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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FAlpha-0.1.61</id>
	<title>Patchnotes/Alpha-0.1.61 - Versionsgeschichte</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FAlpha-0.1.61"/>
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	<updated>2026-10-01T02:19:45Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Interstellar Rift Wiki</subtitle>
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	<entry>
		<id>https://wiki.interstellarrift.de/index.php?title=Patchnotes/Alpha-0.1.61&amp;diff=2055&amp;oldid=prev</id>
		<title>Wiki-design-bot: Vollständige offizielle Alpha-Patchnotes archiviert</title>
		<link rel="alternate" type="text/html" href="https://wiki.interstellarrift.de/index.php?title=Patchnotes/Alpha-0.1.61&amp;diff=2055&amp;oldid=prev"/>
		<updated>2026-09-30T22:30:08Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Alpha-Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FUNCTIONALITIES[/h1]&lt;br /&gt;
&lt;br /&gt;
- added new devices&lt;br /&gt;
[list]&lt;br /&gt;
[*]Faction Desk&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Can be found on starter stations&lt;br /&gt;
		[*]Has a store that sells specific faction Items&lt;br /&gt;
		[*]Is the only place to buy Rift generator enhancement cartridges&lt;br /&gt;
		[*]Allows the player to buy a ship&lt;br /&gt;
		[*]Will accept tributes from players to increase reputation&lt;br /&gt;
		[*]Displays faction rank and reputation information, and allows to set a faction spawn point&lt;br /&gt;
		[*]Provides a new home for Geoff the faction droid, and his twin brother&lt;br /&gt;
	[/list]&lt;br /&gt;
[*]Small Refinery&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Works like a regular refinery but can only refine 1 crate at a time, and is slower&lt;br /&gt;
		[*]Cost: 350 Copper, 350 Iron, 1200 Steel&lt;br /&gt;
		[*]Size: 2x2x1 Interior blocks&lt;br /&gt;
	[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
- added new tools&lt;br /&gt;
[list]&lt;br /&gt;
	[*]RiftGenerator Enhancement T1&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Can be obtained from faction desk after reaching 1000 reputation with one of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters)&lt;br /&gt;
			[*]Upgrades rift generator to access Tier 1 Systems&lt;br /&gt;
		[/list]	&lt;br /&gt;
	[*]RiftGenerator Enhancement T2&lt;br /&gt;
			[list]&lt;br /&gt;
			[*]Can be obtained from faction desk after reaching 2000 reputation with one of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters)&lt;br /&gt;
			[*]Upgrades rift generator to access Tier 2 Systems&lt;br /&gt;
		[/list]	&lt;br /&gt;
	[*]RiftGenerator Enhancement T3&lt;br /&gt;
			[list]&lt;br /&gt;
			[*]Can be obtained from faction desk after reaching 3000 reputation with one of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters)&lt;br /&gt;
			[*]Upgrades rift generator to access Tier 3 Systems&lt;br /&gt;
		[/list]&lt;br /&gt;
		&lt;br /&gt;
	[*]RiftGenerator Enhancement T1 (used)&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Can be bought from Drifter Faction Desk&lt;br /&gt;
			[*]Upgrades rift generator to access Tier 1 Systems&lt;br /&gt;
		[/list]	&lt;br /&gt;
	[*]RiftGenerator Enhancement T2 (used)&lt;br /&gt;
			[list]&lt;br /&gt;
			[*]Can be bought from Drifter Faction Desk			&lt;br /&gt;
			[*]Upgrades rift generator to access Tier 2 Systems&lt;br /&gt;
		[/list]	&lt;br /&gt;
	[*]RiftGenerator Enhancement T3 (used)&lt;br /&gt;
			[list]&lt;br /&gt;
			[*]Can be bought from Drifter Faction Desk&lt;br /&gt;
			[*]Upgrades rift generator to access Tier 3 Systems&lt;br /&gt;
		[/list]			&lt;br /&gt;
[/list]&lt;br /&gt;
- added Tiered progression system&lt;br /&gt;
[list]&lt;br /&gt;
[*]Categorized Most things in Interstellar Rift into Tiers&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]There are 4 tiers: Tier 0 (No tier), Tier 1, Tier 2 and Tier 3&lt;br /&gt;
	[*]Players will start at Rank 0 (which corresponds to tier 0) for their chosen faction&lt;br /&gt;
	[*]All resources have a tier assigned to them&lt;br /&gt;
	[*]Some systems will be marked as only accessable by a specific Tier and up, these will require an enhancement cartridge for the rift generator. &lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Enhancement cartridges can be obtained from a faction desk by going up a rank for any of the 4 major factions (Hurles Co., Galactic Trade, Sentinel Security Systems and Drifters)&lt;br /&gt;
			[*]Resources from a specific tier will only spawn in systems with corresponding tier			&lt;br /&gt;
