plant Sun Flower 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_BoardRoom_01.png]]&lt;br /&gt;
| [[BoardRoom 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Palm_01.png]]&lt;br /&gt;
| [[Pot Plant Palm 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_QueenSizedBed_01.png]]&lt;br /&gt;
| [[Queen Size Bed 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_Toilet_01.png]]&lt;br /&gt;
| [[Toilet 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DiningCorner_01.png]]&lt;br /&gt;
| [[Dinning Corner 01]]&lt;br /&gt;
| #&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DinnerBench_01.png]]&lt;br /&gt;
| [[Dinner Bench 01]]&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;br /&gt;
===Walls===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Walls&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used to design interior walls.  These wall components are in addition to the standard Floor Walls items but have some specialized use.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_ChestHighWall_01.png]]&lt;br /&gt;
| [[Chest High Wall 01]]&lt;br /&gt;
| Provides a decorative wall placed at the bottom of a wall.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPropWall_02.png]]&lt;br /&gt;
| [[Deco Prop Wall 02]]&lt;br /&gt;
| Provides a square window wall.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPropHallway_01.png]]&lt;br /&gt;
| [[Deco Prop Hallway 01]]&lt;br /&gt;
| Provides a hallway arch with reflecting light strips.  Good for creating sections.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DiagonalWall_01.png]]&lt;br /&gt;
| [[Diagonal Wall 01]]&lt;br /&gt;
| Provides a solid corner wall with a reflecting light strip at the center.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DiagonalWall_02.png]]&lt;br /&gt;
| [[Diagonal Wall 02]]&lt;br /&gt;
| Provides a window-like corner wall with reflecting light strips.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_MedPropWall_Corner_01.png]]&lt;br /&gt;
| [[Med Prop Wall Corner 01]]&lt;br /&gt;
| Provides a 3-sided corner window-like wall.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_MedPropWall_01.png]]&lt;br /&gt;
| [[Med Prop Wall 01]]&lt;br /&gt;
| Provides a decorative interior window wall with a view similar to Med Prop Wall 02.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_MedPropWall_02.png]]&lt;br /&gt;
| [[Med Prop Wall 02]]&lt;br /&gt;
| Provides a decorative interior window wall with a fairly wide view.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_MedPropWall_Door_01.png]]&lt;br /&gt;
| [[Med Prop Wall Door 01]]&lt;br /&gt;
| Provides a functional medical window door.&lt;br /&gt;
|}&lt;br /&gt;
===Lights===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Lights&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used to light the environment in pillar form.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_DecoPropLight_01.png]]&lt;br /&gt;
| [[Deco Prop Light 01]]&lt;br /&gt;
| Provides bright point light to the environment using pillar.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor DecoPillarLight 01.png]]&lt;br /&gt;
| [[Deco Pillar Light 01]]&lt;br /&gt;
| Provides bright point light to the environment using pillar.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor DecoPropPillarLightSmall 01.png]]&lt;br /&gt;
| [[Deco Prop Pillar Light Small 01]]&lt;br /&gt;
| Provides bright point light to the environment using pillar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Systems===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Systems&amp;#039;&amp;#039;&amp;#039; category provides a player with components that have specialized systems use.  A complete list is supplied below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor AgosPropTerminal 01.png]]&lt;br /&gt;
| [[Double Terminal]]&lt;br /&gt;
| Provides an in-game access point for Ship information such as Sensors, Maps, and Statistics. Statistics include Armor, Fuel, Shield and Oxygen values, Power Groups, Life Support and Players on-board details. Also provides access to the main game menu.&lt;br /&gt;
| 150 [[Iron]], 25 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int PowerCellSmall 01.png ]]&lt;br /&gt;
| [[Power Cell Small]]&lt;br /&gt;
| Small capacitor that stores 10,000 energy per unit with unlimited discharge rate.&lt;br /&gt;
| 250 [[Iron]], 75 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int PowerBatterySmall 01.png]]&lt;br /&gt;
| [[Power Battery Small]]&lt;br /&gt;
| Stores 14,400,000 energy per unit. Discharge rate: 100/tick per unit, charge rate: up to 1,000.&lt;br /&gt;
| 250 [[Iron]], 125 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int Teleporter 01.png]]&lt;br /&gt;
