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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FAlpha-0.1.38</id>
	<title>Patchnotes/Alpha-0.1.38 - Versionsgeschichte</title>
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	<updated>2026-10-01T00:58:20Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Interstellar Rift Wiki</subtitle>
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	<entry>
		<id>https://wiki.interstellarrift.de/index.php?title=Patchnotes/Alpha-0.1.38&amp;diff=1978&amp;oldid=prev</id>
		<title>Wiki-design-bot: Vollständige offizielle Alpha-Patchnotes archiviert</title>
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		<updated>2026-09-30T22:25:12Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Alpha-Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FUNCTIONALITIES[/h1]&lt;br /&gt;
&lt;br /&gt;
- added new resources&lt;br /&gt;
		[list]&lt;br /&gt;
		[*]Raw Resources&lt;br /&gt;
			[list]&lt;br /&gt;
			[*] Lead Ore (can spawn in every system)&lt;br /&gt;
			[*] Aluminium Ore (can spawn in every system)&lt;br /&gt;
			[*] Uranium Ore (25% chance to spawn in systems with a Skrill rating of 3000 and above)&lt;br /&gt;
			[/list]&lt;br /&gt;
&lt;br /&gt;
		[*]Refined Resources&lt;br /&gt;
			[list]&lt;br /&gt;
			[*] Lead (Created from Lead Ore in Refinery)&lt;br /&gt;
			[*] Aluminium (Created from Aluminium Ore in Refinery)&lt;br /&gt;
			[*] Uranium (Created from Uranium Ore in Refinery)&lt;br /&gt;
			[/list]&lt;br /&gt;
&lt;br /&gt;
		[*]Turbines&lt;br /&gt;
			[list]&lt;br /&gt;
			[*] Iron Turbine (Created in Assembling machine, costs 1200 Iron)&lt;br /&gt;
			[*] Steel turbine (Created in Assembling machine, costs 900 steel)&lt;br /&gt;
			[*] Platinum turbine (Created in Assembling machine, costs 600 Iron + 100 Platinum)&lt;br /&gt;
			[/list]&lt;br /&gt;
			&lt;br /&gt;
		[*]Reactor Fuel Cells&lt;br /&gt;
			[list]&lt;br /&gt;
			[*] Uranium-238 Fuel Cell (Created in Assembling machine, costs: 300 uranium + 150 Iron + 75 Steel + 75 Silicon)&lt;br /&gt;
			[*] Plutonium-239 Fuel Cell (Created in Assembling machine, costs: 4 Depleted Uranium-238 Fuel Cells)&lt;br /&gt;
			[*] Plutonium-241 Fuel Cell (Created in Assembling machine, costs: 4 Depleted Plutonium-239 Fuel Cells)&lt;br /&gt;
			[/list]&lt;br /&gt;
&lt;br /&gt;
		[*]Depleted Reactor Fuel Cells&lt;br /&gt;
		[list]&lt;br /&gt;
			[*] Uranium-238D Fuel Cell (Created in Nuclear Reactor)&lt;br /&gt;
			[*] Plutonium-239D Fuel Cell (Created in Nuclear Reactor)&lt;br /&gt;
			[*] Plutonium-241D Fuel Cell (Created in Nuclear Reactor)&lt;br /&gt;
			[/list]&lt;br /&gt;
		[/list]&lt;br /&gt;
- added new items&lt;br /&gt;
		[list]&lt;br /&gt;
		[*] Heatsink TI (cost: 50 Aluminium, 5 Deuterium)&lt;br /&gt;
		[*] Heatsink TII (cost: 50 Copper, 5 Deuterium)&lt;br /&gt;
		[*] Heatsink TIII (cost: 25 Aluminium, 25 Beryllium, 5 Deuterium)&lt;br /&gt;
		[/list]&lt;br /&gt;
- added Nuclear Reactor&lt;br /&gt;
		[list]&lt;br /&gt;
		[*] cost: 1200 Steel, 1250 Lead, 500 Copper, 500 Silicon, 1500 Aluminium&lt;br /&gt;
		[*] generates power based on core heat&lt;br /&gt;
		[/list]&lt;br /&gt;
