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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FAlpha-0.1.54</id>
	<title>Patchnotes/Alpha-0.1.54 - Versionsgeschichte</title>
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	<updated>2026-10-01T02:47:15Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Interstellar Rift Wiki</subtitle>
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		<id>https://wiki.interstellarrift.de/index.php?title=Patchnotes/Alpha-0.1.54&amp;diff=2033&amp;oldid=prev</id>
		<title>Wiki-design-bot: Vollständige offizielle Alpha-Patchnotes archiviert</title>
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		<updated>2026-09-30T22:28:49Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Alpha-Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FUNCTIONALITIES[/h1]&lt;br /&gt;
&lt;br /&gt;
- added new System events&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Vaultron&lt;br /&gt;
		[list]&lt;br /&gt;
			    [*]Scout - required influence: 0&lt;br /&gt;
				[*]Build XT-22 Vault station - required influence: 0&lt;br /&gt;
				[*]Build XT-338 Rift station - required influence: 0&lt;br /&gt;
				[*]Build Vaultron Galactic bank - required influence: 2000&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Logicorp&lt;br /&gt;
		[list]&lt;br /&gt;
			    [*]Scout - required influence: 0&lt;br /&gt;
				[*]Build Logicorp printing station - required influence: 0&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]HydroPEX&lt;br /&gt;
		[list]&lt;br /&gt;
			    [*]Scout - required influence: 0&lt;br /&gt;
				[*]Build HydroPEX Service Depot - required influence: 0				&lt;br /&gt;
				[*]Build HydroPEX Small Rift Hub - required influence: 0&lt;br /&gt;
				[*]Build HydroPEX Small Hub - required influence: 2000&lt;br /&gt;
		[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
- scout system faction objectives now require to be scanned using scanners (fly close to them and enable scanners)&lt;br /&gt;
&lt;br /&gt;
- added new device:&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Medium rift generator &lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Can create rifts up to 1 million mass&lt;br /&gt;
	[*]Accepts Xanthium and Di-Xanthium as Rift Fuel&lt;br /&gt;
	[*]Cost: 1250 Steel, 250 Iron, 500 Copper, 500 Silicon&lt;br /&gt;
	[*]Size: 2x2x2 tiles&lt;br /&gt;
	[*]Mass: 3200&lt;br /&gt;
	[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
- added new tool:&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Automation Cartridge: Drone Bay&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Can be inserted into drone bay&lt;br /&gt;
		[*]Can contain up to 15 rules consisting of a condition and an action&lt;br /&gt;
		[*]Drone rules are executed in order&lt;br /&gt;
		[*]Available Conditions when docked:&lt;br /&gt;
			[list]&lt;br /&gt;
				[*]Resource Condition: &lt;br /&gt;
					[list]&lt;br /&gt;
						[*]Can be set to any resource type&lt;br /&gt;
						[*]Can be set to equals, greater than or smaller than&lt;br /&gt;
						[*]Can be set to any of the three drone bay/drone inventories (Drone bay, Drone cargo and Drone Consumeables)&lt;br /&gt;
					[/list]&lt;br /&gt;
				[*]On Damage Condition: &lt;br /&gt;
					[list]&lt;br /&gt;
						[*]Triggers when parent ship is receiving damage&lt;br /&gt;
					[/list]&lt;br /&gt;
			[/list]&lt;br /&gt;
		[*]Available Conditions when in flight:&lt;br /&gt;
			[list]&lt;br /&gt;
				[*]Mine (select resources to mine)&lt;br /&gt;
				[*]Recall&lt;br /&gt;
				[*]Attack/Defend target&lt;br /&gt;
				[*]Deliver to target&lt;br /&gt;
				[*]Repair target&lt;br /&gt;
			[/list]&lt;br /&gt;
		[*]Available Actions when docked:&lt;br /&gt;
			[list]&lt;br /&gt;
				[*]Move resource to target inventory: &lt;br /&gt;
					[list]&lt;br /&gt;
						[*]Can be set to any resource type&lt;br /&gt;
						[*]Can move resources between two designated inventories&lt;br /&gt;
						[*]Source and Destination can be set to any of the three drone bay/drone inventories (Drone bay, Drone cargo and Drone Consumables)&lt;br /&gt;
					[/list]&lt;br /&gt;
				[*]Launch Drone: &lt;br /&gt;
					[list]&lt;br /&gt;
						[*]Launches drone and repeats the last order&lt;br /&gt;
					[/list]&lt;br /&gt;
			[/list]&lt;br /&gt;
		[*]Available Actions when in flight:&lt;br /&gt;
			[list]&lt;br /&gt;
			[*]On ship damaged&lt;br /&gt;
			[*]On ship not damaged&lt;br /&gt;
			[*]Resource Condition&lt;br /&gt;
			[/list]&lt;br /&gt;
	[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
- Player-deployed defense drones now have 1200 ammo and stop shooting once depleted&lt;br /&gt;
&lt;br /&gt;
- Player-deployed defense drones are salvageable and will split into an ammo crate and and an empty drone&lt;br /&gt;
&lt;br /&gt;
