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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FAlpha-0.1.49</id>
	<title>Patchnotes/Alpha-0.1.49 - Versionsgeschichte</title>
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	<updated>2026-10-01T00:58:18Z</updated>
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		<id>https://wiki.interstellarrift.de/index.php?title=Patchnotes/Alpha-0.1.49&amp;diff=2016&amp;oldid=prev</id>
		<title>Wiki-design-bot: Vollständige offizielle Alpha-Patchnotes archiviert</title>
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		<updated>2026-09-30T22:27:40Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Alpha-Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FUNCTIONALITIES[/h1]&lt;br /&gt;
&lt;br /&gt;
- added button in power mode of editor to assign all unassigned devices to the currently selected group&lt;br /&gt;
&lt;br /&gt;
- added Data Decoder:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Can be placed by admin&lt;br /&gt;
	[*]Can decode data cartridges every 60 minutes&lt;br /&gt;
	[*]Can be found on all faction starter locations&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- added Data Cartridge:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Can be inserted in a Data Decoder&lt;br /&gt;
	[*]Will give a random amount of resources&lt;br /&gt;
	[*]Has a chance of giving a cosmetic item as a reward in your Steam Inventory&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
 - added Steam Inventory functionality:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]added three new armor sets: Orion, Supernova, Astral&lt;br /&gt;
	[*]armor sets can be used as cosmetic overrides for default armor&lt;br /&gt;
	[*]a new tab has been added to the options menu where Steam items are displayed&lt;br /&gt;
	[*]cosmetic overrides can be equipped from the character customization screen&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- mission mails are no longer able to be deleted while the mission is still in progress&lt;br /&gt;
&lt;br /&gt;
- exterior camera now centers on the ship, instead of the location of the blue arrow in the editor&lt;br /&gt;
&lt;br /&gt;
- reworked warp drop functionality&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Ship now checks if it&amp;#039;s facing a planet&lt;br /&gt;
	[*]Steering away from the planet will allow for higher warp speeds&lt;br /&gt;
	[*]Added warp drop reason indicator&lt;br /&gt;
	[/list]&lt;br /&gt;
		&lt;br /&gt;
[h1]GRAPHICS[/h1]&lt;br /&gt;
 &lt;br /&gt;
 - ships now also show a particle when warping&lt;br /&gt;
 &lt;br /&gt;
 - added checklist to editor to give the player some construction tips&lt;br /&gt;
 &lt;br /&gt;
 - editor now shows max speed and max turn rate as a bar rather than a number&lt;br /&gt;
 &lt;br /&gt;
 - editor now shows the power requirement for warp on the top bar&lt;br /&gt;
 &lt;br /&gt;
 - editor now shows the maximum shield output the current ship can have&lt;br /&gt;
 &lt;br /&gt;
 - reworked ship flight camera movements:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]added interior camera sway&lt;br /&gt;
	[*]added exterior chase camera&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- Added gravity well indicator:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]shows direction of nearby gravity well during warp&lt;br /&gt;
	[/list]&lt;br /&gt;
 &lt;br /&gt;
[h1]BALANCE[/h1]&lt;br /&gt;
&lt;br /&gt;
- added idle timer which removes a delivery drone after an hour of being idle.&lt;br /&gt;
&lt;br /&gt;
- ships will now accelerate to 30% of their max speed if the player set the thruster to 30% instead of whatever speed it would reach using 30% of its thrust. This should cause ships to represent player input more closesely. The same is true (and more noticable) for rotation&lt;br /&gt;
&lt;br /&gt;
- added an base wanted level to the pirate drones that will never deplete&lt;br /&gt;
&lt;br /&gt;
- ships no longer go faster when they move diagonally&lt;br /&gt;
&lt;br /&gt;
- added linear smoothing (drag) for heavy ships&lt;br /&gt;
&lt;br /&gt;
- tweaked resources that spawn on the chem plant&lt;br /&gt;
&lt;br /&gt;
- added check so pirated drones do not attack players with a high drifter reputation.&lt;br /&gt;
&lt;br /&gt;
- Reworked ship controls:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Added Maximum speed (500 m/s)&lt;br /&gt;
	[*]Added maximum rotation thrust influence (2)&lt;br /&gt;
	[*]Added strafe thruster smoothing&lt;br /&gt;
	[*]Added roll thruster smoothing&lt;br /&gt;
	[*]Added weight scaling for thruster influence (heavier ship slower rotation speed)&lt;br /&gt;
	[*]Added weight scaling for ship acceleration/deceleration {heavier ship slower acceleration and deceleration}&lt;br /&gt;
	[/list]&lt;br /&gt;
&lt;br /&gt;
- Reworked warp power usage:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Warp power requirement: ship mass / 45;&lt;br /&gt;
