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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FAlpha-0.1.62.00</id>
	<title>Patchnotes/Alpha-0.1.62.00 - Versionsgeschichte</title>
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	<updated>2026-10-01T05:51:18Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Interstellar Rift Wiki</subtitle>
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		<id>https://wiki.interstellarrift.de/index.php?title=Patchnotes/Alpha-0.1.62.00&amp;diff=2064&amp;oldid=prev</id>
		<title>Wiki-design-bot: Vollständige offizielle Alpha-Patchnotes archiviert</title>
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		<updated>2026-09-30T22:31:20Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Alpha-Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FUNCTIONALITIES[/h1]&lt;br /&gt;
&lt;br /&gt;
- added EMP generator device&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Can generate an expanding EMP field to disable incoming missile tracking AI&lt;br /&gt;
	[*]Range: 800m&lt;br /&gt;
	[*]Requires no ammo&lt;br /&gt;
	[*]Has an internal power buffer of 8000&lt;br /&gt;
	[*]Can only be used when power buffer is full&lt;br /&gt;
	[*]Has a cooldown of 20 seconds&lt;br /&gt;
	[*]Default key to use: N&lt;br /&gt;
	[*]EMP field does 250 shield damage to everything in its radius (except the owner)&lt;br /&gt;
	[*]EMP field removes between 100 and 1000 power from batteries when struck by it&lt;br /&gt;
[/list]&lt;br /&gt;
- added 3 new weapons CPU devices, can be found in the editor under Prop Edit Mode &amp;gt; Systems&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Small Weapons CPU&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Provides 175 CPU to the weapon group it is placed in.&lt;br /&gt;
		[*]Resource cost 250 Iron, 75 Copper&lt;br /&gt;
	[/list]&lt;br /&gt;
	[*]Medium Weapons CPU&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Provides 275 CPU to the weapon group it is placed in.&lt;br /&gt;
		[*]Resource cost 250 Iron, 150 Copper, 100 Silicon&lt;br /&gt;
	[/list]&lt;br /&gt;
	[*]Large Weapons CPU&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Provides 375 CPU to the weapon group it is placed in.&lt;br /&gt;
		[*]Resource cost 250 Iron, 150 Copper, 100 Silicon, 100 vectronium&lt;br /&gt;
	[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
- added 3 new Power Transfer Box devices, (these look like the old fusebox, but renamed and tiered). Can be found under Room Edit Mode &amp;gt; Systems&lt;br /&gt;
[list]&lt;br /&gt;
[*]Power Transfer Box (Low output)&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Can supply 150 power to the group it is placed in from another group.&lt;br /&gt;
		[*]Resource cost 125 Iron, 15 Copper&lt;br /&gt;
	[/list]&lt;br /&gt;
[*]Power Transfer Box (Medium output)&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Can supply 1500 power to the group it is placed in from another group.&lt;br /&gt;
		[*]Resource cost 75 Iron, 15 Copper, 50 Silicon&lt;br /&gt;
	[/list]&lt;br /&gt;
[*]Power Transfer Box (High output)&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Can supply 15000 power to the group it is placed in from another group.&lt;br /&gt;
		[*]Resource cost 75 Iron, 50 Aluminium, 100 Silicon&lt;br /&gt;
	[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
- added 3 new gimballed weapons, can be found in the editor under Exterior Edit Mode &amp;gt; Weapons&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Small Pulse Laser&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Can use Standard, Improved and Advanced Laser Cells, to be provided via the Ammunition Loader. &lt;br /&gt;
		[*]Pay attention to the placing in the editor, they have a firing arc equal to the half of a sphere, and wont fire outside of their firing arc.&lt;br /&gt;
		[*]Requires a weapons CPU to fire. &lt;br /&gt;
		[*]Resource cost 250 Iron, 150 Copper&lt;br /&gt;
	[/list]&lt;br /&gt;
	[*]Small Auto Cannon&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Can use Standard, Improved and Advanced Ammo, to be provided via the Ammunition Loader. &lt;br /&gt;
