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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FAlpha-0.1.39</id>
	<title>Patchnotes/Alpha-0.1.39 - Versionsgeschichte</title>
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	<updated>2026-10-01T02:05:51Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Interstellar Rift Wiki</subtitle>
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		<id>https://wiki.interstellarrift.de/index.php?title=Patchnotes/Alpha-0.1.39&amp;diff=1985&amp;oldid=prev</id>
		<title>Wiki-design-bot: Vollständige offizielle Alpha-Patchnotes archiviert</title>
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		<updated>2026-09-30T22:25:14Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Alpha-Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FUNCTIONALITIES[/h1]&lt;br /&gt;
&lt;br /&gt;
- new Skrill enemy, the Stinger, a smaller skrill that sacrifices itself for the greater good (explodes on impact), only found in systems with a Skrill rating above 2000&lt;br /&gt;
&lt;br /&gt;
- lights can now be toggled on and off&lt;br /&gt;
&lt;br /&gt;
- added password protected servers&lt;br /&gt;
&lt;br /&gt;
- toilet doors now have physics and can also open (and close)&lt;br /&gt;
&lt;br /&gt;
- Added new respawn UI&lt;br /&gt;
[list]&lt;br /&gt;
[*]now has functionality for respawning on a friendly ship in the same star system, selected from a list&lt;br /&gt;
[*]contains ships that are in the player&amp;#039;s crew and/or fleet as well&lt;br /&gt;
[*]respawning will cost a small amount of cash depending on the distance&lt;br /&gt;
[*]respawning within a system has a timer of 15 minutes by default (this does not count for ships within a 100km distance. This value can be changed in server config)&lt;br /&gt;
[*]you can always respawn at either your starter station or the black pit (in Hadron)&lt;br /&gt;
[/list]&lt;br /&gt;
[h1]GRAPHICS[/h1]&lt;br /&gt;
&lt;br /&gt;
- POI icons in space now show owner name next to ship name&lt;br /&gt;
&lt;br /&gt;
- added new main menu UI&lt;br /&gt;
&lt;br /&gt;
[h1]SOUND[/h1]&lt;br /&gt;
&lt;br /&gt;
- added new respawn menu sounds&lt;br /&gt;
&lt;br /&gt;
- added light toggle sounds&lt;br /&gt;
&lt;br /&gt;
[h1]BALANCING[/h1]&lt;br /&gt;
&lt;br /&gt;
- increased distance at which the rift icon is shown to 100km instead of 6km&lt;br /&gt;
&lt;br /&gt;
- increased small sensor array scan power from 10 to 100&lt;br /&gt;
&lt;br /&gt;
- increased large sensor array scan power from 600 to 900&lt;br /&gt;
&lt;br /&gt;
- increased the speed limit of steering system to 2000 from 200&lt;br /&gt;
&lt;br /&gt;
[h1]BUG FIXES[/h1]&lt;br /&gt;
&lt;br /&gt;
- fixed bug where players would see the starterships from their own server config instead of the server&amp;#039;s server config&lt;br /&gt;
&lt;br /&gt;
- fixed bug where players would be teleported to ship upon spawn&lt;br /&gt;
&lt;br /&gt;
- fixed bug where eggnites would spawn when shields where still up&lt;br /&gt;
&lt;br /&gt;
- fixed bug where faction influence would be displayed incorrectly on Rift Generator GUI&lt;br /&gt;
&lt;br /&gt;
- fixed bug where power system would sometimes round recieved power to 0, causing devices to request power indefenitely&lt;br /&gt;
&lt;br /&gt;
- fixed bug where oxygen equalization between rooms would stop working&lt;br /&gt;
&lt;br /&gt;
- fixed bug where faction could be selected before player was fully initialized.&lt;br /&gt;
&lt;br /&gt;
- fixed bug where game could desync on login&lt;br /&gt;
&lt;br /&gt;
- fixed bug where rift POI icon&amp;#039;s mass value would not update&lt;br /&gt;
&lt;br /&gt;
- missiles now take the speed of the ship into account so players don&amp;#039;t bump into them when shooting while moving&lt;br /&gt;
&lt;br /&gt;
- fixed some bugs where ghost clients would crash on steam ID&lt;br /&gt;
&lt;br /&gt;
- if the server can&amp;#039;t find the startersystem, it will now create a new startersystem instead of throwing an error on server side&lt;br /&gt;
&lt;br /&gt;
[h1]NOTES[/h1]&lt;br /&gt;
&lt;br /&gt;
- servers need to be updated and restarted, rules for systems have to be rebuilt (first rebuilding option in the admin menu)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 4249665521682869478)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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