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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FAlpha-0.1.44</id>
	<title>Patchnotes/Alpha-0.1.44 - Versionsgeschichte</title>
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	<updated>2026-10-01T02:05:34Z</updated>
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	<entry>
		<id>https://wiki.interstellarrift.de/index.php?title=Patchnotes/Alpha-0.1.44&amp;diff=1998&amp;oldid=prev</id>
		<title>Wiki-design-bot: Vollständige offizielle Alpha-Patchnotes archiviert</title>
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		<updated>2026-09-30T22:26:26Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Alpha-Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FUNCTIONALITIES[/h1]&lt;br /&gt;
&lt;br /&gt;
- added Sentinel Security Desk&lt;br /&gt;
[list]&lt;br /&gt;
[*]manned by Keith the Security Droid&lt;br /&gt;
[*]can be found on all starter stations (except the Black Pit), static S3 Stations, and the Vaultron Galactic Bank&lt;br /&gt;
[*]can be used by players to hire security drones for 175k per drone per hour (with a discount if more are hired for longer), which results in the player gaining the same protection&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- added NPC Drones&lt;br /&gt;
[list]&lt;br /&gt;
[*]will warp in to protect stations against damage or hacking&lt;br /&gt;
[*]will attack Skrill&lt;br /&gt;
[*]will attack player ships if wanted level is greater than 0&lt;br /&gt;
[*]will try to fly in formation if there&amp;#039;s enough of them&lt;br /&gt;
[*]capable of warping&lt;br /&gt;
[*]incapable of rifting&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- reworked no firing zones around stations&lt;br /&gt;
[list]&lt;br /&gt;
[*]No firing zones are now enforced by drones, in addition to the station&amp;#039;s stationary defense turrets&lt;br /&gt;
[*]firing any type of weapon within no firing zones will result in an increase in wanted level (with just one shot meaning that you&amp;#039;ll only be wanted for a few seconds)&lt;br /&gt;
[*]no firing zones are now displayed on the top screen of the cockpit interface, next to the system name&lt;br /&gt;
[*]no firing zones are currently only located around the starter stations&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- added wanted mechanism&lt;br /&gt;
[list]&lt;br /&gt;
[*]wanted level is bound to a ship, not the player&lt;br /&gt;
[*]wanted level is increased when firing at or hacking a neutral station/ship/drone&lt;br /&gt;
[*]max wanted level is 5&lt;br /&gt;
[*]if player is on a ship that is wanted, a counter will display in the top right corner of the screen, indicating current wanted level&lt;br /&gt;
[*]wanted level will slowly decrease over time (a wanted level of 5 will decrease to 0 in approximately 5 minutes)&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
- added new protection status screen to GRIP (located under Status &amp;gt; Protection status)&lt;br /&gt;
&lt;br /&gt;
- client will now automatically reconnect if a critical desync is detected&lt;br /&gt;
&lt;br /&gt;
- added chat messages when players get reconnected for desyncs&lt;br /&gt;
&lt;br /&gt;
- increased range of small teleporter to 1000 instead of 500&lt;br /&gt;
&lt;br /&gt;
- added social media buttons to main menu&lt;br /&gt;
&lt;br /&gt;
[h1]BUG FIXES[/h1]&lt;br /&gt;
&lt;br /&gt;
- added check if saving succeeds before writing to the database&lt;br /&gt;
&lt;br /&gt;
- some better handling when systems fail to load&lt;br /&gt;
&lt;br /&gt;
- fixed bug where point defense drone AI would crash on factionless targets&lt;br /&gt;
&lt;br /&gt;
- fixed bug where ghost clients would not close themselves down after they crashed or desynced&lt;br /&gt;
&lt;br /&gt;
- players are now actually disconnected when removed from player manager&lt;br /&gt;
&lt;br /&gt;
- fixed crash in repairgun&lt;br /&gt;
&lt;br /&gt;
- fixed crash while upgrading ship&lt;br /&gt;
&lt;br /&gt;
- fixed several crashes in character controller&lt;br /&gt;
&lt;br /&gt;
- fixed crash in sensors screen&lt;br /&gt;
&lt;br /&gt;
[h1]NOTES[/h1]&lt;br /&gt;
&lt;br /&gt;
- For older saves, world will have to be rebuilt with the second rebuild option in the F8 menu (or &amp;quot;rebuildServer 1&amp;quot; in server console)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 4249665521682866235)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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