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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FBeta-0.2.9.00</id>
	<title>Patchnotes/Beta-0.2.9.00 - Versionsgeschichte</title>
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	<updated>2026-10-01T02:33:21Z</updated>
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		<title>Wiki-design-bot: Vollständige offizielle Beta-Patchnotes archiviert</title>
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		<updated>2026-09-30T22:34:05Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Beta-Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FUNCTIONALITIES[/h1]&lt;br /&gt;
&lt;br /&gt;
- added Derelict ships (the results of the ship design contest)&lt;br /&gt;
[list]&lt;br /&gt;
[*]can spawn with a random throttle setting (if they have engines)&lt;br /&gt;
[*]can spawn with Self-Destruct activated&lt;br /&gt;
[*]can spawn random tools in lockers&lt;br /&gt;
[*]can spawn with random cargo on board&lt;br /&gt;
[*]can spawn with a swarm of Skrill around them&lt;br /&gt;
[*]spawns with damaged devices&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- officially added trade data cartridge&lt;br /&gt;
[list]&lt;br /&gt;
[*]can be bought from Logicorp Tool Stores&lt;br /&gt;
[*]can be used in the Datacore to scan the current system for it&amp;#039;s current trade prices&lt;br /&gt;
[*]to update a system&amp;#039;s trade data, enable scanners from the datacore terminal when the cartridge is inserted&lt;br /&gt;
[*]can store multiple systems worth of trade data&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- power transfer box, cargo teleporter and ACTR can now be used when access firewall is hacked&lt;br /&gt;
&lt;br /&gt;
- added new file browser for the import/export menus in the editor&lt;br /&gt;
&lt;br /&gt;
- defense drone UI now shows all damageable entities&lt;br /&gt;
&lt;br /&gt;
[h1]GRAPHICS[/h1]&lt;br /&gt;
&lt;br /&gt;
- added on-screen text when ship has self-destruct active&lt;br /&gt;
&lt;br /&gt;
[h1]BUG FIXES[/h1]&lt;br /&gt;
&lt;br /&gt;
- improved performance of starting system ghost client threads&lt;br /&gt;
&lt;br /&gt;
- improved performance thread creation of ServerChunk packets to improve lag spike when saving / sending large systems&lt;br /&gt;
&lt;br /&gt;
- optimized the removal of entities&lt;br /&gt;
&lt;br /&gt;
- fixed possible desyncs with advanced missiles, flak, and red gas clouds&lt;br /&gt;
&lt;br /&gt;
- optimized checking for entities to damage for advanced missiles, flak, and red gas clouds&lt;br /&gt;
&lt;br /&gt;
- fixed crash in Railgun render function&lt;br /&gt;
&lt;br /&gt;
- fixed crash in Drone AI&lt;br /&gt;
&lt;br /&gt;
- fix crash in Cockpit HUD&lt;br /&gt;
&lt;br /&gt;
- fix actually disabling auto save and backup when their delays are set to 0&lt;br /&gt;
&lt;br /&gt;
- fix crash in updating turret positions&lt;br /&gt;
&lt;br /&gt;
- fix crash in shifting warp levels&lt;br /&gt;
&lt;br /&gt;
- fix crash in Extractor when starting to mine an asteroid&lt;br /&gt;
&lt;br /&gt;
- fixed some tools and resources spawning when they shouldn&amp;#039;t&lt;br /&gt;
&lt;br /&gt;
- fixed lockers and item lockers not opening when access is hacked&lt;br /&gt;
&lt;br /&gt;
- fixed things spawning on weaponracks when they shouldn&amp;#039;t&lt;br /&gt;
&lt;br /&gt;
- fix possible crashes when user.db can somehow not be loaded or created&lt;br /&gt;
&lt;br /&gt;
- optimized client-side adding of entities&lt;br /&gt;
&lt;br /&gt;
- fix modification of visibility range by scanner power&lt;br /&gt;
&lt;br /&gt;
- fix removal timer for mining, pirate, and trade drones&lt;br /&gt;
&lt;br /&gt;
- simplied code to find station that sells needed resources to a drone&lt;br /&gt;
&lt;br /&gt;
- mostly unified how an entity being in a safezone is checked&lt;br /&gt;
&lt;br /&gt;
- fix pirate drone deadlock until cell unload when his target disappears&lt;br /&gt;
&lt;br /&gt;
- fix GUI low frequency update to actually be low fequency&lt;br /&gt;
&lt;br /&gt;
- updated Nvidia API&lt;br /&gt;
&lt;br /&gt;
[h1]NOTES[/h1]&lt;br /&gt;
&lt;br /&gt;
- servers will need to be rebuilt using the &amp;quot;rebuild rules&amp;quot; option to allow the new derelict ships to spawn, or type &amp;quot;/rebuildServer 0&amp;quot; in the chat. This option can be found under the F8 menu as an admin. it can also be used from the console by typing &amp;quot;rebuildServer 0&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 2436927798945614438)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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