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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FAlpha-0.1.35</id>
	<title>Patchnotes/Alpha-0.1.35 - Versionsgeschichte</title>
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	<updated>2026-10-01T02:05:38Z</updated>
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		<id>https://wiki.interstellarrift.de/index.php?title=Patchnotes/Alpha-0.1.35&amp;diff=1971&amp;oldid=prev</id>
		<title>Wiki-design-bot: Vollständige offizielle Alpha-Patchnotes archiviert</title>
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		<updated>2026-09-30T22:24:07Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Alpha-Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FUNCTIONALITIES[/h1]&lt;br /&gt;
&lt;br /&gt;
- added Torpedo Launcher&lt;br /&gt;
[list][*]can be found under Room Edit Mode &amp;gt; Systems&lt;br /&gt;
	[*]can be added to weapon groups&lt;br /&gt;
	[*]can hold 4 missiles&lt;br /&gt;
	[*]requires 1000 power per firing sequence&lt;br /&gt;
	[*]missiles can be fired from cockpit the same way guns can.&lt;br /&gt;
	[*]missiles affect faction reputation when an NPC station/drone is hit&lt;br /&gt;
[/list]&lt;br /&gt;
- added a new station, the LogiCorp ChemPlant, the only station that contains the new TNP resource as loot, only spawns in systems with a LogiCorp rating above 3500&lt;br /&gt;
&lt;br /&gt;
- added a new resource; TNP, also known as picric acid&lt;br /&gt;
[list][*] can only be found on the LogiCorp ChemPlant station&lt;br /&gt;
[*] used in  the construction of Advanced Missiles&lt;br /&gt;
[*] can not be sold or bought&lt;br /&gt;
[/list]&lt;br /&gt;
- added Advanced Missile&lt;br /&gt;
[list][*] created in the Assembling Machine from 40 Brass, 30 Steel, 100 TNP&lt;br /&gt;
[*] does 10,000 damage, has a speed of 800 m/s&lt;br /&gt;
[*] can not be sold or bought&lt;br /&gt;
[/list]&lt;br /&gt;
- added Missile&lt;br /&gt;
[list][*] created in the Assembling Machine from 40 Brass, 30 Steel, 70 Nitrous Oxide&lt;br /&gt;
[*] does 1,000 damage, has a speed of 600 m/s&lt;br /&gt;
[/list]&lt;br /&gt;
- Disposers disposing missiles will fire them in a straight line&lt;br /&gt;
&lt;br /&gt;
- Reworked holotable System mode&lt;br /&gt;
[list][*]shows entire solar system by default&lt;br /&gt;
	[*]will group objects that are close together (i.e stations around planets)&lt;br /&gt;
[/list]&lt;br /&gt;
- added new reticule to plasma pistol. will flash red when a player or device is hit&lt;br /&gt;
&lt;br /&gt;
- players will now recieve a mail when their ship is destroyed, indicating the cause&lt;br /&gt;
&lt;br /&gt;
- players will now receive a mail when their ship is stored, containing the station name and system&lt;br /&gt;
&lt;br /&gt;
- added power deficit counter to engineering terminal group window&lt;br /&gt;
&lt;br /&gt;
- added power indicator to engineering terminal for batteries&lt;br /&gt;
&lt;br /&gt;
- generators can now be toggled on and off with the engineering terminal&lt;br /&gt;
&lt;br /&gt;
- added holster hotkey &amp;quot;H&amp;quot; rebind options coming soon&lt;br /&gt;
&lt;br /&gt;
- increased size of selection are for holotable objects&lt;br /&gt;
&lt;br /&gt;
[h1]GRAPHICS[/h1]&lt;br /&gt;
&lt;br /&gt;
- optimized holotable performance&lt;br /&gt;
&lt;br /&gt;
[h1]BALANCE[/h1]&lt;br /&gt;
&lt;br /&gt;
- turrets and skrill now shoot at missiles&lt;br /&gt;
&lt;br /&gt;
[h1]BUGFIXES[/h1]&lt;br /&gt;
&lt;br /&gt;
- fixed bug where game would crash if weapons were placed in a weapon rack&lt;br /&gt;
&lt;br /&gt;
- fixed bug where bullets referenced non-existent pistol transform or mesh when unequipping or dying just after shooting&lt;br /&gt;
&lt;br /&gt;
- fixed bug where beam origin components were not invalidated when the a repairgun is unloaded&lt;br /&gt;
&lt;br /&gt;
- fixed an issue with the engineering terminal where deleting the default group could invalidate all devices on a ship (with special thanks to Breea)&lt;br /&gt;
&lt;br /&gt;
- fixed bug where ship editor would crash when trying to load a ship without any power groups&lt;br /&gt;
&lt;br /&gt;
- fixed bug where engineering terminal&amp;#039;s group deletion event would be tied to the &amp;quot;X&amp;quot; button instead of the &amp;quot;confirm deletion&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
- added more advanced ship removal logging&lt;br /&gt;
&lt;br /&gt;
- fixed bug where chunks sometimes would unfairly be treated as active&lt;br /&gt;
&lt;br /&gt;
- fixed some crashes in the bulletin board&lt;br /&gt;
&lt;br /&gt;
- fixed an issue that would sometimes cause the application to crash in the assembling machine UI&lt;br /&gt;
&lt;br /&gt;
[h1]NOTES[/h1]&lt;br /&gt;
&lt;br /&gt;
- server/client saves will need to be rebuilt using the second rebuild option. This option can be found in the Admin menu (F8).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 4249665521682872203)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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