		[*]Requires a weapons CPU to fire.&lt;br /&gt;
		[*]Pay attention to the placing in the editor, they have a firing arc equal to the half of a sphere, and wont fire outside of their firing arc.&lt;br /&gt;
		[*]Resource cost 250 Iron, 150 Copper&lt;br /&gt;
	[/list]&lt;br /&gt;
	[*]Small Missile Launcher&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Can use Standard, Improved and Advanced SideWinder Missiles, to be provided via the Ammunition Loader. &lt;br /&gt;
		[*]Requires a weapons CPU to fire.&lt;br /&gt;
		[*]Pay attention to the placing in the editor, they have a firing arc equal to the half of a sphere, and wont fire outside of their firing arc.&lt;br /&gt;
		[*]Resource cost 250 Iron, 150 Copper&lt;br /&gt;
	[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
- added 3 armor generator devices, can be found in the editor under Prop Edit Mode &amp;gt; Systems&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Small Armor Generator&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Provides 10000 armor.&lt;br /&gt;
		[*]Armor can be repaired with repair drones, by visiting a station which offers a repair service, or by supplying nanobots to the device.&lt;br /&gt;
		[*]When supplied with nanobots, will repair your hull, armor, and onboard devices. &lt;br /&gt;
		[*]Resource cost 100 Steel, 250 Iron, 50 Copper&lt;br /&gt;
		[*]CPU Usage: 15&lt;br /&gt;
	[/list]&lt;br /&gt;
	[*]Medium Armor Generator&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Provides 50000 armor.&lt;br /&gt;
		[*]Armor can be repaired with repair drones, by visiting a station which offers a repair service, or by supplying nanobots to the device.&lt;br /&gt;
		[*]When supplied with nanobots, will repair your hull, armor, and onboard devices. &lt;br /&gt;
		[*]Resource cost 500 Steel, 500 Iron, 250 Copper, 250 Silicon&lt;br /&gt;
		[*]CPU Usage: 70&lt;br /&gt;
[/list]&lt;br /&gt;
	[*]Large Armor Generator&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Provides 100000 armor.&lt;br /&gt;
		[*]Armor can be repaired with repair drones, by visiting a station which offers a repair service, or by supplying nanobots to the device.&lt;br /&gt;
		[*]When supplied with nanobots, will repair your hull, armor, and onboard devices. &lt;br /&gt;
		[*]Resource cost 1200 Steel, 750 Iron, 750 Aluminium, 250 Silicon&lt;br /&gt;
		[*]CPU Usage: 125&lt;br /&gt;
	[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
- added a new Medium Shield Generator device, can be found under Prop Edit Mode &amp;gt; Systems&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Resource costs: 1250 Steel, 250 Copper, 250 Iron, 250 Silicon&lt;br /&gt;
	[*]Provides 5000 shield&lt;br /&gt;
	[*]Uses 675 power per tick&lt;br /&gt;
	[*]Uses 65 CPU&lt;br /&gt;
[/list]&lt;br /&gt;
- added new resources&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Standard Sidewinder Missiles&lt;br /&gt;
		[list]&lt;br /&gt;
		[*]can be inserted into an ammo loader&lt;br /&gt;
		[*]is consumed by small missile launcher&lt;br /&gt;
		[*]Can be created in the Assembling machine&lt;br /&gt;
		[*]Recipe: 4 brass + 5 Iron + 10 Nitrous Oxide&lt;br /&gt;
		[*]Crate Size: 50&lt;br /&gt;
		[*]Damage: 150&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Improved Sidewinder Missiles&lt;br /&gt;
		[list]&lt;br /&gt;
		[*]can be inserted into an ammo loader&lt;br /&gt;
		[*]is consumed by small missile launcher&lt;br /&gt;
		[*]Can be created in the Assembling machine&lt;br /&gt;
		[*]Recipe: 4 brass + 5 Iron + 30 Calireon&lt;br /&gt;
		[*]Crate Size: 75&lt;br /&gt;
		[*]Damage: 180&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Advanced Sidewinder Missiles&lt;br /&gt;
		[list]&lt;br /&gt;
		[*]can be inserted into an ammo loader&lt;br /&gt;
		[*]is consumed by small missile launcher&lt;br /&gt;
		[*]Can be created in the Assembling machine&lt;br /&gt;
		[*]Recipe: 4 brass + 1 Crystal Vectronium + 10 Calireon&lt;br /&gt;
		[*]Crate Size: 100&lt;br /&gt;
		[*]Damage: 210&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Standard NanoBots&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Provides 10 regen every two seconds when place in an armor generator.&lt;br /&gt;