| [[Teleporter]]&lt;br /&gt;
| Provides the player with a means to travel between/among ships and stations.  It is a required component in order to access a ship. Range: 500m&lt;br /&gt;
| 250 [[Iron]], 75 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Long_Range_Telkeporter_01.png]]&lt;br /&gt;
| [[Long Range Teleporter]]&lt;br /&gt;
| Provides the player with a means to travel between/among ships and stations.  It is a required component in order to access a ship. Range: 12km &lt;br /&gt;
| 2500 [[Steel]], 250 [[Iron]], 500 [[Copper]], 500 [[Silicon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int CargoTeleporter 01.png]]&lt;br /&gt;
| [[Cargo Teleporter]]&lt;br /&gt;
| Provides for teleportation of gathered material in crates within/among ships and stations, 8 crates max per use. Range: 500m&lt;br /&gt;
| 1500 [[Iron]], 250 [[Copper]], 125 [[Silicon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int HydrogenGeneratorSmall 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TI]]&lt;br /&gt;
| Consumes Hydrogen to generate and store up to 100 energy.&lt;br /&gt;
| 250 [[Iron]], 150 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Hydrogen Generator T2 01.png]]&lt;br /&gt;
| [[Hydrogen Generator TII]]&lt;br /&gt;
| Consumes Hydrogen to generate and store up to 1,200 energy.&lt;br /&gt;
| 1500 [[Steel]], 250 [[Iron]], 350 [[Copper]], 175 [[Silicon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int HydrogenTankSmall 01.png]]&lt;br /&gt;
| [[Hydrogen Tank TI]] Small&lt;br /&gt;
| Stores up to 10,000 Hydrogen per tank. Required to provide fuel to generators.&lt;br /&gt;
| 135 [[Iron]], 30 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Hydrogen Tank Large 01.png]]&lt;br /&gt;
| [[Hydrogen Tank TII]] Large&lt;br /&gt;
| Stores up to 75,000 hydrogen per tank. Required to provide fuel to generators.&lt;br /&gt;
| 1500 [[Steel]], 250 [[Iron]], 250 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int ShipEditorTerminal 01.png]]&lt;br /&gt;
| [[Ship Editor Terminal]]&lt;br /&gt;
| Provides access to build, design, modify and salvage ships, at four workstations spaced around the perimeter.&lt;br /&gt;
| 350 [[Iron]], 75 [[Copper]], 50 [[Silicon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int VendingMachine 01.png]]&lt;br /&gt;
| [[Vending Machine]]&lt;br /&gt;
| Provides a decorative texture of a vending machine.&lt;br /&gt;
| 75 [[Iron]], 25 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Extractor 01.png]]&lt;br /&gt;
| [[Resource Extractor]]&lt;br /&gt;
| Provides for resource extraction when among an asteroid field. Range: 500m&lt;br /&gt;
| 1750 [[Steel]], 250 [[Iron]], 350 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Refinery 01.png]]&lt;br /&gt;
| [[Refinery]]&lt;br /&gt;
| Provides access to refining ore material in-game. Produces advanced materials from refined ores as well.&lt;br /&gt;
| 2750 [[Steel]], 500 [[Iron]], 500 [[Copper]], 325 [[Silicon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Rift_Generator_01.png|64px]]&lt;br /&gt;
| [[Rift Generator]]&lt;br /&gt;
| A large device that uses [[Xanthium]] to generate spatial [[Rift|rifts]] to other solar systems. Peak drain 1,000,000 energy. &lt;br /&gt;
| 2750 [[Steel]], 250 [[Iron]], 500 [[Copper]], 750 [[Silicon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_MolecularAssembler_01.png]]&lt;br /&gt;
| [[Molecular Assembler]]&lt;br /&gt;
| Provides a player a way in which to re-spawn in case of death.&lt;br /&gt;
| 275 [[Iron]], 75 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_SmallShieldGenerator_01.png]]&lt;br /&gt;
| [[Small Shield Generator]]&lt;br /&gt;
| Provides in-game shields for ships, 600 points per unit.  &lt;br /&gt;
| 250 [[Iron]], 150 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Large Shield Generator 01.png ]]&lt;br /&gt;
| [[Large Shield Generator]]&lt;br /&gt;
| Provides in-game shields for ships, 5,000 points per unit.&lt;br /&gt;
| 2250 [[Steel]], 250 [[Iron]], 750 [[Copper]], 500 [[Silicon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int Transponder 01.png]]&lt;br /&gt;
| [[Transponder]]&lt;br /&gt;
| Provides in-game functionality for system-wide broadcasting of short messages. Can be utilized to broadcast distress or other message. Note: reveals ship location when broadcasting.&lt;br /&gt;
| 245 [[Iron]], 110 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File: IR Editor Assembling Machine 01.png]]&lt;br /&gt;
| [[Assembling Machine]]&lt;br /&gt;
| Assembles devices to be used in space. Can produce [[Beacon]]s, various [[Assembling Machine|Drones]], [[Standard Ammo|Ammunition]] and [[Missile Launcher#Missile|Missiles]].&lt;br /&gt;