		[/list]&lt;br /&gt;
	[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
- upgraded rift generators&lt;br /&gt;
[list]&lt;br /&gt;
	[*]rift generator now shows all unreachable systems in red&lt;br /&gt;
	[*]added enhancement slots to all three rift generators&lt;br /&gt;
	[*]Rift generator route planner will only generate route through systems with a tier it can actually rift to&lt;br /&gt;
[/list]&lt;br /&gt;
- added ability for server owners to enable a popup on join, displaying server news or other information&lt;br /&gt;
	&lt;br /&gt;
- added 3 new resources&lt;br /&gt;
[list]&lt;br /&gt;
[*]Quartz&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Can be found in tier 3 systems&lt;br /&gt;
	[/list]&lt;br /&gt;
[*]Crystal Vectronium&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Can be created by combining quartz and vectronium in a refinery&lt;br /&gt;
	[/list]&lt;br /&gt;
[*]Improved Ammo&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Can be made using Assembling Machine&lt;br /&gt;
		[*]Recipe: 2 Standard Shell + 1 Nitrous Oxide + 1 Brass = 2 Improved ammo&lt;br /&gt;
		[*]has a base damage of 40&lt;br /&gt;
	[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
- updated system events&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Stations built by system events can now be upgraded to a new tier, making them bigger and adding more devices&lt;br /&gt;
	[*]when upgrading a station, the cost of it&amp;#039;s previous iteration is deducted from its cost&lt;br /&gt;
	[*]This will require resources from the next tier&lt;br /&gt;
[/list]&lt;br /&gt;
- you can now visit the construction satellites&lt;br /&gt;
&lt;br /&gt;
- added multiple new stations&lt;br /&gt;
&lt;br /&gt;
- updated hsc excavator power groups&lt;br /&gt;
&lt;br /&gt;
- gained reputation for missions etc now clamps to the tier limit of the star system&lt;br /&gt;
&lt;br /&gt;
- loans now last for 24 in-game hours, and if it isn&amp;#039;t repaid by then you will be fired upon until costs are recouped&lt;br /&gt;
&lt;br /&gt;
- renamed fines to loans/fines in message center&lt;br /&gt;
&lt;br /&gt;
- 2nd en 3rd loan are now locked behind system tier&lt;br /&gt;
&lt;br /&gt;
- added ability to select crew ships for missions as well as your own&lt;br /&gt;
&lt;br /&gt;
- added ability to scroll when hovering over any slider&lt;br /&gt;
&lt;br /&gt;
- cargo teleporter can now teleport into crew and fleet vaults&lt;br /&gt;
&lt;br /&gt;
- added ability to sit on benches&lt;br /&gt;
&lt;br /&gt;
[h1]GRAPHICS[/h1]&lt;br /&gt;
&lt;br /&gt;
- reworked mission GUI&lt;br /&gt;
&lt;br /&gt;
- updated popup messages to allow for multi-line popups&lt;br /&gt;
&lt;br /&gt;
- turret door now starts closed&lt;br /&gt;
&lt;br /&gt;
- transaction notifier can now show decimals&lt;br /&gt;
&lt;br /&gt;
- turret door now shows the state of the device and whether it is occupied&lt;br /&gt;
&lt;br /&gt;
- re-designed holotable galaxy mode, with system tier displays&lt;br /&gt;
&lt;br /&gt;
- stations with extractors now automatically mine near asteroids when no one is on board (and will add these ores to their stores)&lt;br /&gt;
&lt;br /&gt;
- changed gun icon to missile icon in flight gui&lt;br /&gt;
&lt;br /&gt;
- dropbox now lists system event resources as well&lt;br /&gt;
&lt;br /&gt;
- F3 Cinematic Camera now hides ALL of the HUD&lt;br /&gt;
&lt;br /&gt;
- decreased default inner deadzone size from 0.1 to 0.03 &lt;br /&gt;
&lt;br /&gt;
- fixed bug where player would stand up for one frame when sitting in cockpit seat&lt;br /&gt;
&lt;br /&gt;
[h1]EDITOR[/h1]&lt;br /&gt;
&lt;br /&gt;
- fixed paint buttons not properly returning to prop mode visuals and exterior mode visuals&lt;br /&gt;
&lt;br /&gt;
- made it impossible to delete rooms that aren&amp;#039;t on the current level&lt;br /&gt;
&lt;br /&gt;
- updated editor GUI to reflect tiering changes, and added colored borders to every prop to display their resource requirement tier&lt;br /&gt;
&lt;br /&gt;
- added new checkboxes for tiers, enabling the player to filter specific tiers&lt;br /&gt;
&lt;br /&gt;
[h1]OPTIMIZATION[/h1]&lt;br /&gt;
&lt;br /&gt;
- added every single crate in the game to a single texture so they only need to load once&lt;br /&gt;
&lt;br /&gt;
- updated text renderer to be about 30% faster&lt;br /&gt;
&lt;br /&gt;
- updated several libraries&lt;br /&gt;
&lt;br /&gt;
[h1]BALANCE[/h1]&lt;br /&gt;
&lt;br /&gt;
- increased loan amounts to 750k/1250k/2000k&lt;br /&gt;
&lt;br /&gt;
- Changed recipes of several resources&lt;br /&gt;
[list]&lt;br /&gt;
