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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FBeta-0.2.1.00</id>
	<title>Patchnotes/Beta-0.2.1.00 - Versionsgeschichte</title>
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	<updated>2026-10-01T02:33:24Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Interstellar Rift Wiki</subtitle>
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		<title>Wiki-design-bot: Vollständige offizielle Beta-Patchnotes archiviert</title>
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		<updated>2026-09-30T22:32:47Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Beta-Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FUNCTIONALITIES[/h1]&lt;br /&gt;
&lt;br /&gt;
- added warp firewall&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Can only be hacked when a ship is in warp&lt;br /&gt;
	[*]When this firewall is down, the ship will drop out of warp and will generate a warp signature. The ship will also be unable to enter warp while this firewall is down.&lt;br /&gt;
	[*]Can be repaired with repair cartridges&lt;br /&gt;
	[*]Can be hacked from a distance that is 30 * the target&amp;#039;s warp speed if the target&amp;#039;s warp level is below 5&lt;br /&gt;
	[*]If the target&amp;#039;s warp level is 5 or above, the range is system wide&lt;br /&gt;
[/list]&lt;br /&gt;
- added scanner signatures&lt;br /&gt;
[list]&lt;br /&gt;
	[*]every ship and other important object can leave a scanner signature&lt;br /&gt;
	[*]ships scan periodically for new signatures, this is sped up by enabling scanners, the duration of this is defined by the closeness&lt;br /&gt;
	[*]when getting closer to a scanner signature, a bar displays over the icon, when the bar reaches zero, the signature updates it&amp;#039;s location, allowing the user to get closer to it&amp;#039;s true location&lt;br /&gt;
	[*]ships generate a warp signature upon exiting warp. This signature is very precise but lasts only a couple of minutes.&lt;br /&gt;
	[*]signatures are now the only way to find rich asteroids and gas clouds&lt;br /&gt;
[/list]&lt;br /&gt;
- added station shield&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Resource Cost: 7500 Iron , 2500 Copper&lt;br /&gt;
	[*]Creates a shield around the ship, rendering it invulnerable from any damage&lt;br /&gt;
	[*]Can only be activated within a certains distance from the system&amp;#039;s star (differs per system as the star&amp;#039;s size differs. The termianl on the device shos when in range.)&lt;br /&gt;
	[*]Upon activation, renders ship globally visible and a 15 minute timer will start to run&lt;br /&gt;
	[*]15 minutes after activation, the station shield activates fully&lt;br /&gt;
	[*]The shield is always visible and is able to be colored&lt;br /&gt;
	[*]Power cost scales between 300 and 15000 power, depending on the mass of the station, capping at 1 million mass. &lt;br /&gt;
	[*]Requires one of 3 types of Focusing Crystal to be inserted to operate&lt;br /&gt;
[/list]&lt;br /&gt;
- added 3 new tools&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Focusing Crystal TI&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]lasts 24 hours in Station Shield&lt;br /&gt;
			[*]Can be created in 3D Printer&lt;br /&gt;
			[*]Costs 50 Carbon, 6 Deuterium&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Focusing Crystal TII&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]lasts 48 hours in Station Shield&lt;br /&gt;
			[*]Can be created in 3D Printer&lt;br /&gt;
			[*]Costs 50 Carbon, 50 Vectronium&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Focusing Crystal TIII&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]lasts 96 hours in Station Shield&lt;br /&gt;
			[*]Can be created in 3D Printer&lt;br /&gt;
			[*]Costs 50 Carbon, 10 Quartz&lt;br /&gt;
		[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
- added cloaking device&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Resource Cost: 1750 Iron , 500 Copper, 500 Silicon&lt;br /&gt;
	[*]when activated, makes a ship much harder to find. &lt;br /&gt;
	[*]requires heatsinks to operate&lt;br /&gt;
	[*]drones and skrill no longer target cloaked ships&lt;br /&gt;
	[*]is disabled by any interaction with the outside of the ship (for example: mining, disposing of resources, drones docking/undocking)&lt;br /&gt;
	[*]is disabled by warping&lt;br /&gt;
	[*]is disabled when weapons are enabled&lt;br /&gt;
	[*]Will engage deep cloaking mode after 2 hours of continuous operation. Will render a ship completely invisible.&lt;br /&gt;
	[*]Power cost scales between 250 and 7500 power depending on the mass of the ship, capping at 1 million mass. &lt;br /&gt;
[/list]&lt;br /&gt;
- holotable now shows a glowing ring around systems which contained active players in the last 5 minutes&lt;br /&gt;
&lt;br /&gt;
- added option for server owners to limit system generation range&lt;br /&gt;
[list]&lt;br /&gt;
	[*]MaxUniverseGeneratorGenerationDist in serverConfig.json&lt;br /&gt;
	[*]Changing this can lock players in their system when they were previously outside of the range!&lt;br /&gt;
[/list]&lt;br /&gt;
- added several upgrades to Ship Flight UI&lt;br /&gt;
[list]&lt;br /&gt;
	[*]made own ships, crew ships and fleet ships globally visible&lt;br /&gt;
	[*]ship flight markers and text now scale with resolution (no more unreadables on 4k resolutions)&lt;br /&gt;
	[*]ship markers are now globally visible while they are in warp&lt;br /&gt;
