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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FAlpha-0.1.29</id>
	<title>Patchnotes/Alpha-0.1.29 - Versionsgeschichte</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2FAlpha-0.1.29"/>
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	<updated>2026-10-01T02:47:15Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Interstellar Rift Wiki</subtitle>
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	<entry>
		<id>https://wiki.interstellarrift.de/index.php?title=Patchnotes/Alpha-0.1.29&amp;diff=1958&amp;oldid=prev</id>
		<title>Wiki-design-bot: Vollständige offizielle Alpha-Patchnotes archiviert</title>
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		<updated>2026-09-30T22:23:03Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Alpha-Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FUNCTIONALITIES[/h1]&lt;br /&gt;
&lt;br /&gt;
- added 11 new windows to the editor, can be found under room edit mode &amp;gt; windows, sizes vary from 1x1 tile to 2x3&lt;br /&gt;
&lt;br /&gt;
- devices can now be damaged if the ship&amp;#039;s hull is hit by bullets or collisions when the shield is down. damage depends on location of impact and proximity to the hull&lt;br /&gt;
	[list]&lt;br /&gt;
		[*]life support - decreases oxygen production, generates carbon faster, and stops working when 100% damaged&lt;br /&gt;
		[*]airvents - decreases oxygen flow, stops working when 100% damaged&lt;br /&gt;
		[*]generators - loses generation rate, stops working&lt;br /&gt;
		[*]doors - random chance to open, the chance of this increasing with it&amp;#039;s damage level&lt;br /&gt;
		[*]shield generator - decreases hit points, stops working&lt;br /&gt;
		[*]fuel tank - loses fuel slowly&lt;br /&gt;
		[*]power cell &amp;amp; power battery - lose power slowly&lt;br /&gt;
		[*]cockpits - have a chance to stop processing input from the pilot for a few seconds &lt;br /&gt;
		[*]teleporter - randomly doesn&amp;#039;t engage, stops working at 100% damaged&lt;br /&gt;
		[*]cargo teleporter - randomly doesn&amp;#039;t engage, stops working at 100% damaged&lt;br /&gt;
		[*]turret - randomly refuses to fire&lt;br /&gt;
		[*]terminals - damage effects&lt;br /&gt;
		[*]ship editor terminal - damage effects&lt;br /&gt;
		[*]extractor - decreases mine speed, loses resources, stops working at 100% damaged&lt;br /&gt;
		[*]salvager - decreases mine speed, loses resources, stops working at 100% damaged&lt;br /&gt;
		[*]refinery - decreases refine speed, loses resources, stops working at 100% damaged&lt;br /&gt;
		[*]assembling machine - same as refinery&lt;br /&gt;
		[*]3D printer, decreases speed, stops working&lt;br /&gt;
		[*]respawner - random chance to open, the chance of this increasing with it&amp;#039;s damage level&lt;br /&gt;
		[*]transponder - will display a random set of characters&lt;br /&gt;
		[*]ammo loader - chance to eject ammo when being fired, increasing with damage level&lt;br /&gt;
		[*]data core terminal - increases durability decay, less efficient cartridges&lt;br /&gt;
		[*]data core bay - increases durability decay, less efficient cartridges&lt;br /&gt;
		[*]hacking terminal - increases durability decay, less efficient chipsets, decreases hacking speed&lt;br /&gt;
		[*]holotable - stops working when 100% damaged, randomly toggles on and off&lt;br /&gt;
		[*]riftgenerator - randomly uses more Xanthium, slower charge&lt;br /&gt;
		[*]locker - random chance to open&lt;br /&gt;
		[*]disposer - random change of working&lt;br /&gt;
	[/list]	&lt;br /&gt;
- Store-o-tron and HydroPEX service kiosk repair option now also repairs damaged devices&lt;br /&gt;
&lt;br /&gt;
- added LogiCorp C51 repair tool to repair broken devices&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]can be created in the 3D printer for 100 Iron + 50 Copper + 25 Silicon&lt;br /&gt;
	[*]has a screen that shows the health of the device you&amp;#039;re pointing at, and the repair tool&amp;#039;s ammo status&lt;br /&gt;
	[/list]&lt;br /&gt;
- added repair tool ammo&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]can be created in the 3D printer for 25 Iron + 25 Copper&lt;br /&gt;
	[*]can be stored in locker or vault&lt;br /&gt;
	[*]can be found as loot in stations&lt;br /&gt;
	[/list]	&lt;br /&gt;
- added weapon racks&lt;br /&gt;
	[list]&lt;br /&gt;
	[*]located in room edit mode &amp;gt; furniture&lt;br /&gt;
	[*]used to store up to 8 LogiCorp C51 repair tools&lt;br /&gt;
	[*]can be stored in locker or vault&lt;br /&gt;
	[/list]	&lt;br /&gt;
[h1]GRAPHICS[/h1]&lt;br /&gt;
&lt;br /&gt;
- added damage effects&lt;br /&gt;
&lt;br /&gt;
- added damage textures&lt;br /&gt;
&lt;br /&gt;
- screens will flicker on damaged devices&lt;br /&gt;
&lt;br /&gt;
[h1]BUG FIXES[/h1]&lt;br /&gt;
&lt;br /&gt;
- fixed bug where deterministic random could not exceed 32768&lt;br /&gt;
&lt;br /&gt;
- particles should no longer lag behind their source. this should fix the particles glitching out on the engines.&lt;br /&gt;
&lt;br /&gt;
- fixed issue where a green screen would be displayed if HBAO is enabled&lt;br /&gt;
&lt;br /&gt;
- baking of ships is now done off thread. this should drastically reduce lag spikes when new ships are loading in when flying. &lt;br /&gt;
&lt;br /&gt;
- fix Steam screenshots by hooking into Steam using their API&lt;br /&gt;
&lt;br /&gt;
- fixed bug where game would crash when a ship gets destroyed&lt;br /&gt;
&lt;br /&gt;
- fixed bug where attached objects, like the one held in the players hands, would lag 1 frame behind the renderer&lt;br /&gt;
&lt;br /&gt;
- ships retrieved from store-o-tron will now have their throttle reset to 0&lt;br /&gt;
&lt;br /&gt;
[h1]NOTES[/h1]&lt;br /&gt;
&lt;br /&gt;
- disabled console by default, can be enabled by passing -console argument&lt;br /&gt;
&lt;br /&gt;
- added a chatlog, found in %AppData%/InterstellarRift/Logs/chat.log (updates every couple of minutes)&lt;br /&gt;
&lt;br /&gt;
- servers will have to be updated and restarted. No rebuild required.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 4249665521682875592)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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