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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FAlpha-0.1.51</id>
	<title>Patchnotes/Alpha-0.1.51 - Versionsgeschichte</title>
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	<updated>2026-10-01T02:33:21Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Interstellar Rift Wiki</subtitle>
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	<entry>
		<id>https://wiki.interstellarrift.de/index.php?title=Patchnotes/Alpha-0.1.51&amp;diff=2024&amp;oldid=prev</id>
		<title>Wiki-design-bot: Vollständige offizielle Alpha-Patchnotes archiviert</title>
		<link rel="alternate" type="text/html" href="https://wiki.interstellarrift.de/index.php?title=Patchnotes/Alpha-0.1.51&amp;diff=2024&amp;oldid=prev"/>
		<updated>2026-09-30T22:28:46Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Alpha-Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FUNCTIONALITIES[/h1]&lt;br /&gt;
&lt;br /&gt;
- systems now start with much lower faction influences&lt;br /&gt;
&lt;br /&gt;
- added system events for the four major factions&lt;br /&gt;
[list]&lt;br /&gt;
[*]When first entering a new system, objectives for the different factions will be generated&lt;br /&gt;
&lt;br /&gt;
[*]Completing objectives will cause faction influence for the faction to which the objective belongs to increase&lt;br /&gt;
&lt;br /&gt;
[*]When a single faction completes their final objective, no more objectives will generate and the system will be marked as owned by that faction&lt;br /&gt;
&lt;br /&gt;
[*]System event objective status can be checked out on the GRIP, through a new button at the top of GRIP&amp;#039;s main menu&lt;br /&gt;
[/list]&lt;br /&gt;
[list]&lt;br /&gt;
[*]Hurles Co. Objectives:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Faction influence required: 0&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Gather Resource&lt;br /&gt;
			[*]Scout&lt;br /&gt;
			[*]Build Refinery Station&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Faction influence required: 1000+&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Build Assembly Station&lt;br /&gt;
			[*]Build Trade hub&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Faction influence required: 2000+&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Build Mining Outpost&lt;br /&gt;
			[*]Build industrial Complex&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Faction influence required: 4000+&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Mine large Asteroid&lt;br /&gt;
		[/list]&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
	[*]Sentinel Security Systems Objectives:&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Faction influence required: 0&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Gather Resource&lt;br /&gt;
			[*]Scout&lt;br /&gt;
			[*]Build a Guns R Us&lt;br /&gt;
		[/list]&lt;br /&gt;
		[*]Faction influence required: 1000+&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Defend Defense Point&lt;br /&gt;
			[*]Kill Skrill&lt;br /&gt;
			[*]Kill Drifter Station&lt;br /&gt;
		[/list]&lt;br /&gt;
		[*]Faction influence required: 2000+&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Build Fort Bragg		&lt;br /&gt;
		[/list]&lt;br /&gt;
		[*]Faction influence required: 4000+&lt;br /&gt;
		[list]&lt;br /&gt;
		[*]Defend Supply Station	&lt;br /&gt;
		[/list]&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
	[*]Galactic Trade:&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Faction influence required: 0&lt;br /&gt;
			[list]&lt;br /&gt;
				[*]Gather Resource&lt;br /&gt;
				[*]Scout&lt;br /&gt;
				[*]Build GT Trade Sphere&lt;br /&gt;
			[/list]&lt;br /&gt;
			[*]Faction influence required: 1000+&lt;br /&gt;
			[list]&lt;br /&gt;
				[*]Gather Rare Resource&lt;br /&gt;
				[*]Gather Iron (Better reward)&lt;br /&gt;
				[*]Meet trade demand - Ores&lt;br /&gt;
				[*]Meet trade demand - refined resources&lt;br /&gt;
				[*]Meet trade demand - Refined resources (better reward)&lt;br /&gt;
			[/list]&lt;br /&gt;
			[*]Faction influence required: 2000+&lt;br /&gt;
			[list]				&lt;br /&gt;
				[*]Meet trade demand - Rare resources&lt;br /&gt;
				[*]Meet trade demand - Constructed resources&lt;br /&gt;
				[*]Meet trade demand - Rare ores&lt;br /&gt;