			[*]Crate size 600&lt;br /&gt;
			[*]Resource cost 2 Iron, 1 Copper per 2&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Improved NanoBots &lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Provides 20 regen every two seconds when place in an armor generator.&lt;br /&gt;
			[*]Crate size 1200&lt;br /&gt;
			[*]Resource cost 2 Iron, 1 Copper, 1 Silicon per 2&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Advanced NanoBots&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Provides 20 regen every two seconds when place in an armor generator.&lt;br /&gt;
			[*]Crate size 2400&lt;br /&gt;
			[*]Resource cost 2 Iron, 1 Copper, 1 Silicon, 1 Aluminium per 2&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Standard Laser Cell&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Crate size 1200&lt;br /&gt;
			[*]Fired by small laser turret (Damage: 25 + 10 shield damage)&lt;br /&gt;
			[*]Resource cost: 2 Nitrous Oxide, 1 Carbon per 2&lt;br /&gt;
			[*]Can be created in assembling Machine&lt;br /&gt;
			[*]Can be inserted into ammo Loader&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Improved Laser Cell&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Crate size 1800	&lt;br /&gt;
			[*]Fired by small laser turret (Damage: 35 + 15 shield damage)&lt;br /&gt;
			[*]Resource cost: 2 Nitrous Oxide, 1 Copper, 1 Carbon, 1 Brass per 2&lt;br /&gt;
			[*]Can be created in assembling Machine&lt;br /&gt;
			[*]Can be inserted into ammo Loader&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Advanced Laser Cell&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Crate size 2400	&lt;br /&gt;
			[*]Fired by small laser turret (Damage: 45 + 20 shield damage)&lt;br /&gt;
			[*]Resource cost: 2 Calireon, 1 Copper, 1 Carbon, 1 Brass per 2&lt;br /&gt;
			[*]Can be created in assembling Machine&lt;br /&gt;
			[*]Can be inserted into ammo Loader&lt;br /&gt;
		[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
- Added in a new weapons overview in the cockpit. Here you can use the Arrow keys to activate and deactive weapons, shields, and armor generators from your current CPU.&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Can be activated with default key &amp;quot;K&amp;quot;&lt;br /&gt;
		[*]Use Up and Down arrows to navigate up and down between the device types&lt;br /&gt;
		[*]Use Left and Right to add and remove devices from the CPU in the selected weapon group&lt;br /&gt;
		[*]Indicates wether a device is; Active, Inactive, Switching Mode, or Broken&lt;br /&gt;
	[/list]&lt;br /&gt;
- Overhauled the Power Manager in the Ship Editor&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Power groups can now have assigned colors&lt;br /&gt;
		[*]Weapon groups now indicate the amount of CPU required and used per group&lt;br /&gt;
		[*]Added a tree view that sorts devices per device type&lt;br /&gt;
		[*]Added buttons to move devices to a different group per type&lt;br /&gt;
	[/list]&lt;br /&gt;
- Added second freelook exterior camera hotkey &amp;quot;L&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- Missiles are now fired via a separate hotkey (default &amp;quot;M&amp;quot;), can be changed in the options menu. &lt;br /&gt;
&lt;br /&gt;
- Missiles now require a missile lock, to do this hover your targetting indicator over the target and keep it in the vicinity for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
- Missile launchers have been renamed to Torpedo Launchers&lt;br /&gt;
&lt;br /&gt;
- Torpedo launcher will now show a bar locking target when fired from console&lt;br /&gt;
&lt;br /&gt;
- Activating weapon groups now has a cooldown of 2 seconds.&lt;br /&gt;
&lt;br /&gt;
- Ships have a default weapon CPU installed. The capacity of this CPU is 125. These CPUs can be viewed ingame via the ship stats window on any terminal. &lt;br /&gt;
&lt;br /&gt;
- Shields now stay down until all of them have gone down or no damage is taken for a while&lt;br /&gt;
&lt;br /&gt;
- Replaced network library for packet sending&lt;br /&gt;
&lt;br /&gt;