| 1475 [[Steel]], 350 [[Iron]], 475 [[Copper]], 425 [[Silicon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File: IR Editor Data Core Terminal 01.png]]&lt;br /&gt;
| [[Data Core Terminal]]&lt;br /&gt;
| A device that uses a [[Cartridge]] to provide upgrades for systems aboard your ship. Provides 8 cartridge slots.&lt;br /&gt;
| 500 [[Iron]], 250 [[Copper]], 150 [[Silicon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File: IR Editor Data Core Expansion Bay 01.png]]&lt;br /&gt;
| [[Data Core Expansion Bay]]&lt;br /&gt;
| An expansion bay to allow for additional [[Cartridge]]s. Connects to the [[Data Core Terminal]], adding 1 extra slot. Needs a terminal to function. Allows another active [[Cartridge]].&lt;br /&gt;
| 250 [[Iron]], 125 [[Copper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File: IR_Editor_Cyber_Warfare_Suite_01.png|64px]]&lt;br /&gt;
| [[Cyber Warfare Suite]]&lt;br /&gt;
| Uses a [[Chipset]] to drain, repair or boost [[Firewalls|firewalls]]. Provides 8 chipset slots.&lt;br /&gt;
| 250 [[Iron]], 150 [[Copper]], 150 [[Silicon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File: IR_Editor_Engineering_Terminal_01.png|64px]]&lt;br /&gt;
| [[Engineering Terminal]]&lt;br /&gt;
| Terminal allowing access to a ship&amp;#039;s systems. View by room or groups, control groups and devices or move items between groups.&lt;br /&gt;
| 150 [[Iron]], 75 [[Copper]], 50 [[Silicon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File: IR_Editor_3D_Printer_01.png|64px]]&lt;br /&gt;
| [[3D Printer]]&lt;br /&gt;
| An advanced machine that prints tools and weapons. Can also create [[Food Cartridge]]s, Data Core Terminal [[Cartridge]]s and Cyber Warefare Suite [[Chipset]]s.&lt;br /&gt;
| 600 [[Iron]], 300 [[Copper]], 200 [[Silicon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File: IR_Editor_Holotable_01.png|64px]]&lt;br /&gt;
| [[Holotable]]&lt;br /&gt;
| A 3-dimentional projection table. Powerful map tool offering galaxy, system and ship modes, plus select-able features.&lt;br /&gt;
| 350 [[Iron]], 75 [[Copper]], 50 [[Silicon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File: IR_Editor_Gravity_Anchor_01.png|64px]]&lt;br /&gt;
| [[Gravity Anchor]]&lt;br /&gt;
| A device that keeps stations and ships anchored in space. Needs to be powered up and activated.&lt;br /&gt;
| 1,000 [[Steel]], 750 [[Iron]], 500 [[Copper]], 500 [[Silicon]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Floors===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Floors&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used to design each room&amp;#039;s floor using different kinds of textures.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPropFloor_02.png]]&lt;br /&gt;
| [[Deco Prop Floor 02]]&lt;br /&gt;
| Provides a decorative cube texture with four-point reflective lights.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_DecoPropFloor_03.png]]&lt;br /&gt;
| [[Deco Prop Floor 03]]&lt;br /&gt;
| Provides a patterned texture at the center with four reflecting light points in a square.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elevators===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Elevators&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used to connect between room floors.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int CargoLift 01.png]]&lt;br /&gt;
| [[Cargo Lift - Type I]]&lt;br /&gt;
| Provides in-game access to ships with multiple floors.  This particular Lift can go up one floor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int CargoLift 02.png]]&lt;br /&gt;
| [[Cargo Lift - Type II]]&lt;br /&gt;
| Same as Cargo Lift - Type I except it can go up two floors.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR Editor Int CargoLift 03.png]]&lt;br /&gt;
| [[Cargo Lift - Type III]]&lt;br /&gt;
| Same as Cargo Lift - Type I except it can go up three floors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Cargo&amp;#039;&amp;#039;&amp;#039; category provides a player with components that are used store material.  A complete list is supplied below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_CargoPad_01.png]]&lt;br /&gt;
| [[Cargo Pad]]&lt;br /&gt;
| Provides in-game ability to store material crates.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IR_Editor_Int_CargoPad_02.png]]&lt;br /&gt;
| [[Cargo Pad (high)]]&lt;br /&gt;
| Same as Cargo Pad 01, except it&amp;#039;s cargo contents are places at the top.  This can be used in combination with Cargo Pad 01 to create a pad at the bottom and a pad on top.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Interstellar Rift Wiki Import</name></author>
	</entry>
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