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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FAlpha-0.1.46</id>
	<title>Patchnotes/Alpha-0.1.46 - Versionsgeschichte</title>
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	<updated>2026-10-01T02:05:42Z</updated>
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		<title>Wiki-design-bot: Vollständige offizielle Alpha-Patchnotes archiviert</title>
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		<updated>2026-09-30T22:27:37Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Alpha-Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FUNCTIONALITIES[/h1]&lt;br /&gt;
&lt;br /&gt;
--- Armour ---&lt;br /&gt;
&lt;br /&gt;
- added new armour system &lt;br /&gt;
&lt;br /&gt;
- added new player armour pieces&lt;br /&gt;
[list]&lt;br /&gt;
[*]Helmet  - costs: 10 Platinum + 50 Carbon + 50 Silicon - (Provides 10 Armour)&lt;br /&gt;
[*]Chest - costs: 10 Platinum + 50 Carbon + 50 Stee - (Provides 15 Armour)&lt;br /&gt;
[*]Legs - costs: 10 Platinum + 50 Carbon - (Provides 10 Armour)&lt;br /&gt;
[*]Arm L - costs: 10 Platinum + 50 Carbon - (Provides 5 Armour)&lt;br /&gt;
[*]Arm R - costs: 10 Platinum + 50 Carbon - (Provides 5 Armour)&lt;br /&gt;
[*]Feet - costs: 10 Platinum + 50 Carbon - (Provides 5 Armour)&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- armour pieces can be created in the 3d Printer&lt;br /&gt;
&lt;br /&gt;
- armour pieces be placed in weapon racks&lt;br /&gt;
&lt;br /&gt;
- added new player equipment screen in GRIP under Status &amp;gt; Equipment&lt;br /&gt;
&lt;br /&gt;
- added light to helmet&lt;br /&gt;
&lt;br /&gt;
- helmet visor is now colorable and transparent&lt;br /&gt;
&lt;br /&gt;
--- Solar systems --- &lt;br /&gt;
&lt;br /&gt;
- Mineable asteroids now spawn mainly in planetary rings (just fly into them or follow the markers)&lt;br /&gt;
&lt;br /&gt;
- Resource rarity is determined by system resource abundancies&lt;br /&gt;
&lt;br /&gt;
- Added initial spawn delays for events, (10 to 20 minutes for trade/mining drones, 1 to 2 hours for stations)&lt;br /&gt;
&lt;br /&gt;
- new stations added to world gen&lt;br /&gt;
[list]&lt;br /&gt;
[*]S3 - Weapons Production Plant&lt;br /&gt;
[*]S3 - Refinery Outpost&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
--- Characters --- &lt;br /&gt;
&lt;br /&gt;
- added face customization mode&lt;br /&gt;
[list]&lt;br /&gt;
[*]adds 3 new faces for each gender&lt;br /&gt;
[*]adds 6 new hairstyles&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- added ability to remove helmet&lt;br /&gt;
&lt;br /&gt;
--- Drones --- &lt;br /&gt;
&lt;br /&gt;
- added Mining Drones&lt;br /&gt;
[list]&lt;br /&gt;
[*]will find stations with stores, and look up the prices of mineable resources&lt;br /&gt;
[*]will gather mineable resources from asteroids&lt;br /&gt;
[*]when their cargo hold is full they will sell to the stations&lt;br /&gt;
[*]will repeat until every station has their demands filled&lt;br /&gt;
[*]has a chance of being escorted by a maximum of two combat drones&lt;br /&gt;
[*]will drop a percentage of their cargo as debris and crates on destroy&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- added Trade Drones&lt;br /&gt;
[list]&lt;br /&gt;
[*]will find stations with stores, and look for the best deals with other stations&lt;br /&gt;
[*]will buy resources from stations&lt;br /&gt;
[*]will fly to other stations to sell it&amp;#039;s goods&lt;br /&gt;
[*]has a chance of being escorted by a maximum of two combat drones&lt;br /&gt;
[*]will drop a percentage of their cargo as debris and crates on destroy&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
--- Resource scanners --- &lt;br /&gt;
&lt;br /&gt;
- adjusted resource scanners&lt;br /&gt;
[list]&lt;br /&gt;
[*]scanners will now turn green per segment when an asteroid containing selected resource is in mining range&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- added hotkey to Cockpit UI to switch between scanners and flight UI (Default key: V)&lt;br /&gt;
&lt;br /&gt;
--- Stores --- &lt;br /&gt;
&lt;br /&gt;
- store pricing is now calculated based on supply and demand&lt;br /&gt;
&lt;br /&gt;
- store demand increases when a resource is bought (decreasing demand of all other resources)&lt;br /&gt;
&lt;br /&gt;
- store now refine resources when no players are on the ship for an hour&lt;br /&gt;
&lt;br /&gt;
- stores now have a minimum demand of 5 crates per resource instead of 1&lt;br /&gt;
&lt;br /&gt;
--- Misc --- &lt;br /&gt;
&lt;br /&gt;
- moved player camera up by 5 centimeters so it aligns with the characters eyes&lt;br /&gt;
&lt;br /&gt;
- add outer deadzone option to options menu&lt;br /&gt;
&lt;br /&gt;
- when targetting an entity in shipcontrol, target is set for every weapon group&lt;br /&gt;
&lt;br /&gt;
- gravitational anchor now respects device on/off state&lt;br /&gt;