- Added new resource: Defense drone (empty)&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Can be obtained by salvaging a defense drone&lt;br /&gt;
	[*]Can be created in assembler for 2 Drone construction components, 1 drone combat component, 1 drone electronics component&lt;br /&gt;
	[*]Can be combined with 1200 Ammo in the Assembling machine to create a non-empty Defense drone&lt;br /&gt;
[/list]&lt;br /&gt;
- drones launched from Drone bay now automatically repeat their last order when launched by either the new automation cartridge or a player&lt;br /&gt;
&lt;br /&gt;
- drones will now defend themselves when fired upon by other players if equipped with weapons&lt;br /&gt;
&lt;br /&gt;
- commands now try to find the closest match for players and systems, instead of the literal text&lt;br /&gt;
&lt;br /&gt;
- mining drones now have different mine speeds per resource (now set to 5 times slower than extractor)&lt;br /&gt;
&lt;br /&gt;
- re-added clear chat command&lt;br /&gt;
&lt;br /&gt;
- added &amp;quot;giveTool &amp;lt;Name&amp;gt; &amp;lt;ToolType&amp;gt; &amp;lt;amount&amp;gt;&amp;quot; admin command to spawn a tool in a player&amp;#039;s vault&lt;br /&gt;
&lt;br /&gt;
[h1]GRAPHICS[/h1]&lt;br /&gt;
&lt;br /&gt;
- added indicators for device inputs/outputs in editor&lt;br /&gt;
&lt;br /&gt;
- all props with both an interior and exterior part now show properly in the editor&lt;br /&gt;
&lt;br /&gt;
- delete key can now also be used to delete in-game mails&lt;br /&gt;
&lt;br /&gt;
- added damage particle nodes for small, medium, large and extra large fuel tanks&lt;br /&gt;
&lt;br /&gt;
- added damage particle nodes for Drone bay&lt;br /&gt;
&lt;br /&gt;
- scout system event marker now changes to green if the player is in scan range and their scanners are turned on&lt;br /&gt;
&lt;br /&gt;
- scout system event marker now changes to orange if the player is in scan range and they have no scanners or scanners are turned off&lt;br /&gt;
&lt;br /&gt;
[h1]BALANCE[/h1]&lt;br /&gt;
&lt;br /&gt;
- destroying drones in drone bay now returns part of the resources based on drone damage&lt;br /&gt;
&lt;br /&gt;
- changed point defense drone recipe to include drone parts and bullets&lt;br /&gt;
&lt;br /&gt;
- indestructible drifter entities no longer shoot at s3 entities (fixed Black pit firing at S3 Defense drones)&lt;br /&gt;
&lt;br /&gt;
- increased player-deployed defense drone projectile speed to 750, from 500&lt;br /&gt;
&lt;br /&gt;
- decreased player-deployed defense drone projectile spread to 5, from 10&lt;br /&gt;
&lt;br /&gt;
- increased player-deployed defense drone projectile base damage to 20, from 10&lt;br /&gt;
&lt;br /&gt;
[h1]BUG FIXES[/h1]&lt;br /&gt;
&lt;br /&gt;
- fixed error in parsing bold text in main menu news&lt;br /&gt;
&lt;br /&gt;
- fixed /killPlayer command not working properly&lt;br /&gt;
&lt;br /&gt;
- fixed bug where reloading system would not correctly re-add long range objects like planets and suns (fixes disappearing sun after desync reconnect)&lt;br /&gt;
&lt;br /&gt;
- salvager now properly displays entity names&lt;br /&gt;
&lt;br /&gt;
- create fleet menu cancel button now works properly&lt;br /&gt;
&lt;br /&gt;
- fixed potential crash in server browser&lt;br /&gt;
&lt;br /&gt;
- fixed crash in engineering terminal&lt;br /&gt;
&lt;br /&gt;
- reactor gui now checks whether a player has access&lt;br /&gt;
&lt;br /&gt;
- fixed bug where teleporting players would sometimes crash the server&lt;br /&gt;
&lt;br /&gt;
- fixed crash in rift route generation&lt;br /&gt;
&lt;br /&gt;
- fixed potential crash on returning to main menu&lt;br /&gt;
&lt;br /&gt;
- fixed drone not continuing to mine after it returned to drone bay once&lt;br /&gt;
&lt;br /&gt;
- fixed some bugs where salvaging and upgrading would not return the correct amount of resources&lt;br /&gt;
&lt;br /&gt;
- add some fixes that should make it a lot less likely for the server to crash on spawning large ships&lt;br /&gt;
&lt;br /&gt;
- fixed actr not selecting the first item in device list&lt;br /&gt;
&lt;br /&gt;
- fixed crash in engineering terminal&lt;br /&gt;
&lt;br /&gt;
- fixed crash in hacking terminal&lt;br /&gt;
&lt;br /&gt;
- fixed crash in player hud&lt;br /&gt;
&lt;br /&gt;
- fixed crash in player customization UI&lt;br /&gt;
&lt;br /&gt;
- fixed bug where game could crash on invalid data&lt;br /&gt;
&lt;br /&gt;
- fixed bug where data core terminal would not use cartridge power correctly if no expansion bay was used&lt;br /&gt;
&lt;br /&gt;
[h1]NOTES[/h1]&lt;br /&gt;
&lt;br /&gt;
- Servers will need to be updated and restarted in order for players to join after the patch. No rebuilds are required for this patch.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 4249665521682860162)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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