[*]Standard Shell&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Recipe: 1 Copper + 1 Iron = 1 Standard Shell&lt;br /&gt;
	[/list]&lt;br /&gt;
[*]Xanthium&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Recipe: 1 Beryllium + 1 Deuterium + 100 Nitrogen = 100 Xanthium&lt;br /&gt;
	[/list]&lt;br /&gt;
[*]DiXanthium&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Recipe: 1000 Xanthium + 1 Mercury + 100 Nitrogen = 100 DiXanthium&lt;br /&gt;
	[/list]&lt;br /&gt;
[*]TetraXanthium&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Recipe: 1000 DiXanthium + 1 Osmium + 100 Nitrogen = 100 TetraXanthium&lt;br /&gt;
	[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
- Changed recipes of several tools&lt;br /&gt;
[list]&lt;br /&gt;
[*]Hack Chipset repair firewall&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Recipe: 10 Silicon, 10 Gold, 10 Brass&lt;br /&gt;
	[/list]&lt;br /&gt;
[*]Hack Chipset repair firewall %&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Recipe: 10 Silicon, 10 Gold, 10 Brass&lt;br /&gt;
	[/list]&lt;br /&gt;
[*]Hack Chipset repair firewall Pulse&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Recipe: 10 Silicon, 10 Gold, 10 Brass&lt;br /&gt;
	[/list]&lt;br /&gt;
[*]Hack Chipset repair Hacked System&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Recipe: 10 Silicon, 10 Gold, 10 Brass&lt;br /&gt;
	[/list]&lt;br /&gt;
[*]Heatsink TII&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Recipe: 50 Copper, 6 Deuterium&lt;br /&gt;
	[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
[h1]BUG FIXES[/h1]&lt;br /&gt;
&lt;br /&gt;
- fixed bug where player got stuck in pilot seat when they got reconnected by desync&lt;br /&gt;
&lt;br /&gt;
- mission list on cargo teleporter now only displays missions which need to be delivered on selected station&lt;br /&gt;
&lt;br /&gt;
- fixed bug where cargo teleporter would teleport all cargo of a type instead of just what it needs when contributing a mission&lt;br /&gt;
&lt;br /&gt;
- missions should now try to find a new station when it&amp;#039;s target is destroyed instead of fine the player&lt;br /&gt;
&lt;br /&gt;
- fixed crash in reputation change function&lt;br /&gt;
&lt;br /&gt;
- targetting a mission marker now shows a healthbar and lead indicator if it is an entity&lt;br /&gt;
&lt;br /&gt;
- fixed stats screen not updating properly when gone through a rift&lt;br /&gt;
&lt;br /&gt;
- fixed ACTR not selecting the correct default resource minimum amounts if crate size is &amp;lt; 20&lt;br /&gt;
&lt;br /&gt;
- /giveallres command now gives ALL resources&lt;br /&gt;
&lt;br /&gt;
- drones spawned by ship protection now only spawn drones that can be spawned by drone controls in that system&lt;br /&gt;
&lt;br /&gt;
- ship protection now resets it&amp;#039;s cooldown every time it is invoked, even if it is on cooldown, meaning it remains on cooldown until combat is over&lt;br /&gt;
&lt;br /&gt;
- fixed bug where mission objective target entities could not be targeted and would instantly un-target&lt;br /&gt;
&lt;br /&gt;
- give reputation command now doesnt require a restart&lt;br /&gt;
&lt;br /&gt;
- fixed crash in strobe light&lt;br /&gt;
&lt;br /&gt;
- fixed lingering death state alarm sound after closing the game&lt;br /&gt;
&lt;br /&gt;
- fixed crash in gas cloud&lt;br /&gt;
&lt;br /&gt;
- fixed bug where power editor gui would render over the editor menu&lt;br /&gt;
&lt;br /&gt;
- fixed bug where editor upper floor visuals could sometimes still be deleted&lt;br /&gt;
&lt;br /&gt;
- fixed manned turret making a bullet firing sound on opening and closing the doors&lt;br /&gt;
&lt;br /&gt;
- fixed bug where selling from a crew owned ship did not work correctly&lt;br /&gt;
&lt;br /&gt;
- fixed options menu not being enabled when used from in-game&lt;br /&gt;
&lt;br /&gt;
- options menu now doesnt scroll its page when hovering over a slider, so you can scroll the slider&lt;br /&gt;
&lt;br /&gt;
- fixed bug where warp up sound would sometimes randomly play&lt;br /&gt;
&lt;br /&gt;
- fixed bug where warp charge sound would sometimes play as if it is at max charge for a small duration when it starts&lt;br /&gt;
&lt;br /&gt;
- fixed maneuvering thrusters not showing up in engine screen&lt;br /&gt;
&lt;br /&gt;
[h1]NOTES[/h1]&lt;br /&gt;
&lt;br /&gt;
- existing saves must be rebuilt using the &amp;quot;/rebuildServer 2&amp;quot; command, or the 3rd rebuild option from the F8 Menu&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 2499943313677526704)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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