	[*]scout markers are now properly grouped under their parent objects &lt;br /&gt;
[/list]&lt;br /&gt;
- added Hydropex Fuel Trader&lt;br /&gt;
[list]&lt;br /&gt;
	[*]functions like the Galactic Trade Emporium but sells fuel and heatsinks&lt;br /&gt;
	[*]Randomly jumps into systems and releases several trade drones into the system&lt;br /&gt;
[/list]&lt;br /&gt;
- added ignore function&lt;br /&gt;
[list]&lt;br /&gt;
	[*]type /ignore &amp;lt;playerName&amp;gt; in chat to add a player to your ignore list. This will work across all servers as it is saved locally in your config file.&lt;br /&gt;
	[*]type /unignore &amp;lt;playerName&amp;gt; in chat to remove a player from your ignore list. This will work across all servers as it is saved locally in your config file.&lt;br /&gt;
	[*]type /clearignorelist in chat to clear your ignore list&lt;br /&gt;
	[*]ignoring a player will cause none of their chat messages to appear&lt;br /&gt;
[/list]&lt;br /&gt;
- missions can now be flagged illegal, if a ship with an illegal mission is scanned by drones, it will gain wanted level&lt;br /&gt;
&lt;br /&gt;
- illegal missions yield 1.5 times more reward&lt;br /&gt;
&lt;br /&gt;
- implemented new drifter mission (basically a transport mission, but it&amp;#039;s illegal)&lt;br /&gt;
&lt;br /&gt;
- dronebay automation cartridge &amp;quot;launch&amp;quot; now gives &amp;quot;defend&amp;quot; instruction if no instruction has been set&lt;br /&gt;
&lt;br /&gt;
- decreased chance of warp disrupt for grunts&lt;br /&gt;
&lt;br /&gt;
- added base damage values to Ammo and missile types in the encyclopedia&lt;br /&gt;
&lt;br /&gt;
[h1]GRAPHICS[/h1]&lt;br /&gt;
&lt;br /&gt;
- scout markers are now properly grouped under their parent objects &lt;br /&gt;
&lt;br /&gt;
- markers no longer display the T to target by default&lt;br /&gt;
&lt;br /&gt;
- markers are now spaced out more when hovered over&lt;br /&gt;
&lt;br /&gt;
- ship flight mouse cursor now scales with resolution&lt;br /&gt;
&lt;br /&gt;
- player names above their heads are now handled the same way as in-game screens, so they can no longer be seen through walls&lt;br /&gt;
&lt;br /&gt;
- flight markers now scale with resolution&lt;br /&gt;
&lt;br /&gt;
- flight marker UI scale can now be controlled by a slider in the options menu&lt;br /&gt;
&lt;br /&gt;
- fixed octagonal door sign being too high&lt;br /&gt;
&lt;br /&gt;
- fixed crate facing the wrong way in the medium armor generator&lt;br /&gt;
&lt;br /&gt;
- fixed bug where in-world markers would twitch&lt;br /&gt;
&lt;br /&gt;
- fixed ram scoop button hover text&lt;br /&gt;
&lt;br /&gt;
- added button to disable the text coloring in the server browser.&lt;br /&gt;
&lt;br /&gt;
[h1]BALANCE[/h1]&lt;br /&gt;
&lt;br /&gt;
- rebalanced hacking cartridges&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Duration reduced to 3-4 minutes (both defensive and offensive)&lt;br /&gt;
	[*]Creation resource costs have been reduced to 10 Silicon, 1 Gold and 1 Cartridge specific rare resource&lt;br /&gt;
[/list]&lt;br /&gt;
- removed player ships from holotable if they are far away and not transponding&lt;br /&gt;
&lt;br /&gt;
- emp now has a range of 2000 units, but falls off over distance. Disabling missiles still works from 800 units or closer.&lt;br /&gt;
&lt;br /&gt;
- tweaked flak missile speed to more closely match combat range of other weapons&lt;br /&gt;
&lt;br /&gt;
- added checks so final objectives for the main faction ultimate system events only spawn when that faction&amp;#039;s headquarters had been built&lt;br /&gt;
&lt;br /&gt;
- ship targets now untarget automatically when they are out of range&lt;br /&gt;
&lt;br /&gt;
[h1]BUG FIXES[/h1]&lt;br /&gt;
&lt;br /&gt;
- fixed bug where damage to devices would not work&lt;br /&gt;
&lt;br /&gt;
- fixed bug where flight UI would not display Hurles Co final objective asteroid&lt;br /&gt;
&lt;br /&gt;
- fixed bug where game would try to load systems that are already being loaded in the background&lt;br /&gt;
&lt;br /&gt;
- fixed bug where mission locations and system event locations would not be targetable when parented to a planet, causing the planet to be unselected as well&lt;br /&gt;
&lt;br /&gt;
- fixed bug where player was added to player list before successful login&lt;br /&gt;
&lt;br /&gt;
- fixed bug where player login would wait for system load&lt;br /&gt;
&lt;br /&gt;
- fixed bug where chat bar would scale the text if it went over the width of the text field&lt;br /&gt;
&lt;br /&gt;
- fixed bug where drones had trouble selecting targets&lt;br /&gt;
&lt;br /&gt;
- flak cannons should no longer fire backwards when flying backwards&lt;br /&gt;
&lt;br /&gt;
- fixed bug where GT Player Trade Terminal would not always reset its scroll level upon switching pages&lt;br /&gt;
&lt;br /&gt;
- fixed bug where GT Player Trade Terminal would not always display stock value&lt;br /&gt;
&lt;br /&gt;
- turning scanners on or off now puts all of them in the same state as opposed to swqitching them individually&lt;br /&gt;
&lt;br /&gt;
- implemented various server optimizations&lt;br /&gt;
&lt;br /&gt;
- streamlined player login sequence&lt;br /&gt;
&lt;br /&gt;
[h1]TECHNICAL[/h1]&lt;br /&gt;
&lt;br /&gt;
- upgraded to .Net 4.7.1&lt;br /&gt;
&lt;br /&gt;
[h1]NOTES[/h1]&lt;br /&gt;
&lt;br /&gt;
- Server need to be updated and restarted. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 2403127338447761826)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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