		[list]		&lt;br /&gt;
		[*] up to 4 fuel cells can be inserted&lt;br /&gt;
		[*] fuel cells cannot be removed unless depleted&lt;br /&gt;
		[*] each inserted fuel cell will generate heat (100K, 200K and 500K respectively)&lt;br /&gt;
		[/list]&lt;br /&gt;
		[list]&lt;br /&gt;
		[*] up to 2 Turbines can be inserted&lt;br /&gt;
		[*] reactor will only output power if at least one generator is inserted&lt;br /&gt;
		[/list]&lt;br /&gt;
		[list]&lt;br /&gt;
		[*] up to 8 heat sinks can be inserted&lt;br /&gt;
		[*] heat sinks will increase max safe temperature of reactor core (50K, 100K, 250K respectively)&lt;br /&gt;
		[*] reactor will start taking damage if temperature is above max safe temperature&lt;br /&gt;
		[/list]&lt;br /&gt;
		[list]&lt;br /&gt;
		[*] will explode and damage all devices in the same room if device health reaches 0&lt;br /&gt;
		[*] explosion will kill all players in the room&lt;br /&gt;
		[/list]			&lt;br /&gt;
- added new large engine&lt;br /&gt;
		[list]&lt;br /&gt;
		[*] thrust: 950K&lt;br /&gt;
		[*] rotational thrust: 500K&lt;br /&gt;
		[*] power usage: 5000/tick&lt;br /&gt;
		[*] mass: 7200&lt;br /&gt;
		[*] costs: 5250 Steel, 2500 Aluminium, 1500 Copper, 1500 Silicon&lt;br /&gt;
		[/list]		&lt;br /&gt;
- added sub-process saving [EXPERIMENTAL]&lt;br /&gt;
		[list]&lt;br /&gt;
		[*] nearly eliminates player join and save lag spike&lt;br /&gt;
		[*] is disabled by default while on experimental (will be turned on on the experimental test server)&lt;br /&gt;
		[*] can be turned on in the options menu (or setting &amp;quot;CreateGhostClients&amp;quot; to true)&lt;br /&gt;
		[*] will use more CPU on larger saves&lt;br /&gt;
		[*] will create an additional process per active star system&lt;br /&gt;
		[*] these processes do not create console windows, but they can be toggled on by setting &amp;quot;GhostClientConsoleVisible&amp;quot; to true&lt;br /&gt;
		[/list]&lt;br /&gt;
- added listplayers command to server console (lists all currently online players and their Steam Id&amp;#039;s)		&lt;br /&gt;
&lt;br /&gt;
[h1]BUG FIXES[/h1]&lt;br /&gt;
&lt;br /&gt;
- re-added Mouse Invert Y axis option&lt;br /&gt;
&lt;br /&gt;
- fixed ship exterior twitching during warp&lt;br /&gt;
&lt;br /&gt;
- when upgrading a ship, its health % will be kept constant&lt;br /&gt;
&lt;br /&gt;
- missions will now regenerate after a delay&lt;br /&gt;
&lt;br /&gt;
- dead players are now properly removed from cockpits&lt;br /&gt;
&lt;br /&gt;
- fixed clicking through respawn UI&lt;br /&gt;
&lt;br /&gt;
- systemstats are now reloaded per generated system when rebuilding rules&lt;br /&gt;
&lt;br /&gt;
- when rebuild world is called and a station is using an old position, it no longer triggers secondary rules like turrets or asteroid fields&lt;br /&gt;
&lt;br /&gt;
[h1]NOTES[/h1]&lt;br /&gt;
&lt;br /&gt;
- server/client saves will need to be rebuilt using the second rebuild option. This option can be found in the Admin menu (F8).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 4249665521682870606)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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