- Ships now have an AFK shield (Hardened Armor) that slowly regenerates when no weapons are active and you don&amp;#039;t take any damage. When maxed it gives 20 seconds of invulnerability when attacked. When you activate weapons the shield immediately disappears.&lt;br /&gt;
&lt;br /&gt;
- added a new Large Power Battery device, which can be found under Prop Edit Mode &amp;gt; Systems&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Storage of 25,000,000 power, 3750 discharge rate, 15000 charge rate.&lt;br /&gt;
		[*]Resource cost 1500 Iron, 1250 Copper, 150 Vectronium&lt;br /&gt;
	[/list]	&lt;br /&gt;
- warp now has a chance to be disrupted on every instance of damage&lt;br /&gt;
&lt;br /&gt;
[h1]GRAPHICS[/h1]&lt;br /&gt;
&lt;br /&gt;
- added incoming missile indicator&lt;br /&gt;
&lt;br /&gt;
- reworked ammo loader UI to indicate which types of weapons are available&lt;br /&gt;
&lt;br /&gt;
- reworked health bars in the Ship Flight UI target indicator. Now shows layered health bars for hardened armor, armor, and hull, and shows amounts as well&lt;br /&gt;
&lt;br /&gt;
- added error indicators on devices in editor power mode&lt;br /&gt;
&lt;br /&gt;
- fixed lagging mouse cursor with low fps&lt;br /&gt;
&lt;br /&gt;
[h1]BALANCE[/h1]&lt;br /&gt;
&lt;br /&gt;
- added CPU requirement values to existing devices&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Small Shield Generator: 25 CPU&lt;br /&gt;
		[*]Large Shield Generator: 100 CPU&lt;br /&gt;
		[*]Mounted Turret: 20 CPU&lt;br /&gt;
		[*]Ammo Loader: 5 CPU&lt;br /&gt;
		[*]Cyber warfare suite: 10 CPU&lt;br /&gt;
	[/list]&lt;br /&gt;
- solar panel generation increased from 0.15 for half panels to 0.25, and from 0.3 for normal panels to 0.5&lt;br /&gt;
&lt;br /&gt;
- reduced device damage from weapons to do about 1/10th damage&lt;br /&gt;
&lt;br /&gt;
- price update time in shops is now 6 hours (prices no longer update after every transaction)&lt;br /&gt;
&lt;br /&gt;
- previously available missiles and advanced missiles are renamed to Torpedoes&lt;br /&gt;
&lt;br /&gt;
- reduced power usage of small refinery from 100 to 50&lt;br /&gt;
&lt;br /&gt;
- increased power usage of large refinery from 100 to 150&lt;br /&gt;
&lt;br /&gt;
[h1]BUG FIXES[/h1]&lt;br /&gt;
&lt;br /&gt;
- fixed a crash on handing in tributes&lt;br /&gt;
&lt;br /&gt;
- fixed a crash in the turret when a ship was destroyed&lt;br /&gt;
&lt;br /&gt;
- fixed a crash on finalizing ship loading&lt;br /&gt;
&lt;br /&gt;
- fixed a crash in calculating the modify resources in the ship editor&lt;br /&gt;
&lt;br /&gt;
- fixed a crash in the beam of the repair gun&lt;br /&gt;
&lt;br /&gt;
- fixed a crash in the ACTR device when the ship it was on got destroyed&lt;br /&gt;
&lt;br /&gt;
- fixed a crash in the StarMap tool &lt;br /&gt;
&lt;br /&gt;
- fixed a crash in the missile launcher when the target was destroyed&lt;br /&gt;
&lt;br /&gt;
- fixed a crash when firing a first person gun&lt;br /&gt;
&lt;br /&gt;
- added multiple new error messages in cockpit hud to better explain why a weapon would not fire&lt;br /&gt;
&lt;br /&gt;
- fixed popup backgrounds in main menu not being centered properly&lt;br /&gt;
&lt;br /&gt;
- fixed a bug where drone AI would get stuck in a purchase procedure&lt;br /&gt;
&lt;br /&gt;
- removed upgrade resource bars in editor when in power mode&lt;br /&gt;
&lt;br /&gt;
- fixed a crash in the escape pod UI&lt;br /&gt;
&lt;br /&gt;
- fixed a big where editor camera movement would not be disabled when typing in a textfield&lt;br /&gt;
&lt;br /&gt;
- fixed a bug where modifying a ship from the editor would not work when the ship was saved&lt;br /&gt;
&lt;br /&gt;
- fixed a bug where modifying a ship would cause issues with devices that would have the same ID&lt;br /&gt;
&lt;br /&gt;
- fixed animations of large shield generator cutting off when disabling the device&lt;br /&gt;
&lt;br /&gt;
[h1]NOTES[/h1]&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated, no rebuilds required.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 2444779293787898349)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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