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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FBeta-0.2.5.00</id>
	<title>Patchnotes/Beta-0.2.5.00 - Versionsgeschichte</title>
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	<updated>2026-10-01T02:33:21Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Interstellar Rift Wiki</subtitle>
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		<title>Wiki-design-bot: Vollständige offizielle Beta-Patchnotes archiviert</title>
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		<updated>2026-09-30T22:32:51Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Beta-Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FUNCTIONALITIES[/h1]&lt;br /&gt;
&lt;br /&gt;
- added disabled state, this happens when a ship reaches 0 armor, but still has hull hit points. Once the hull has been repaired and the armor gens have come online again the ship becomes movable again&lt;br /&gt;
&lt;br /&gt;
- hacking can no longer be done through shields, they need to be down before a connection can be made (warp hacking still works)&lt;br /&gt;
&lt;br /&gt;
- armor generator now has a 5 minute charge up time when switched from weapon groups or when added to a cpu&lt;br /&gt;
&lt;br /&gt;
- universe generator random seed in server settings&lt;br /&gt;
&lt;br /&gt;
- added new tutorials:&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Cargo &amp;amp; Trading&lt;br /&gt;
	[*]Ship construction&lt;br /&gt;
	[*]Getting a ship flight-ready&lt;br /&gt;
	[*]Ship flight&lt;br /&gt;
	[*]Ship Combat&lt;br /&gt;
	[*]Rifting&lt;br /&gt;
	[*]Mining &amp;amp; refining&lt;br /&gt;
	[*]Tools &amp;amp; repair&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- removed old tutorial&lt;br /&gt;
&lt;br /&gt;
[h1]GRAPHICS[/h1]&lt;br /&gt;
&lt;br /&gt;
- updated warp shader&lt;br /&gt;
&lt;br /&gt;
- added new warp charge effect&lt;br /&gt;
&lt;br /&gt;
- made displays of currency use the long value instead of int so it can go above 2 billion&lt;br /&gt;
&lt;br /&gt;
[h1]BALANCE[/h1]&lt;br /&gt;
&lt;br /&gt;
- gas clouds spawned by players should no longer be able to damage player ships in on PVE servers&lt;br /&gt;
&lt;br /&gt;
- recipe of the TII heat sink now uses 35 silicon instead of 50 aluminium&lt;br /&gt;
&lt;br /&gt;
- small armor generator now has 25,000 hit points instead of 10000, and a weight of 500&lt;br /&gt;
&lt;br /&gt;
- medium armor generator now has 75000 hit points instead of 50000 , and a weight of 7,500&lt;br /&gt;
&lt;br /&gt;
- large armor generator now has 250,000 hit points instead of 100000, and a weight of 25,000&lt;br /&gt;
&lt;br /&gt;
- small shield generator now has 10,000 hit points instead of 1,000, and a weight of 500&lt;br /&gt;
&lt;br /&gt;
- medium shield generator now has 30,000 hit points instead of 5,000, and a weight of 5,000&lt;br /&gt;
&lt;br /&gt;
- large shield generator now has 100,000 hit points instead of 10,000, and a weight of 12,500&lt;br /&gt;
&lt;br /&gt;
- standard side winder missile now does 400 damage instead of 150&lt;br /&gt;
&lt;br /&gt;
- improved side winder missile now does 500 damage instead of 180&lt;br /&gt;
&lt;br /&gt;
- advanced side winder missile now does 600 damage instead of 210&lt;br /&gt;
&lt;br /&gt;
- railgun charge time is now 4 seconds&lt;br /&gt;
&lt;br /&gt;
- railgun damage is now 200 per tick spread over 20 ticks on hit. &lt;br /&gt;
&lt;br /&gt;
- point defense turrets now do 50 base damage, 50 shield damage and 0.5 % of max shield as damage per hit. Up from only 20 base damage&lt;br /&gt;
&lt;br /&gt;
- deployable turret now does 30 damage instead of 20&lt;br /&gt;
&lt;br /&gt;
- combat drones now do 25 base and 15 shield damage, instead of 15 base and 5 shield&lt;br /&gt;
&lt;br /&gt;
- Skrill Grunts now do 50 base damage instead of 30&lt;br /&gt;
&lt;br /&gt;
- Green Skrill now do 65 base instead of 50&lt;br /&gt;
&lt;br /&gt;
- Red Skrill now does 0.2% percent of max shield as shield damage instead of 0.3%&lt;br /&gt;
&lt;br /&gt;
- standard laser ammo now does 25 base and 35 shield damage, instead of 25 base and 10 shield&lt;br /&gt;
&lt;br /&gt;
- improved laser ammo now does 30 base damage and 50 shield damage, instead of 35 base and 15 shield&lt;br /&gt;
&lt;br /&gt;
- advanced laser ammo now does 40 base damage and 90 shield damage, instead of 45 base and 20 shield&lt;br /&gt;
&lt;br /&gt;
- ion ammo now does 75 shield damage + 0.1%, instead of 30 base damage + 0.2%&lt;br /&gt;
&lt;br /&gt;
- reduced repair costs multiplier per missing hitpoint from 25 to 8&lt;br /&gt;
&lt;br /&gt;
[h1]BUG FIXES[/h1]&lt;br /&gt;
&lt;br /&gt;
- fixed several issues with the power transfer box&lt;br /&gt;
&lt;br /&gt;
- fixed issues with the pacements of the icons in the mission list&lt;br /&gt;
&lt;br /&gt;
- fixed the faction of the HydroPEX fuel trader, which could result in multiple being present at the same time&lt;br /&gt;
&lt;br /&gt;
- fixed an issue with the cargo container names not showing up&lt;br /&gt;
&lt;br /&gt;
- signs no longer think every tick&lt;br /&gt;
&lt;br /&gt;
- fixed a bug where drones would not spawn debris on death when they had no cargo&lt;br /&gt;
&lt;br /&gt;
- fixed a bug where drones would spawn resources from tiers above the one of the system they are currently in&lt;br /&gt;
&lt;br /&gt;
- fixed a bug where resources are not correctly moved from the crew vault to a player vault when the crew disbands while the players are offline&lt;br /&gt;
&lt;br /&gt;
- fixed an issue with collision sounds&lt;br /&gt;
&lt;br /&gt;
- fixed player store when buying to a ship&lt;br /&gt;
&lt;br /&gt;
- fixed footsteps not listening to volume settings&lt;br /&gt;
&lt;br /&gt;
- fixed several events in the chat system not being unloaded when switching gamemodes, causing double messages&lt;br /&gt;
&lt;br /&gt;
- optimize spawning debris field when a ship is destroyed (removes lag spike)&lt;br /&gt;
&lt;br /&gt;
- credits can now be exited with escape&lt;br /&gt;
&lt;br /&gt;
[h1]TECHNICAL[/h1]&lt;br /&gt;
&lt;br /&gt;
- more debug logging on shutdown&lt;br /&gt;
&lt;br /&gt;
- Havok physics is no longer initialized on the server and ghost clients&lt;br /&gt;
&lt;br /&gt;
- add time between baking ships (and force a garbage collection and wait longer after baking a big ship)&lt;br /&gt;
&lt;br /&gt;
[h1]NOTES[/h1]&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and restarted&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 2465061982068738357)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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