&lt;br /&gt;
- gravitational anchor now drops the ship out of warp&lt;br /&gt;
&lt;br /&gt;
- 0 crates should no longer be added to your inventory when picking them up&lt;br /&gt;
&lt;br /&gt;
- ammo tank now auto-inserts when placing a crate&lt;br /&gt;
&lt;br /&gt;
- life support now auto-inserts when placing a crate&lt;br /&gt;
&lt;br /&gt;
- added a zoom function, by default it is bound to middle mouse button. &lt;br /&gt;
&lt;br /&gt;
- added secondary FOV slider to control zoom level&lt;br /&gt;
&lt;br /&gt;
- moved FOV slider from Graphics Options to Game Options&lt;br /&gt;
&lt;br /&gt;
- keybindings can now also use mouse buttons&lt;br /&gt;
&lt;br /&gt;
[h1]GRAPHICS[/h1]&lt;br /&gt;
&lt;br /&gt;
- added additional options to the player screen in main menu&lt;br /&gt;
[list]&lt;br /&gt;
[*]added ability to colorize the character&amp;#039;s body and armour pieces&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- added new space dust graphics&lt;br /&gt;
&lt;br /&gt;
- added new graphics for skrill debris&lt;br /&gt;
&lt;br /&gt;
[h1]BALANCING[/h1]&lt;br /&gt;
&lt;br /&gt;
- changed Hydrogen consumption of generators&lt;br /&gt;
[list]&lt;br /&gt;
[*]Generator TI - from 0.125 / tick to 0.025 / tick&lt;br /&gt;
[*]Generator TII - from 0.1 / tick to 0.02 / tick&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- changed range of several devices:&lt;br /&gt;
[list]&lt;br /&gt;
[*]Extractor - from 500m to 1000m&lt;br /&gt;
[*]Protection Terminal - from 500m to 1000m&lt;br /&gt;
[*]Cargo Teleporter - from 500m to 1000m&lt;br /&gt;
[*]Ship Construction terminal - from 500m to 1000m&lt;br /&gt;
[*]HPX Service Depot - from 500m to 1000m&lt;br /&gt;
[*]GT Trade Terminals - from 500m to 1000m&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- skrill check mass before deciding to ram or shoot at a ship&lt;br /&gt;
&lt;br /&gt;
[h1]BUG FIXES[/h1]&lt;br /&gt;
&lt;br /&gt;
- fixed bug where network disconnect timeout would not return the player to the main menu&lt;br /&gt;
&lt;br /&gt;
- fixed resource scanner button label&lt;br /&gt;
&lt;br /&gt;
- fixed bug where ship upgrade would not take resources in some buffers into account such as ammo tank, oxygen generator, refinery and stripminer&lt;br /&gt;
&lt;br /&gt;
- hydrogen tank hover now shows hydrogen tank contents when hydrogen is selected in your inventory&lt;br /&gt;
&lt;br /&gt;
- fixed bug where hydrogen would dupe when teleporting into an almost full hydrogen tank&lt;br /&gt;
&lt;br /&gt;
- thrusters now display particles when strafing&lt;br /&gt;
&lt;br /&gt;
- fixed crash in defense drone UI&lt;br /&gt;
&lt;br /&gt;
- fixed crash in ship editor device edit mode&lt;br /&gt;
&lt;br /&gt;
- fixed bug where molecular assembler would show as in-use when it actually isn&amp;#039;t&lt;br /&gt;
&lt;br /&gt;
- fixed crash on selecting invalid item in inventory&lt;br /&gt;
&lt;br /&gt;
- fixed crash in holo table&lt;br /&gt;
&lt;br /&gt;
- toggling shadows does not restart the game anymore&lt;br /&gt;
&lt;br /&gt;
- reputation is now handled correctly for point defense drones&lt;br /&gt;
&lt;br /&gt;
- fixed bug where cross-system teleport from the admin menu (F8) would not work correctly and kill the player&lt;br /&gt;
&lt;br /&gt;
- fixed some bugs where loading a rebuilt save would not work correctly&lt;br /&gt;
&lt;br /&gt;
- fixed bug where bottom of life support piston did not show&lt;br /&gt;
&lt;br /&gt;
- some windows no longer suggest they have devices&lt;br /&gt;
&lt;br /&gt;
- fixed bug where ship validator would alter device state differently based on whether or not it has validated once before&lt;br /&gt;
&lt;br /&gt;
- fixed LogiCorp printing station belonging to HydroPEX for some reason&lt;br /&gt;
&lt;br /&gt;
- fixed crash in 3d printer when two or more people would pick up an item in the same frame&lt;br /&gt;
&lt;br /&gt;
- fixed rare crash in cargo pad&lt;br /&gt;
&lt;br /&gt;
- fixed bug where the player could get stuck in exterior view if you switch to it while exiting the cockpit&lt;br /&gt;
&lt;br /&gt;
- fixed possible crash on depositing crate&lt;br /&gt;
&lt;br /&gt;
- fixed hacking terminal hover text using the wrong localization ID&lt;br /&gt;
&lt;br /&gt;
- fixed bug where large shield generator would stop generating past 5000 shield points&lt;br /&gt;
&lt;br /&gt;
- fixed crash when user&amp;#039;s FOV was set between 60 and 69&lt;br /&gt;
&lt;br /&gt;
[h1]NOTES[/h1]&lt;br /&gt;
&lt;br /&gt;
- due to the extreme amount of changes in this patch, older saves will have to be rebuilt using option 3 in your F8 Admin menu. (Or type &amp;quot;rebuildServer 2&amp;quot; in the server&amp;#039;s console)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 4249665521682864785)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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