	[*]charge between warp level power cost to 1.5x the mass of the ship in power (45k mass = 67.5k power)&lt;br /&gt;
	[/list]&lt;br /&gt;
&lt;br /&gt;
- Reworked power usage of engines:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Class 1 Ion Engine: 2 power per tick&lt;br /&gt;
	[*]Class 2 Ion Engine: 4 power per tick&lt;br /&gt;
	[*]Class 3 Ion Engine: 1 power per tick&lt;br /&gt;
	[*]Tech 2 Class 1 Ion Engine: 40 power per tick&lt;br /&gt;
	[*]Tech 3 Class 1 Ion Engine: 325 power per tick&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- Reworked power usage of maneuvering thruster:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Maneuvering Thruster: 5 power per tick&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- Reworked Batteries:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Maximum storage: 1,500,000 power&lt;br /&gt;
	[*]Maximum output: 300 power per tick&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- Reworked Solar Panels:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Full Solar Panel Output: 0.3 power per tick&lt;br /&gt;
	[*]Half Solar Panel Output: 0.15 power per tick&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- Reworked Generators:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Tech 1 Hydrogen Generator Max Output: 150 power per tick&lt;br /&gt;
        [*]Tech 1 Hydrogen Generator fuel consumption to 0.05 per tick&lt;br /&gt;
	[*]Tech 2 Hydrogen Generator Max Output: 1500 power per tick&lt;br /&gt;
        [*]Tech 2 Hydrogen Generator fuel consumption to 0.475 per tick&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- Reworked Extractor:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Power usage while mining: 50 power per tick&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- Reworked oxygen vents:&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Power usage while mining: 0.25 power per tick&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- Heatsink resource cost rebalanced&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]Heatsink T1: 50 Aluminium, 6 Deuterium&lt;br /&gt;
	[*]Heatsink T2: 50 Aluminium, 12 Deuterium, 5 Beryllium&lt;br /&gt;
	[*]Heatsink T3: 50 Aluminium, 24 Deuterium, 10 Beryllium&lt;br /&gt;
        [*]Heatsinks now last twice as long in the ACTR&lt;br /&gt;
	[/list]&lt;br /&gt;
	&lt;br /&gt;
- Added additional armor value to smaller exterior blocks&lt;br /&gt;
&lt;br /&gt;
- Doors power usage to 0.25 from 1&lt;br /&gt;
&lt;br /&gt;
- Air vent power usage to 0.25 from 1&lt;br /&gt;
&lt;br /&gt;
- increased nuclear full cell duration by 33%&lt;br /&gt;
&lt;br /&gt;
- improved starter ships to function with the new ship controls&lt;br /&gt;
&lt;br /&gt;
[h1]SOUND[/h1]&lt;br /&gt;
&lt;br /&gt;
- added new warp level charge-up sound&lt;br /&gt;
 &lt;br /&gt;
[h1]BUG FIXES[/h1]&lt;br /&gt;
&lt;br /&gt;
- Fixed bug where drones never arrived at their destination after warp&lt;br /&gt;
 &lt;br /&gt;
- fixed bug where ships would rotate faster when rotating diagonal&lt;br /&gt;
 &lt;br /&gt;
- fixed bug where editor would not accurately display a ships max speed&lt;br /&gt;
 &lt;br /&gt;
- fixed bug where shipcontrol buttons would overwrite each others state&lt;br /&gt;
 &lt;br /&gt;
- fixed bug where attacking pirate drones would give a wanted level&lt;br /&gt;
 &lt;br /&gt;
- fixed bug where game would crash when removing then placing devices in upgrade mode&lt;br /&gt;
 &lt;br /&gt;
- fixed bug where mission count for crews would be capped at 5&lt;br /&gt;
&lt;br /&gt;
- fixed bug where the wrong tool would be show in the players hand in some cases&lt;br /&gt;
&lt;br /&gt;
- fixed bug where warp charge sound would be layered on top of itself&lt;br /&gt;
&lt;br /&gt;
- fixed bug where server would crash&lt;br /&gt;
&lt;br /&gt;
- fixed bug where admin menu ship list would be too slow&lt;br /&gt;
&lt;br /&gt;
- fixed slider label values not always being the same as the actual slider value&lt;br /&gt;
&lt;br /&gt;
- fixed steal TNP from logicorp missions&lt;br /&gt;
&lt;br /&gt;
- fixed power bar in ship status screen&lt;br /&gt;
&lt;br /&gt;
[h1]ADMIN COMMANDS[/h1]&lt;br /&gt;
&lt;br /&gt;
- added console command &amp;quot;removeAllDronesInSystem&amp;quot; with argument system ID that removes all drones in a system. &lt;br /&gt;
&lt;br /&gt;
- added console command &amp;quot;findSystemIdForPlayer&amp;quot; with argument player ID, that prints the system ID that player is in. &lt;br /&gt;
 &lt;br /&gt;
[h1]NOTES[/h1]&lt;br /&gt;
&lt;br /&gt;
- Servers and saves need to be rebuilt. Use the second rebuilding option on the F8 admin menu, or use server command RebuildServer 1 in the server console window. This will regenerate any existing stations, but will leave players ships as they are. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 4249665521682863108)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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