				[*]Meet trade demand - Rare Refined resources&lt;br /&gt;
				[*]Build Trade Hub&lt;br /&gt;
			[/list]&lt;br /&gt;
			[*]Faction influence required: 4000+&lt;br /&gt;
			[list]		&lt;br /&gt;
				[*]Buy Advanced Fuel&lt;br /&gt;
			[/list]&lt;br /&gt;
		[/list]&lt;br /&gt;
	&lt;br /&gt;
	[*]Drifters:&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Faction influence required: 0&lt;br /&gt;
			[list]&lt;br /&gt;
			[*]Gather Iron&lt;br /&gt;
			[*]Scout&lt;br /&gt;
			[*]Gather Scrap&lt;br /&gt;
			[*]Destroy any non drifter station (FI reward)&lt;br /&gt;
			[*]Build Mojo&amp;#039;s Dojo&lt;br /&gt;
			[/list]&lt;br /&gt;
		[*]Faction influence required: 1000+&lt;br /&gt;
			[list]		&lt;br /&gt;
			[*]Gather Iron (Pirate drone spawnrate bonus)&lt;br /&gt;
			[*]Destroy S3 combat drones&lt;br /&gt;
			[/list]&lt;br /&gt;
		[*]Faction influence required: 2000+&lt;br /&gt;
			[list]		&lt;br /&gt;
			[*]Build The Black Pit&lt;br /&gt;
			[/list]&lt;br /&gt;
		[*]Faction influence required: 4000+&lt;br /&gt;
			[list]	&lt;br /&gt;
			[*]Hack station and steal hacking chipsets&lt;br /&gt;
			[/list]&lt;br /&gt;
	[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- added new resources&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Advanced Fuel&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Can be bought after completing GT final objective&lt;br /&gt;
			[*]Can put into regular hydrogen tanks&lt;br /&gt;
			[*]Lasts 10x as long as normal Hydrogen Fuel&lt;br /&gt;
			[*]Cannot be crafted&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Advanced Ammo&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Is spawned on S3 Supply Station after completing S3 final objective&lt;br /&gt;
			[*]60 damage per bullet&lt;br /&gt;
			[*]2400 bullets per crate&lt;br /&gt;
			[*]Cannot be crafted&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Fluorite&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Is spawned in a rich asteroid for Hurles Co. Final objective&lt;br /&gt;
			[*]Can be mined with Strip Miner&lt;br /&gt;
		[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- added new tools&lt;br /&gt;
[list]&lt;br /&gt;
	[*]Advanced Heatsink&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Can be crafted in 3D Printer (cost: 50 Aluminium, 10 Beryllium, 20 Fluorite)&lt;br /&gt;
			[*]last 4 times as long as a T3 Heatsink&lt;br /&gt;
			[*]Can be used in reactor and ACTRs&lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Chipset Break Firewall (Tier II)&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Is spawned on Mojo&amp;#039;s dojo after completing Drifter final objective&lt;br /&gt;
			[*]last up to 4 times as long as Tier I cartridges&lt;br /&gt;
			[*]can hack up to 3 times as quickly as Tier I cartridges &lt;br /&gt;
		[/list]&lt;br /&gt;
	[*]Chipset Repair Firewall (Tier II)&lt;br /&gt;
		[list]&lt;br /&gt;
			[*]Is spawned on Mojo&amp;#039;s dojo after completing Drifter final objective&lt;br /&gt;
			[*]last up to 4 times as long as Tier I cartridges&lt;br /&gt;
			[*]can repair up to 3 times as quickly as Tier I cartridges &lt;br /&gt;
		[/list]&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- ship owners (and members of their crew) now gain U-NITS for killing skrill based on skrill type, skrill faction influence and S3 faction influence &lt;br /&gt;
&lt;br /&gt;
- rebuild commands now wait until all systems are removed (and thus saved) before notifying a rebuild is complete&lt;br /&gt;
&lt;br /&gt;
- added an ingame encyclopedia to the upper left corner of the GRIP that lists all resources, tools, and devices&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]click on a tool or resource to see the recipe&lt;br /&gt;
		[*]double click on a tool or resource to see what use they have in other recipes&lt;br /&gt;
		[*]filter on tools, resources, or devices&lt;br /&gt;
		[*]click on devices to see what resources can be made with that device&lt;br /&gt;
		[*]use the history buttons on the upper left to go back and forth between visited pages&lt;br /&gt;
	[/list]&lt;br /&gt;
 &lt;br /&gt;
[h1]BALANCE[/h1]&lt;br /&gt;
&lt;br /&gt;
- decreased Skrill debris&lt;br /&gt;
&lt;br /&gt;
- Skrill Grunts&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]minimum burst fire delay for normal Skrill bullets is now 20 ticks (from 15)&lt;br /&gt;
		[*]max burst fire delay for normal Skrill bullets is now 40 ticks (from 20)&lt;br /&gt;
		[*]bounty: 7.5k - 30k U-NITS&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- Skrill Hunters&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]minimum burst fire delay for normal Skrill bullets is now 20 ticks (from 15)&lt;br /&gt;
		[*]max burst fire delay for normal Skrill bullets is now 40 ticks (from 20)&lt;br /&gt;
		[*]Shield draining bullets now fire in salvos of 3 instead of 5&lt;br /&gt;
		[*]bounty: 10k - 75k U-NITS&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- Skrill Stingers&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Armor value: 100 - 150 (from 1000 - 1200)&lt;br /&gt;
		[*]bounty: 15k - 100k U-NITS&lt;br /&gt;
		[*]max speed: 600m/s (from 800)&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- Skrill Disruptor&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]Armor value: 10000 - 15000 (from 1000 - 1200)&lt;br /&gt;
		[*]bounty: 35k - 250k U-NITS&lt;br /&gt;
		[*]max speed: 500m/s (from 1000)&lt;br /&gt;
		[*]minimum burst fire delay for normal Skrill bullets is now 20 ticks (from 15)&lt;br /&gt;
		[*]max burst fire delay for normal Skrill bullets is now 40 ticks (from 20)&lt;br /&gt;
	    [*]normal Skrill bullets now fire in salvos of 3 instead of 5&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- Drones now drop resources when destroyed regardless of whether they were carrying anything (on top of what they were carrying)&lt;br /&gt;
&lt;br /&gt;
[h1]GRAPHICS[/h1]&lt;br /&gt;
&lt;br /&gt;
- teleporters now show name of ship creator instead of power usage&lt;br /&gt;
&lt;br /&gt;
- transponding ships now show under transponding name in teleporter&lt;br /&gt;
&lt;br /&gt;
- fix position of female astral armor fore arm pieces&lt;br /&gt;
&lt;br /&gt;
- reworked Hacking terminal UI and fixed several bugs with it in the process&lt;br /&gt;
&lt;br /&gt;
[h1]BUG FIXES[/h1]&lt;br /&gt;
&lt;br /&gt;
- fix crash in trade drone when there are no possible stations&lt;br /&gt;
&lt;br /&gt;
- fixed crash in Fleet Rank member screen&lt;br /&gt;
&lt;br /&gt;
- fixed two crashes in Main Menu&lt;br /&gt;
&lt;br /&gt;
- fixed crash in ship flight screen&lt;br /&gt;
&lt;br /&gt;
- fix ghost client crash in weapongroups&lt;br /&gt;
&lt;br /&gt;
- added more logging on unintended ship removals&lt;br /&gt;
&lt;br /&gt;
- fixed bug where server would crash if any entity that is not a ship tries to go through a rift&lt;br /&gt;
&lt;br /&gt;
- fixed bug where loading screen would freeze if player logs in on a ship that no longer exists&lt;br /&gt;
&lt;br /&gt;
- cleaned up some unnecessary loading of sounds (should save some memory)&lt;br /&gt;
&lt;br /&gt;
- fixed bug where cargo on non-cargopad devices would not be included in ship construction&lt;br /&gt;
&lt;br /&gt;
- fixed bug where rifts would sometimes move objects which are scheduled for deletion (killing players on arrival)&lt;br /&gt;
&lt;br /&gt;
- fixed bug where galaxy meta data would not save after a full rebuild (causing player ships to not show up in store-o-tron)&lt;br /&gt;
&lt;br /&gt;
- fixed divide by zero on trade drone AI&lt;br /&gt;
&lt;br /&gt;
- fixed random for planet assignment for station generation to also include the last generated planet&lt;br /&gt;
&lt;br /&gt;
- fixed a bug where the server could crash on destroying a drone&lt;br /&gt;
&lt;br /&gt;
- fixed a bug where hacking chip sets that were used on your own ship would stop working after going through a rift &lt;br /&gt;
&lt;br /&gt;
- fixed a bug where the editor could crash on props with non-existing device types&lt;br /&gt;
&lt;br /&gt;
- fixed a crash in the hacking terminal&lt;br /&gt;
 &lt;br /&gt;
[h1]NOTES[/h1]&lt;br /&gt;
&lt;br /&gt;
- servers and personal saves will have to be rebuilt using the 3rd redbuild option from the F8 admin menu. (&amp;quot;rebuildServer 2&amp;quot; in server console)&lt;br /&gt;
this may take some time to complete depending on save file size.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 4249665521682861922)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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